#1
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Turbo Tournament Structure?
I generally run a weekly nhle tournament with a $35 buyin, T2000 (100xBB) starting chips, 20 minute blind levels and a slow blind structure in a league setting. These generally last 3-4 hours with 8-12 people.
The season ended 2 weeks ago and before firing up another season, wanted to host 3 or 4 $10 “Turbo” tournaments, with at least 1 non hold em, probably PLO. Any suggestions on structure change? I am thinking: -7 minute blind lvls. -Eliminate first two levels of blinds. Start at 25/50. (Mostly so we don’t have to use the T5 chips) -Increase starting chips to T2500 (50x BB) Will this be too fast? Good for a live Turbo? Here are my regular blinds: 10/20 15/30 25/50 (color up) 50/100 75/150 100/200 150/300 (color up) 200/400 300/600 400/800 500/1000 600/1200 800/1600 1000/2000 Thanks for any ideas. |
#2
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Re: Turbo Tournament Structure?
Looks good for a Turbo, but I expect that 10 minute blinds will do just fine. 7 minute blinds are like 2 hands a level.
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#3
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Re: Turbo Tournament Structure?
[ QUOTE ]
Looks good for a Turbo, but I expect that 10 minute blinds will do just fine. 7 minute blinds are like 2 hands a level. [/ QUOTE ] yeah, a wee bit more time would be good. 10 min is plenty turbo. Should be fun! I personally think that 20 min levels is pretty turbo. Usually the blind goes up before the button finishes an orbit. About 3 years ago, I played in a casino tourney that had about 6 minute levels. they ran all their tourneys that way. They seriously should've just dealt face up. 6 or 7 min. for live poker is way too fast. But, it did what they wanted, a 60 player tourney lasted a bit over 2 hours, so they got everyone back to raked hands. I havent played in it again. |
#4
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Re: Turbo Tournament Structure?
I agree that 7 mins is too short for a live game.
We use 25 mins for freeze-out and rebuy tourneys and 15 mins for turbos. Turbos and rebuys start with 1200 chips, freezeouts start with 2000. We'll get in two turbos in a night (7:30PM to about 1:30 or so), and we usually are in the 8-16 player range. Similar blind structure to what you show in OP. One notable exception - I got sick of even giving out T5 chips, so we play 10/10 as the first blind level, then go 10/20, 20/40, 25/50, etc. Good luck - Spike |
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