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Tweaked WW game idea
I've finally got off my lazy ass and written an idea I've had for a while up.
My love for the game of WW is well-known. Two things I think would be fun to alter: 1. Full-powered seers. So much power concentrated into so few villagers. It also makes fake-seering more difficult, and impossible in the end-game, as the seers are dead at that point. Also, spreading the power around would be fun. 2. "Last faction standing". The wolves have the same victory condition in like 98% of all our games. The game setup (assuming 21 players): Village: 12 villagers 4 "seers" - Each seer gets ONE peek randomly chosen on n0, n1, or n2. Any seers alive on n6 will also get a peek. Wolf team: 3 technicians 2 jokers Game ends on the day 7 lynch. Wolf win condition is to have 2 technicians alive at the end of Day 7. Jokers are irrelevant. Villagers win if the wolves don't. Seer peeks only say "seer", "villager", or "Evil" Standard one lynch a day. If the wolves have all 3 technicians alive on day 7, I think I'd allow the village the chance to lynch twice on the final day. This gives the village 7 kills (with say 5 seer peeks on average with 4 claimable roles) to get 2 out of 3 necessary people. That sounds kinda hard, since the wolves should be able to false-claim quite a bit, and the jokers will probably be trying their best to get lynched. Maybe I can allow for double lynches on day 6 and day 7. Thoughts? |
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