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#11
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FWIW I fired up party earlier today.....some stuff used ports 80&443 which would be re-routed using a proxy, but they also used another port while checking for updates as well as when connecting to tables. I'm feeling less comfortable that a proxy woud be a viable solution, even if you had a remailer/etc. [/ QUOTE ] This is a bit of a hijack, but I find this much more interesting. Were you looking at proxy servers with the intention of allowing someone to play from a country that banned online gaming? |
#12
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[ QUOTE ]
[ QUOTE ] FWIW I fired up party earlier today.....some stuff used ports 80&443 which would be re-routed using a proxy, but they also used another port while checking for updates as well as when connecting to tables. I'm feeling less comfortable that a proxy woud be a viable solution, even if you had a remailer/etc. [/ QUOTE ] Couldnt you use a proxy for everything? [/ QUOTE ]I have a feeling they are wise to using proxies. On disassembling the clients, I've seen strings hinting they have methods in place to detect and block proxies from working. Juk [img]/images/graemlins/smile.gif[/img] |
#13
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Probably hard drive serial # IMO [/ QUOTE ] Net-card's MAC address would be another likely target (used quite often in machine identifier code in other apps). Juk [img]/images/graemlins/smile.gif[/img] |
#14
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I have a feeling they are wise to using proxies. On disassembling the clients, I've seen strings hinting they have methods in place to detect and block proxies from working. Juk [img]/images/graemlins/smile.gif[/img] [/ QUOTE ] Shhhhoot thanks juk, I wonder how they could tell if someone was using a proxy to redirect or just using a proxy as part of their lan? Does anyone play at work or anything through a proxy that doesnt actually block PP? Anyone ever played via a VPN? |
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