#1
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10NL, good draw vs tighty\'s flop aggression
Villain was basically unknown to me but had played about 25 hands at 13/5/1. The whole table had been tight
and she fit right in. Poker Stars No Limit Holdem Ring game Blinds: $0.05/$0.10 8 players Converter Stack sizes: UTG: $5.15 UTG+1: $12.05 MP1: $11 Esmerelda: $9.75 CO: $10.35 Button: $9.40 SB: $5.75 BB: $28.05 Pre-flop: (8 players) Esmerelda is MP2 with 4[img]/images/graemlins/spade.gif[/img] 6[img]/images/graemlins/spade.gif[/img] 3 folds, <font color="#cc0000">Esmerelda raises to $0.4</font>, CO calls, 3 folds. Flop: J[img]/images/graemlins/spade.gif[/img] 5[img]/images/graemlins/spade.gif[/img] 4[img]/images/graemlins/heart.gif[/img] ($0.95, 2 players) <font color="#cc0000">Esmerelda bets $0.7</font>, <font color="#cc0000">CO raises to $2</font>, <font color="#cc0000">Esmerelda raises all-in $9.35</font>. I am thinking that oop I want to push rather call and that villain can fold better pairs. OTOH villain seems tight and passive and isn't likely to be doing this with a hand he will fold easily. |
#2
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Re: 10NL, good draw vs tighty\'s flop aggression
What is hero's table image?
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#3
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Re: 10NL, good draw vs tighty\'s flop aggression
Good point. I had rather foolishly pushed a OESD against a shorties flop minraise a couple orbits before and got called by a set. I am pretty sure this villain was at the table but no idea if she noticed. Otherwise I was playing my usual TAG and had done nothing shady or noteworthy.
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#4
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Re: 10NL, good draw vs tighty\'s flop aggression
As long as you play JJ/55/44 exactly the same way, it's fine. Even If vilain as a set quite often after his raise, he won't allways have a set (sometimes he will have AJ/54/76/AsKs/AsQs/QQ+), so you have some FE and thus the proper odds to push (or at least it is close). If you only consider this hand I think it's marginally winning/losing to push here, once you had the time when you will have a set you'll see it's clearly Ev+.
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#5
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Re: 10NL, good draw vs tighty\'s flop aggression
Before I do this, I like to look at the percentage of time villain sees showdown.
If it's less than 20%, I turbo-push this. |
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