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  #301  
Old 04-19-2007, 04:49 AM
K䲰䮥n K䲰䮥n is offline
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Join Date: May 2006
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Default Re: DeMonster (New AHK Script)

I changed all AfxWnd42 into AfxWnd42u but no good [img]/images/graemlins/frown.gif[/img]

Anyone up for the update?
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  #302  
Old 11-07-2007, 03:04 AM
Paul B. Paul B. is offline
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Default Re: DeMonster (New AHK Script)

WHEWWW.. was going to rewrite the script from scratch (APerfect10, you code very proper [img]/images/graemlins/smile.gif[/img]) but found the quick fix, thank goodness.

In the module.Demonster file, replace the following:
AfxWnd42 -> AfxWnd42u
Monster # -> Jackpot #
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  #303  
Old 11-07-2007, 12:37 PM
APerfect10 APerfect10 is offline
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Default Re: DeMonster (New AHK Script)

Thanks, I am glad to see that someone is maintaining and still getting good use from the script [img]/images/graemlins/smile.gif[/img]

Best regards,

APerfect10
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