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#11
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Im rushing to school so I don't have to much time to play with this, but it seems it is going to be awesome. I just installed AHK and made an ahk file for the script but when I open party and press "go" it minimizes the lobby, but does nothing else? I may need to change a few things in the script I haven't really looked yet as I have to go now. But thanks alot for your work, especially at no charge.
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#12
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[ QUOTE ]
but when I open party and press "go" it minimizes the lobby, but does nothing else? [/ QUOTE ]Yeah, I noticed that when I load the app and it autoloads Party, it can't Go. When I have Party running and then load the app, it works for me. I wonder if there's a bug recognizing the lobby or something. It still ran all night. There's also some bug where it's asking to open more tables. (That's better than not enough, I suppose.) I sure hope I didn't introduce these. [img]/images/graemlins/frown.gif[/img] -Sam |
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#13
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[ QUOTE ]
[ QUOTE ] but when I open party and press "go" it minimizes the lobby, but does nothing else? [/ QUOTE ]Yeah, I noticed that when I load the app and it autoloads Party, it can't Go. When I have Party running and then load the app, it works for me. I wonder if there's a bug recognizing the lobby or something. It still ran all night. There's also some bug where it's asking to open more tables. (That's better than not enough, I suppose.) I sure hope I didn't introduce these. [img]/images/graemlins/frown.gif[/img] -Sam [/ QUOTE ] Lol - yes, you did. [img]/images/graemlins/grin.gif[/img] You get the lobby PID in the auto-execute section, but at that point the lobby doesn't exist yet. Therefore, WinGet, id, List, ahk_pid%lobby_pid% does nothing. [img]/images/graemlins/smile.gif[/img] Add the get pid command to the GuiGo subroutine, and it works. Edit: Uh, the bug where it wants to open more tables - I can't find it right now but that must be my fault. Also it opens 6max tables when I have it on full; that clearly sucks. I'll try and find those bugs. Edit2: Okay, this is really dumb... just saw you can turn on the filter for 6max. What the hell. We can just disable the 6max stuff. |
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#14
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ok i think i need this but im totally clueless. if someone wants to take 5 minutes and guide me through this that would be awesome. please PM me.
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#15
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Yeah, I found the bugs I introduced, too. [img]/images/graemlins/frown.gif[/img] I think I fixed them, though.
Here's the newest version. I made it one thread to open and check tables, instead of 2 (1 for checking, 1 for opening). I also made a more concrete list of table-names, so we can implement networking in the future. (And I display that list, for kicks.) I still have a bug where it doesn't recognize all the tables. Like, it'll find 9 of the 10, and therefore try to open one more. (Getting the error.) Mogobu talked to me about uploading it to the Wiki. It'd give us version control, which sure would be nice. -Sam P.S. Just realized that I never put back your Minimize-tables code. To-do. |
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#16
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[ QUOTE ]
I was thinking about networking. I know this isn't really AHK's cup 'o tea, but it'd be really cool if we could totally replicate the original features of PartyMine in AHK. I did a little research, but didn't find much. I thought, instead of real networking, we could just write the table-list to a file on the harddrive and share the folder. That'd require a bit more from the user to setup, but it'd be easy to write. This would have the added benefit of letting you use multiple Windows accounts, since there'd be no difference between 2 machines accessing the folder and 2 accounts accessing the folder. Whatcha think? -Sam [/ QUOTE ] Yeah, my brain just woke up and now I realize what you're talking about. That should be pretty easy (besides, I know exactly nothing about networking [img]/images/graemlins/smile.gif[/img]). |
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#17
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okay the new version seems to be working very well (ie. opening the tables). What method does this use to actually get the data/hand history, if this part is even implimented yet? And if it is how do I actually use it?
Pardon my ignorance and confusion, I really don't know what is going on. |
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#18
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[ QUOTE ]
What method does this use to actually get the data/hand history [/ QUOTE ] Uh, this part is not and will never be implemented, no. This code is simply a means to get and keep 10 tables with a min/max number of players open. |
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#19
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[ QUOTE ]
[ QUOTE ] What method does this use to actually get the data/hand history [/ QUOTE ] Uh, this part is not and will never be implemented, no. This code is simply a means to get and keep 10 tables with a min/max number of players open. [/ QUOTE ] Thats what I thougth on the first read, then Sam mentioned "replicating party mines features", and the name "freemine". Sorry for the miss interpretation. Handy program either way, thanks. |
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#20
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[ QUOTE ]
Thats what I thougth on the first read, then Sam mentioned "replicating party mines features", and the name "freemine". [/ QUOTE ] Correct me if I'm wrong but PartyMine didn't do this either, right? I mean, there was no need to because there were observed HHs. I think Sam was talking more about networking/using multiple Windows accounts. |
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