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  #611  
Old 02-09-2006, 02:13 AM
rJ_ rJ_ is offline
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Join Date: Nov 2002
Location: Mattie the new puppy
Posts: 3,131
Default Re: Alliance Averages

Question about attack upgrade.

We all know about the problem of going from AT1 to AT2. Is there the same hit from AT2 to AT3? Will i get noticably less from mountains/deserted bases, and even less from ft0's?

rJ
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  #612  
Old 02-09-2006, 02:19 AM
Sniper Sniper is offline
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Location: Finance Forum
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Default Re: Attack upgrade

[ QUOTE ]
Question about attack upgrade.

We all know about the problem of going from AT1 to AT2. Is there the same hit from AT2 to AT3? Will i get noticably less from mountains/deserted bases, and even less from ft0's?

rJ

[/ QUOTE ]

Yes... keep your attack as low as possible for as long as possible!
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  #613  
Old 02-09-2006, 02:46 AM
Stuey Stuey is offline
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Join Date: Nov 2004
Location: hilarious and absurd
Posts: 3,705
Default Re: getting attacked

[ QUOTE ]
BUT, I have realized just how much of a difference wanted level makes when it comes to getting attacked.

[/ QUOTE ]

This seems to be the most important thing we need to remember. It really makes a difference.

Do you think saving 100 moves to focus on searching the mountians every move using a premade map would result in a reset over 80% of the time? It would be very easy for me to hit mountians on every move now that I have transport3. If I was just not so lazy and would map more stuff that is. lol
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  #614  
Old 02-09-2006, 03:32 AM
Sniper Sniper is offline
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Location: Finance Forum
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Default Re: getting attacked

[ QUOTE ]
Do you think saving 100 moves to focus on searching the mountians every move using a premade map would result in a reset over 80% of the time? It would be very easy for me to hit mountians on every move now that I have transport3. If I was just not so lazy and would map more stuff that is. lol

[/ QUOTE ]

On a day I choose to put in the mega-hours required, I can hit every base in my known map area with almost all Mountains or DB in between, and end my attack run with around 600 moves remaining for new searching [img]/images/graemlins/wink.gif[/img] ... I will generally hit a reset a few times a day.

I am also now at TR3... with about 20,000 spaces mapped!
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  #615  
Old 02-09-2006, 04:03 AM
beenben beenben is offline
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Join Date: Dec 2003
Location: w/in my Bankroll
Posts: 2,076
Default Coordinates posting - bad idea

This forum is open to any1 on the internet to lurk and search. Therefore, I think it's a bad idea to post coordinates of bases. We should exchange via email or some other method.

I have a map in Word in the SE sector near my base. It's about 14 squares long and about 90 squares wide. If any1 is interested, PM me or reply to this post and I'll send it.
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  #616  
Old 02-09-2006, 04:20 AM
Sniper Sniper is offline
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Join Date: Jun 2005
Location: Finance Forum
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Default Re: Coordinates posting - bad idea

[ QUOTE ]
This forum is open to any1 on the internet to lurk and search. Therefore, I think it's a bad idea to post coordinates of bases. We should exchange via email or some other method.

[/ QUOTE ]

I'm not too concerned about posting where opponents bases are! (and there is some coordination going on off forum)

Though a google search for "ORLY alliance" does bring up this thread as the #1 hit [img]/images/graemlins/wink.gif[/img]

p.s... did you join the alliance?
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  #617  
Old 02-09-2006, 04:42 AM
Sniper Sniper is offline
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Default Payout

Just fyi... my Jan payout hit Paypal today!
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  #618  
Old 02-09-2006, 12:01 PM
Sniper Sniper is offline
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Join Date: Jun 2005
Location: Finance Forum
Posts: 12,364
Default Re: Upgrade Costs

What things cost...

AT1: Rock 5.95
AT2: Lead Pipe 9.95
AT3: 9mm Handgun 14.95
AT4: Dual .40 Handguns 24.95
AT5: Dual Silenced Desert Eagles 29.95
AT6: Rocket Launcher 39.95
AT7: Nerve Gas
AT8: Sherman Tank

FT1: Net Door 4.95
FT2: Wood Fence 8.95
FT3: 8Ft Fence 12.95
FT4: Brick Wall 19.95
FT5: Barbed Wire Fence 28.95
FT6: 50,000 Volt Fence 39.95
FT7: Moat 49.95
FT8: Gun Turrents on Towers 59.95
FT9: Minefield 69.95

ST1: Soft Soled Shoes 4.50
ST2: Face Paint 8.50
ST3: Camoflauge Suit 19.50
ST4: Special Ops Training 29.50
ST5: Ninja Tactical Training 39.50

SC1: Cat 4.95
SC2: Attack Dog 9.95
SC3: Motion Sensors 19.95
SC4: Infrared Motion Sensors 29.95
SC5: Satellite Surveillance 39.95

TR1: Bike (2m) 9.95
TR2: Dirt Bike (3m) 14.95
TR3: Dune Buggy (4m) 29.95
TR4: Hummer (5m) 49.95
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  #619  
Old 02-09-2006, 03:14 PM
beenben beenben is offline
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Join Date: Dec 2003
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Default Re: Coordinates posting - bad idea

I think posting opponents coordinates is a bad idea b/c non-aliance members can hit those bases. For example, before I decided to join the alliance, I compiled a long list of inteligence from this site. Now why should we let people not in the alliance know about where bases and mines are? It's not the end of the world, but there's 30+ people in the alliance and that's enough to share the bases.

Yes I joined the alliance, but I gave some thought to just stealing intelligence without joining.
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  #620  
Old 02-09-2006, 03:32 PM
Mr_Oog Mr_Oog is offline
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Join Date: Oct 2004
Location: Fremont, CA
Posts: 204
Default Re: Coordinates posting - bad idea

Alright guys, I think I am out of this for now. Feel free to keep me in the Alliance as long as my numbers are helping the cause.

-Mike
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