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#1
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Tweaked WW game idea
I've finally got off my lazy ass and written an idea I've had for a while up.
My love for the game of WW is well-known. Two things I think would be fun to alter: 1. Full-powered seers. So much power concentrated into so few villagers. It also makes fake-seering more difficult, and impossible in the end-game, as the seers are dead at that point. Also, spreading the power around would be fun. 2. "Last faction standing". The wolves have the same victory condition in like 98% of all our games. The game setup (assuming 21 players): Village: 12 villagers 4 "seers" - Each seer gets ONE peek randomly chosen on n0, n1, or n2. Any seers alive on n6 will also get a peek. Wolf team: 3 technicians 2 jokers Game ends on the day 7 lynch. Wolf win condition is to have 2 technicians alive at the end of Day 7. Jokers are irrelevant. Villagers win if the wolves don't. Seer peeks only say "seer", "villager", or "Evil" Standard one lynch a day. If the wolves have all 3 technicians alive on day 7, I think I'd allow the village the chance to lynch twice on the final day. This gives the village 7 kills (with say 5 seer peeks on average with 4 claimable roles) to get 2 out of 3 necessary people. That sounds kinda hard, since the wolves should be able to false-claim quite a bit, and the jokers will probably be trying their best to get lynched. Maybe I can allow for double lynches on day 6 and day 7. Thoughts? |
#2
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Re: Tweaked WW game idea
If Jokers are irrelevant why do they care?
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#3
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Re: Tweaked WW game idea
[ QUOTE ]
If Jokers are irrelevant why do they care? [/ QUOTE ] They want to win. Technicians and Jokers are on the same team. |
#4
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Re: Tweaked WW game idea
1. Fake-seering rules.
2. The joker idea is actually pretty interesting and unique. There's metagame tricks with jokers and wolves. Seers have to claim very, very early. |
#5
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Re: Tweaked WW game idea
[ QUOTE ]
1. Fake-seering rules. [/ QUOTE ] It's my favorite part of the game to hear a claim and then have to decide if they are BS'ing or not. [ QUOTE ] 2. The joker idea is actually pretty interesting and unique. There's metagame tricks with jokers and wolves. Seers have to claim very, very early. [/ QUOTE ] If the seers claim, they may get killed before getting their night 6 peek. If they don't, then they may not be believed if they come out day 7. |
#6
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Re: Tweaked WW game idea
If the seers claim, they may get killed before getting their night 6 peek. If they don't, then they may not be believed if they come out day 7.
The wolves only get one nk a night. Looking for the second peek is pretty bad in this game. |
#7
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Re: Tweaked WW game idea
So a seer gets a peek each night through n6 right?
If two seers are dead, then there is a 50% chance of no peek? There is a forced kill or no? I don't know if proper wolf strategy would be to night kill every night. |
#8
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Re: Tweaked WW game idea
[ QUOTE ]
So a seer gets a peek each night through n6 right? If two seers are dead, then there is a 50% chance of no peek? There is a forced kill or no? I don't know if proper wolf strategy would be to night kill every night. [/ QUOTE ] No, each seer gets a max of two peeks for the game. For instance, if a seer gets randed as a n1 seer, he gets a peek on n1 and (if he survives) n6. I assumed there would be a forced kill. I'd think they'd want to do it as nailing as many seers before night 5 is possible. But maybe giving the wolves the option not to kill could lead to some unforeseen intrigue. |
#9
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Re: Tweaked WW game idea
As wolf in that game I think I'd only want to kill outed seers, or people I was 99% sure were seers, and not kill the rest of the time.
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