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View Poll Results: A2-A7s. MP2. No limpers. Average players to see a flop = 3-4
Raise 12 25.53%
Call 11 23.40%
Fold 24 51.06%
Voters: 47. You may not vote on this poll

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  #1071  
Old 07-11-2006, 12:33 PM
wdcbooks wdcbooks is offline
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Join Date: Mar 2005
Location: [censored] French
Posts: 9,964
Default Re: MISH-MASH III: THE MISHMASHENING

Nich, it would help if you told us how you know this.

If all of the good guys can be turned it changes everything. Then Sherlock should come out.
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  #1072  
Old 07-11-2006, 12:34 PM
wdcbooks wdcbooks is offline
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Join Date: Mar 2005
Location: [censored] French
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Default Re: MISH-MASH III: THE MISHMASHENING

Thank you Pudley and Fish, I thought maybe I had been smoking the crack when I read the rules.
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  #1073  
Old 07-11-2006, 12:34 PM
SynSid SynSid is offline
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Join Date: Feb 2005
Posts: 509
Default Re: MISH-MASH III: THE MISHMASHENING

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Again, information from people in the know (read that sherlock/maybe McGuyver/maybe Indy) would be good. Hopefully they havent all been turned.

[/ QUOTE ]

There's no danger of all of them being turned - of those three only Indy can be turned. McGuyver needs to remember that Mr Moneybags is already dead. With JG also now gone there won't be any resurrections (ignoring the tiny chance of FGP resurrections). So your supply of materials can't be replenished. IF McGuyver gets useful information (i.e. IDs of bad guys) from his overnight activities AND is low on materials then coming out may well be a good idea.

[/ QUOTE ]

synsid,

I'm absolutely thrilled you felt the need to grace us with your presence. But you should read the rules first.

[/ QUOTE ]

I just re-read the rules, specifically on conversions. What have I misunderstood? McG/Sherlock CAN'T be converted, Indiana can. McGuyver won't be able to replenish his supplies when they run out. Those were my key points - are you saying one of them is wrong?
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  #1074  
Old 07-11-2006, 12:34 PM
Nicholasp27 Nicholasp27 is offline
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Join Date: Aug 2004
Location: Springfield
Posts: 24,908
Default Re: MISH-MASH III: THE MISHMASHENING

i told u yesterday

i'm fgp

i was given power to view those people on night 2

then i was given power to create chaos by making 3 people false-claim fgp
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  #1075  
Old 07-11-2006, 12:35 PM
kyro kyro is offline
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Join Date: May 2004
Location: Melting Sabrina
Posts: 24,320
Default Re: MISH-MASH III: THE MISHMASHENING

[ QUOTE ]
i told u yesterday

i'm fgp

i was given power to view those people on night 2

then i was given power to create chaos by making 3 people false-claim fgp

[/ QUOTE ]

You're [censored] annoying.
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  #1076  
Old 07-11-2006, 12:35 PM
kyro kyro is offline
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Join Date: May 2004
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Default Re: MISH-MASH III: THE MISHMASHENING

Synsid,

Read pudley's post. Specifically the part in bold.
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  #1077  
Old 07-11-2006, 12:35 PM
Zurvan Zurvan is offline
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Join Date: Apr 2005
Location: Oshawa
Posts: 10,229
Default Re: MISH-MASH III: THE MISHMASHENING

Syd

Go to the second post in this game. Click on the links there. THat is the rules that are in use in the game. There's been changes.

Thanks for participating the first 4 days. You've been a big [censored] help.
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  #1078  
Old 07-11-2006, 12:36 PM
Hornacek Hornacek is offline
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Join Date: May 2005
Location: Comerica Park
Posts: 14,006
Default Re: MISH-MASH III: THE MISHMASHENING

[ QUOTE ]
<u><font color="red">!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*</font></u>

Okay, I am a vamp. My team sired KM at 100% effectiveness, and failed. After it is revealed in the night that I am a vamp, <font color="blue">please kill KM in the night, Rohr.</font> (If KM is still alive, its in the best interest of vamp/villager to kill her.) She is likely Paulson, which can swing votes! You <u>cannot</u> wait until day, or the space monkeys will have virtually a majority!
<u><font color="red">!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*</font></u>

[/ QUOTE ]

All, here are my thoughts:

-We know AW is a vamp
-We know KM is a monkey

If we are the believe AW, the vampires tried to convert KM on Night 1. Why? She completely owned in turf wars. She is pretty utr, never garners too much suspicion (the inherently built-in "she's a mom, she's harmless" alibi doesn't hurt either). She is a very solid player.

Two questions:

-who would want to convert her?
-AW is not smart enough to come up with the FGP story and the "John Nash" reference. Who did?

In addition, this fellow vamp must know enough about the FGP role that AW can make all this sh*t up. When I look at this evidence, two people are screaming to me: Kyro and Pudley4. Kyro and KM are a good team, as are Kyro and Pudley. The fact that Kyro "cleared" Pudley on Day 1 only helps.

I've played wolf with Pudley, and he is absolutely brilliant in the planning stages. AW's posts yesterday were nearly flawless close to the end of the day; he must have gotten help. This is not the retart we are so accustomed to.

Anyways, I'm babbling now, but I will cast the first stone and Vote Kyro.
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  #1079  
Old 07-11-2006, 12:37 PM
SynSid SynSid is offline
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Join Date: Feb 2005
Posts: 509
Default Re: MISH-MASH III: THE MISHMASHENING

Ok, found my error. Yes, all good characters can be turned - it was in an addendum post and the original rules post wasn't edited.
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  #1080  
Old 07-11-2006, 12:37 PM
Fishmonger Fishmonger is offline
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Join Date: Dec 2005
Location: Why don\'t you have a seat?
Posts: 2,677
Default Re: MISH-MASH III: THE MISHMASHENING

OK, Nich, I'll play along. Who did you target last night then?

If you're not the FGP, knock it off. We need another AW like a bag on our heads.
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