#21
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Re: World Domination
Nope - French judge
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#22
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Re: World Domination
Secret power for the US: Whichever side they are on automatically wins.
F*CK YEAH! |
#23
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Re: World Domination
lol IY
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#24
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Re: World Domination
A role seer on good might be like half as good as a real seer
Since you have some pairs that can't be on the same team, as well as the day writeups telling you who vigilante killed who... the village will be getting good info provided the seer lasts the 3-5 days on average |
#25
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Re: World Domination
If US is evil, good auto-loses.
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#26
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Re: World Domination
Is everyone's country known at the beginning of the game?
For example, we know lastchance = Russia, Herbie = France, etc., and their powers, but just don't know if they are evil or not? |
#27
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Re: World Domination
I'm pretty sure the answer is a no.
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#28
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Re: World Domination
I was heavily considering making the U.S. just immune to one lynch
I think Canada will be useful to keep the U.S. in check, either the evil team keeps Canada alive and risks feeding correct/falsifiable peeks, or uses up a kill on it early, sending warning signs that the U.S. is evil Then the player with the role of the U.S. might be found through peacekeeping or Israel I might make a "Mexico" role that would produce oil and maybe search for the identity of U.S. |
#29
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Re: World Domination
i know for a fact the answer is no
some win conditions involve peeking 3 countries; would be kinda easy if we know who is where |
#30
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Re: World Domination
[ QUOTE ]
Is everyone's country known at the beginning of the game? For example, we know lastchance = Russia, Herbie = France, etc., and their powers, but just don't know if they are evil or not? [/ QUOTE ] Nope, it's like soah's Star Trek Half the fun is not knowing who's a power role. Otherwise the evils would gun for the power roles early on. |
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