#11
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Re: Better examples
I see your argument, but I disagree with pretty much everything you've written.
Ignoring the effect of a double up isn't "thinking outside the box," it's making a critical error. The possibility of doubling up doesn't have the most important effect on most pushing $EV calculations, but ignoring it is grievous. A strong argument could be made for the opposite of your OP. When you're given two $EV pushes, the one where it's more likely you'll double up is more important, because ICM doesn't take the big stack's ability to bully shorties into account. Furthermore, if we're talking about $/hr, pushing when you're more likely to be called is more likely to speed up the game. We need to make every +$EV decision possible. It's by taking these $EVs that we pay for rake and add to our ROIs. If the +$EV situations don't add up enough to cover the rake, we should be quitting. |
#12
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Re: Better examples
Not really, because the hands I'm talking about the last thing you want is a call, they are thin edges based on the fact it gets folded enough, you lose 60-70% of the time when called. I'm not ignoring the double up, it's in the $EV calcs already.
Mack |
#13
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Re: Better examples
[ QUOTE ]
We need to make every +$EV decision possible. It's by taking these $EVs that we pay for rake and add to our ROIs. If the +$EV situations don't add up enough to cover the rake, we should be quitting. [/ QUOTE ] I disagree with this, with these 0-0.25% pushes, it is rare (eg where blinds massive and youy don't have any options in reality) that if you wait you will not have a better spot. Taking all +EV spots will not make you the most money, in fact I'm sure if you took it to the extreme and took all +EV spots even slight ones, you could not make money at SNG. Mack |
#14
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Re: Better examples
[ QUOTE ]
Yes it does, because we pay the rake again everytime we open a table, we have to make enough to pay that rake and only then can we profit, this is why a 0.1% push where we get called 10% is better than 0.1% push where we get called 30% or more even, the more we get called the worse it is. [/ QUOTE ] You seem to forget that in the "called 30% of the time" situation, obviously we win more chips/$ if we are not called or win at showdown than in the "called 10% of the time situation". This should compensate for the extra-rake we pay for another SnG, no ? And in the end 0.2 = 0.2 of the prizepool. The only thing that might convince me to take the 10% and not the 30% is if I have a (very) limited bankroll or nb of SnG available. |
#15
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Re: Better examples
I'm pretty sure taking every single +EV spot in a SNG will make you money. Isn't that fundamental to SNGs. Additionally, this argument is worthless in reality, as its impossible to know when making a move if it is +0.05%EV rather than -0.05%EV.
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#16
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Re: Better examples
[ QUOTE ]
I'm pretty sure taking every single +EV spot in a SNG will make you money. Isn't that fundamental to SNGs. Additionally, this argument is worthless in reality, as its impossible to know when making a move if it is +0.05%EV rather than -0.05%EV. [/ QUOTE ] No it will lose you money, because you will on average be eliminated before you have a chance to recover the rake (in $EV terms). Mack |
#17
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Re: Better examples
[ QUOTE ]
[ QUOTE ] Yes it does, because we pay the rake again everytime we open a table, we have to make enough to pay that rake and only then can we profit, this is why a 0.1% push where we get called 10% is better than 0.1% push where we get called 30% or more even, the more we get called the worse it is. [/ QUOTE ] You seem to forget that in the "called 30% of the time" situation, obviously we win more chips/$ if we are not called or win at showdown than in the "called 10% of the time situation". This should compensate for the extra-rake we pay for another SnG, no ? And in the end 0.2 = 0.2 of the prizepool. The only thing that might convince me to take the 10% and not the 30% is if I have a (very) limited bankroll or nb of SnG available. [/ QUOTE ] No any bankroll would have a problem if they manage to eliminate themselves (on average) before making enough +ŁEV decisions to pay the rake in the SNGs they play. Mack |
#18
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Re: Better examples
I'm going with the opposite argument here...doubling up and proceeding to bully cannot be accounted for in the math (or at least the math we're using). Every single time I have doubled up (that I can remember) in a situation #2 type spot, I have won or at least made the money.
I think your theory might apply better in tournaments with very large fields or tournaments in games like omaha hi/lo where you know much less about what might happen if you decide to push. In a single table sng of no limit holdem, you have plenty of information and a small enough field to be certain when you double up you will have a close to double expectation in terms of winning the tournament. |
#19
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Re: Better examples
[ QUOTE ]
I'm going with the opposite argument here...doubling up and proceeding to bully cannot be accounted for in the math (or at least the math we're using). Every single time I have doubled up (that I can remember) in a situation #2 type spot, I have won or at least made the money. I think your theory might apply better in tournaments with very large fields or tournaments in games like omaha hi/lo where you know much less about what might happen if you decide to push. In a single table sng of no limit holdem, you have plenty of information and a small enough field to be certain when you double up you will have a close to double expectation in terms of winning the tournament. [/ QUOTE ] I get tired of this argument, it comes from good and bad players alike, ICM undervalues a big stack, woohoo tell me something new, guess what though, it also undervalues small and medium stacks, at least for me, because no matter what I have I expect to beat the ICM expectation, that's why we are winning players after all. A big stack is not a fix all, and not half so important as people here state. Regards Mack |
#20
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Re: Better examples
i think your beating the expectation by making +ev moves that the other players aren't making.
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