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#1
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![]() - These rules are a first draft and do not factor in postflop aggression for now. This will be added in a future release - For 6-handed tables - Names will be improved over time as AF is added to the rules - Please suggest changes in this post - Version alpha 0.01 Feel free to suggest modifications or improvements in this post. Rules are at : http://overcards.com/wiki/moin.cgi/6thSenseRules6Handed |
#2
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awesome - I was hoping we would get something going like this. I tried in the massive SS thread, but not much luck.
Are these for limit or NL? Or do we care? Anybody more capable than I want to start a thread for NL full ring? |
#3
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Well, the longer thing is to do the "structure" of the rules ... each group and each conditions for each of them. Once we come up with a good one for SH, applying it to full ring will only be a matter of changing percentages.
I think it would be the exact same structure, only the % will change. The same will be true for higher limits. I'm not sure there are many players with a VPIP > 70% in NL400+ limits ... For example, I defined "very tight" as 19% & - for the VPIP. If in full ring you decide it's 22%, you'll just need to change all instances of "19%". I think that could be done very easily with a seach and replace ... - BTW, if my % are wrong, feel free to let me know. - How can we add Agression to the rules ?! Should we give +1pts for passive players, 0 for "normal" and 0 for "agressive" players ? |
#4
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[ QUOTE ]
awesome - I was hoping we would get something going like this. I tried in the massive SS thread, but not much luck. Are these for limit or NL? Or do we care? Anybody more capable than I want to start a thread for NL full ring? [/ QUOTE ] I certainly would like to help. Shall we start a discussion of numbers and fields to target. Bet the pot had a good discussion on pt numbers of fr nl games, but the article is almost 2 years old. I would imagine target numbers have changed since then. |
#5
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[ QUOTE ]
Well, the longer thing is to do the "structure" of the rules ... each group and each conditions for each of them. Once we come up with a good one for SH, applying it to full ring will only be a matter of changing percentages. I think it would be the exact same structure, only the % will change. The same will be true for higher limits. I'm not sure there are many players with a VPIP > 70% in NL400+ limits ... For example, I defined "very tight" as 19% & - for the VPIP. If in full ring you decide it's 22%, you'll just need to change all instances of "19%". I think that could be done very easily with a seach and replace ... - BTW, if my % are wrong, feel free to let me know. - How can we add Agression to the rules ?! Should we give +1pts for passive players, 0 for "normal" and 0 for "agressive" players ? [/ QUOTE ] sounds good - just change maybe some %'s later to adapt to FR. For aggression, did you mean -1 for aggressive players? |
#6
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don't know if this helps, but here are some NL FR autorate rules for PokerTracker found in the FAQ of the SSNL forum
http://www.spitflames.com/NLAutoRate.txt |
#7
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sounds good - just change maybe some %'s later to adapt to FR. For aggression, did you mean -1 for aggressive players? [/ QUOTE ] I don't know.Should aggressive player get a -1 ? They can be profitable as well if they are too agressive, I guess ?! Then again, what is "too" aggressive, vs just enough to be worth 0 points ... I have no idea as how the scoring should work for the AF ,,, but an aggressive AF varies depending on the VPIP ... http://overcards.com/art-AF.php For each of my existing rules, should I come up with 3 subsets ; Passive (+1) Normally aggressive (0) Too Aggressive (-1, or 0) or maybe something like ; Passive (+1) Normally aggressive (0) Aggressive but not too much (-1) Ridiculously aggressive (+1) [img]/images/graemlins/confused.gif[/img] [img]/images/graemlins/confused.gif[/img] [img]/images/graemlins/confused.gif[/img] |
#8
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I like the 4 subset idea myself - "too aggressive" villians can be profitable
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#9
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I just did an analysis of FR NL25 players with over 200 hands. This is from a pt database I have over the last 3 months. I have 900 players with 200 hands or more. I divided the groups based on Standard Deviations from the bb/100 field. Here goes. I wish I could change to a fixed font....argh.
Avg BB/100 was 1.8 for the group of 900 Avg BB/ Att 2 St Devs Hands VPIP 100 PFR WSD W$sd AF to Steal Cnt >3.0 ------ 256 28 71 6.8 33.17 63.7 1.56 9.1 5 2.0-3.0 ---- 270 27.1 51 7.7 25.67 58.9 2.41 12.9 20 1.0-2.0 ---- 337 21.2 30 5.2 23.30 59.8 2.56 12.4 100 0.5-1.0 ---- 366 20.8 17 4.8 21.12 57.8 2.62 11.4 117 0.0-0.5 ---- 467 17.9 6.6 4.1 19.59 57.3 2.57 10.2 202 -.5 -0.0 --- 446 18.0 -2.6 4.3 20.85 51.9 2.70 11.7 216 -1 - -.5 --- 390 20.4 -13 4.5 21.10 47.6 2.70 11.9 124 -2 - -1 ---- 283 25.8 -26 5.6 21.58 39.3 2.33 13.0 94 -3 - -2 ---- 263 38.4 -49 7.9 26.37 38.6 2.16 12.4 18 < - 3.0 ---- 247 53.0 -74 10.1 32.47 32.6 2.24 20.2 6 Averge for group: 394 20.12 2.28 4.6 21.12 53.2 2.60 11.51 900 |
#10
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nice ... cool.
>I divided the groups based on Standard Deviations from the bb/100 field I'm not sure what you mean by that ? Is "0.5-1.0" the BB/100 for the players included in that group ? |
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