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View Poll Results: Who has the long term edge? Ivey v. aba (NLHU)
Ivey 34 30.09%
aba 42 37.17%
BBV 37 32.74%
Voters: 113. You may not vote on this poll

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  #351  
Old 03-29-2007, 02:24 PM
willw9 willw9 is offline
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Default Re: Any Full Tilt Mods Yet? (1 included)

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You can't make the button any bigger because FT controls the display size.

Here are a couple of buttons that might be easier to see though.

You may need to redo the transparencies with Irfanview.


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How do you do this?

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  #352  
Old 03-29-2007, 03:08 PM
Riina Riina is offline
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Default Re: Any Full Tilt Mods Yet? (1 included)

srry, english isn't my native language, what are 'pips'?
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  #353  
Old 03-29-2007, 05:29 PM
Clayton Clayton is offline
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Default Re: Any Full Tilt Mods Yet? (1 included)

i dont remember what pips are either Riina, but that design is great.
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  #354  
Old 03-29-2007, 07:43 PM
Split Suit Split Suit is offline
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Default Re: Any Full Tilt Mods Yet? (1 included)

pips are the dots. so on a '6' card there are 6 dots, or pips, that designate it being a 6.

i dont kno why...but my brain does much better with pips, esp when im playin PLO8
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  #355  
Old 03-29-2007, 09:16 PM
Paul B. Paul B. is offline
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Default Re: Any Full Tilt Mods Yet? (1 included)

[ QUOTE ]
mmmkay, a quick sample from a revised deck of cards that is applicable to all cardgames. Hope to have it finished by the end of the weekend. Input or suggestion welcome from anyone listening...



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zomg, these are so hot. Could you release different color sets? Like yellow/red/navy blue/green, black/red/light blue/green, etc.

Also be sure to post your Full Tilt name somewhere after you finish these so we could ship you some appreciation bucks.
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  #356  
Old 03-29-2007, 09:57 PM
pankwindu pankwindu is offline
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Join Date: Oct 2003
Posts: 147
Default Re: Any Full Tilt Mods Yet? (1 included)

[ QUOTE ]
mmmkay, a quick sample from a revised deck of cards that is applicable to all cardgames. Hope to have it finished by the end of the weekend. Input or suggestion welcome from anyone listening...



[/ QUOTE ]

Depends on whether you are interested in accommodating multi-tablers, but with the corner numbers is it important to make sure each and every number looks significantly different so that they are not easily mistaken for another number at a quick glance.

The usual case is mistaking 4's for A's, but that doesn't appear to be a problem in your sample. However, I could imagine it being possible to mix up Q's and 9's in that font.
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  #357  
Old 04-02-2007, 11:13 AM
ColdDecker333 ColdDecker333 is offline
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Default Re: Any Full Tilt Mods Yet? (1 included)

Where is the fix for blurry texts?
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  #358  
Old 04-04-2007, 06:13 AM
Riina Riina is offline
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Default Re: Any Full Tilt Mods Yet? (1 included)

hey guys,

doing a lot of homework this week [img]/images/graemlins/frown.gif[/img]

hope to get the cards up by the end of week
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  #359  
Old 04-13-2007, 05:26 AM
TPayne TPayne is offline
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Default Re: Any Full Tilt Mods Yet? (1 included)

Here is what I am currently using. I would be interested in some new card backs that are more standard designs rather than solid colors. Great thread.

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  #360  
Old 04-13-2007, 06:01 AM
TPayne TPayne is offline
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Default Re: Any Full Tilt Mods Yet? (1 included)

[ QUOTE ]


nothing complex. just went from a quad line, to a trip line on the outside. and made the chips that used regularly black striped, except the 100 chip which is now white. i just like it for a change of pace

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I like these alot more than the default ones. Could you denominate the ones that aren't and upload a new png? Thanks!
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