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  #1  
Old 07-16-2007, 08:01 PM
Magra Magra is offline
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Join Date: Jun 2005
Posts: 1,403
Default Having trouble with blind schedule/chip distrubition v92915

Hello. Saturday, hosting a smallish 16 person game. Nothing big, but I would like to have a good structure. My original plan is as follow, but it seems too have some flaws. If anyone has a good chip plan/blind structure, please inform.


Chips:
25 x12
100 x7
500 x4
1000 x2
5000 x1

Blinds:
25-50
50-100
75-150
100-200-25
150-300-25
200-400-50
250-500-50
300-600-100
400-800-100
500-1000-100
600-1200-150
800-1600-200
1000-2000-200
1200-2400-200
1500-3000-500
2000-4000-500
2500-5000-500
3000-6000-1000
4000-8000-1000
5000-10000-1000


Obviously, a flaw is not having any 50 chips, but having some SB/BB/ante using 50. I would like each player to start with in between 22-28 chips, so including 50's might be tough. I would like the first blind level to be 25-50, to ensure 200BB's. Thanks for any help
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  #2  
Old 07-16-2007, 10:06 PM
fracas fracas is offline
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Join Date: Mar 2007
Posts: 54
Default Re: Having trouble with blind schedule/chip distrubition v92915

Just forget the antes. For a field smaller than 50 or 100, they're only needed to speed up the end game. And shorthanded tables (which you'll have for a large portion of the time) bring the blinds around fast enough that they're not really helpful.

How long are your levels?
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  #3  
Old 07-17-2007, 12:04 AM
Quadstriker Quadstriker is offline
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Join Date: Jan 2005
Posts: 1,677
Default Re: Having trouble with blind schedule/chip distrubition v92915

[ QUOTE ]
Just forget the antes.

[/ QUOTE ]

Much more trouble than they are worth for your small tournament.
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  #4  
Old 07-17-2007, 01:34 AM
Annorax Annorax is offline
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Join Date: Jan 2005
Location: [censored]
Posts: 1,973
Default Re: Having trouble with blind schedule/chip distrubition v92915

Blinds should look more like this:
25/50
50/100
75/150
100/200
150/300
200/400
300/600
400/800
600/1200
800/1600
1200/2400
2000/4000
3000/6000 (if your guys are normal, it'll end about here)
5000/10000
7500/15000
10000/20000 (Cap)

Don't consider a lack of t50 chips to be a flaw, in fact, they're a waste of chips. Get more t100, t500, and t1000 instead to aid in coloring up when low denoms aren't needed anymore.
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  #5  
Old 07-17-2007, 12:20 PM
grebe grebe is offline
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Join Date: Mar 2007
Location: Mechanicsville, VA
Posts: 45
Default Re: Having trouble with blind schedule/chip distrubition v92915

or this...pretty close to the last structure, but changed a bit to aid in coloring up chips: (the colors are based on standard denoms, change as you need to or see fit...25=green, 100=black, 500=purple, 1000=yellow).

25/50
50/100
75/150
100/200
150/300
200/400 (color up greens)
300/600
400/800
500/1000
800/1600
1000/2000 (color up blacks)
1500/3000
2000/4000 (color up purples)
3000/6000
4000/8000
5000/10000
6000/12000
8000/16000
10000/20000 (Cap)


Also, follow this link to the "build a blind" spreadsheet...make up one with the chip colors and blinds, then print it out a few times on a color printer. This should be a really nice addition to your tourney and eliminates all the extra questions you will normally have to answer. http://www.homepokertourney.com/create-a-blind.htm

Also, ditto on leaving out the antes and 50 chips...both would just slow the game down (esp the antes).
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