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Old 05-16-2007, 10:09 AM
wiggs73 wiggs73 is offline
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Join Date: Jan 2005
Location: Raleigh, NC
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Default Single Table Tournament Forum - FAQ

<table cellpadding="1" cellspacing="1" width="100%" class="tableborders" ID="Table1">
<td class="darktable"><a name="top">Single Table Tournament Forum FAQ</a></td>
<td class="lighttable">

  1. Posting hands (Titles and hand converters)

  2. Auto-importing Stars hand histories into Poker Tracker

  3. Bankroll requirements

  4. Multitabling

  5. Play in sets or continuously?

  6. Variance, downswings, and sample size

  7. ICM

  8. Attainable ROI

  9. Turbos or Regular SNGs?

  10. Where to play SNGs?

  11. What not to post in STTF

  12. Internet Gambling FAQ

  13. Policies: Web sites &amp; screen names

  14. Features: Notify moderator &amp; Private messages

  15. Using the search function

  16. Rakeback

  17. Definitions of common terms

<td class="darktable"><a name="titles">How to post a hand in STTF</a></td>
<td class="lighttable">

  1. Off topic posts should begin with OT. For example,

    OT: WSOP trip report

  2. Low content posts should begin with LC. For example,

    LC: Handling downswings

  3. For online and live casino SNGs, post the buyin in the subject. For example,

    $225 - flop decision with big draw

  4. For home games, put the word "home" or the phrase "home game" in the subject.
    For example,

    Home game - how to adjust to bizarre structure?

  5. Convert your hands. There are several links to hand converters:

    Prego Poker (compliments
    of Pergesu)

    Flop Turn River



    note: Make sure to select 2+2 from the Format dropdown lists.

  6. Post as much relevant info as possible. Posting a converted hand with relevant
    PaHud statistics and/or reads will get you FAR more useful responses than "I
    flopped top pair in the first level and got raised on the flop, should I go

<td class="darktable"><a name="import">How to auto-import Stars HHs into PT</a></td>
<td class="lighttable"><p style="PADDING-LEFT: 1em; MARGIN-LEFT: 1em">Read this <a href=";Board=singletable&amp;Numbe r=7721369&amp;Searchpage=1&amp;Main=7721369&amp;Wo rds=+wiggs73&amp;topic=&amp;Search=true#Post772136 9">
<td class="darktable"><a name="bankroll">Bankroll requirements</a></td>
<td class="lighttable"><p style="PADDING-LEFT: 1em; MARGIN-LEFT: 1em">
If you are playing SNGs for a living, you should have as an absolute minimum,
100 buyins in your account. 200 would be preferable. For all serious players,
100 buyins is the standard, although there is nothing wrong with taking shots
at a higher level with less. You can make adjustments for this depending on how
willing you are to move down in stakes after a downswing. If you don't mind
jumping around stakes, as few as 30-50 buyins might be enough. However, it is
preferable to only move up once you have 100 buyins at a given level so if you
DO happen to go on a bad run, you won't have to move down to recover. The
reason is simple... assuming you're beating a given level, you will recover
quicker playing the same stakes as opposed to attempting to recover at smaller
<td class="darktable"><a name="multi">Multi-tabling (courtesy of Josem)</a></td>
<td class="lighttable">

For a winning player, playing more tables simultaneously increases hourly
profit. Obviously, if you win, on average, $1 per tournament, and you are able
to play 12 tournaments an hour, you will win $12/hr. Maximising $/hr is a key
goal for many players, especially those who play for a living.

The best way to learn to play on multiple tables at once is to start with just
one table, and then to add extra tables when you feel comfortable. If you add
tables too quickly, you are likely to make more mistakes, and thus, you may go
from being a winning player to a losing player.

A large number of "solid" players tend to find playing between four and eight
tables simultaneously is best for them. Some people can play over 20 tables
(either by playing on PokerStars, or having multiple accounts and computers
with PartyPoker) and some have trouble playing more than one table. It really
is a matter of personal preference.

A large number of players find that playing a high quality SNG strategy is
easier when multitabling. As you will wish to get involved in less post-flop
pots (due to actions being needed on other tables), you will play a naturally
tighter game.


Multitablehelper (often referred
to as MTH) is a piece of software written by <a href=";User=20860&amp;what=sear ch&amp;Searchpage=1&amp;topic=">
OrcaDK</a> that allows a user to use the keyboard to control PartyPoker.

Many people find that this is a significant help when playing on many tables
simultaneously. By using a keyboard rather than a mouse, you reduce the
likelihood of being struck by repetitive strain injury, improve the speed with
which you are able to give computer commands, and reduce misclicks.

Due to the unstable nature of the PartyPoker software, a number of players use
earlier version of MTH which can be accessed <a href="">

Many players use MTH to bind <a href=";Number=5358760&amp;page =0">
directional arrow keys</a>, while some use an external <a href=";ie=UTF-8&amp;rls=GGLD,GGLD:2005-20,GGLD:en&amp;q=usb+numeric+keypad">
USB numeric keypad</a>.

[/list] Top</td>
<td class="darktable"><a name="sets">Play in sets or continuously?</a></td>
<td class="lighttable"><p style="PADDING-LEFT: 1em; MARGIN-LEFT: 1em">
Playing in sets refers to opening a handful of SNGs at the same time, and
waiting for all SNGs to be finished before opening new games. Playing
continuously refers to consistently maintaining a steady number of SNGs open at
all time.

Reasons for playing in sets:</p>
<a href=";Number=7015170">
Prefer to have the blind levels as close to each other on all of tables as

<a href=";Number=7015299">
It's nice playing in sets because I can concentrate more when it gets to the
bubble if I don't have 4 tables going.</a>

<a href=";Number=7015488">
Playing continuously requires faster thinking, and not everyone can handle it.
It's not necessarily a leak, different people just have different thresholds.</a>

[/list] <p style="PADDING-LEFT: 1em; MARGIN-LEFT: 1em">Reasons for playing continuously:</p>
<a href=";Number=7015344">
Get more tourneys in per hour</a>

<a href=";Number=7015344">
Helps me alot with being less results oriented</a>

<a href=";Number=7015364">
It increases $/Hr and if you cant adjust to playing a few games at differing
blind levels, bubble/ITM etc then you really shouldnt be multitabling</a>


<td class="darktable"><a name="variance">Variance, downswings, and sample size</a></td>
<td class="lighttable"><p style="PADDING-LEFT: 1em; MARGIN-LEFT: 1em">
SNGs are, by nature, a high variance game. There are a lot of showdowns in any
one game, so you are involved in a large number of situations where you are no
more than a 70% or so favorite and are playing for all your chips. At times,
the swings you'll go through seem unnatural and almost sickening. To compound
the problem, a lot of players are continuously trying to get better and bad
players often go broke. This brings the average level of competition up and
therefore lowers a winning player's advantage over the field.

Breakeven stretches and downswings can last well over 1,000 games if you are
playing at the highest levels. Even if you are playing lower stakes, swings can
last hundreds of games. This means that to have an idea of your true win rate,
you may need thousands of games. This sometimes makes it difficult for new
players to know whether or not they are really beating the games.
Unfortunately, that's the nature of the game we play. The best thing to do is
constantly try to improve, play as your skill and bankroll allow, and simply
not worry too much about swings or what your ROI is. It takes so long for
numbers to normalize that your game will often change or you will move up in
stakes before they've had a chance to. So it's almost futile to spend too much
time worrying about how many games you've broken even over or what your ROI is.
Of course this advice is more pertinent the higher you play, since higher
stakes are where skill advantages are the smallest, and thusly, swings are the

<a href=";Board=singletable&amp;Number =2372560&amp;PHPSESSID=&amp;fpart=1#Post2372560">
A small FAQ on variance</a>

RVG's ROI simulator</p>

<td class="darktable"><a name="icm">ICM (courtesy of DevinLake)</a></td>
<td class="lighttable">
What is ICM?

ICM models your equity in the tournament based a stack sizes, where your equity
is a representation of your share of the prize pool. So, if you stack relates
to 50% equity. It means you should win, on average (assuming equal skill), 50%
of the prize pool. <a href=";Board=singletable&amp;Numbe r=5172743&amp;Searchpage=1&amp;Main=5167541&amp;Wo rds=icm+microbet&amp;topic=&amp;Search=true#Post51 72743">
Here</a> is a basic description of ICM by Microbet.

ICM uses the various stacks sizes at the table to determine the probability of
you having a given finish distribution. Based on that distribution, your equity
in the tournament can be calculated. So, for a single table tournament with a
50/30/20 payout structure, ICM is used to determine the probability of you
coming 1/2/3 or out of the money. With these probabilities, a dollar value can
be associated with your stack size.

If you are really inclined, here's the math:

P^m_i = prob. of mth place for ith player

P^m_i = sum_{k!=i} P^1_k*P^m-1_i(S_~k)

where S_~k is the stacks after removing the k'th stack.

The recursion is closed with:

P^1_i = S_i/sum_k S_k

How do you use ICM to make decisions at the table?

Well, most people use software like SNGPT and other programs, which uses ICM as
part of the analysis. After a session, you can review all your hands, or hands
that gave you trouble, to determine if you were making +$EV decisions.

So, when deciding if a 'move' at the table is +$EV you have to determine the
equity you have based on the different scenarios that occur from that 'move'.

Looking at the simplest case where you open raise all-in, the following
scenarios can occur:

-Everyone folds;

-You get called and win; or

-You get called and lose.

Programs like SNGPT assume only one person will call. Each of these scenarios
results in a distinct chip distribution. So, ICM must be used for each scenario
to determine your equity for each.

You then use calling ranges to determine the percentage of the time everyone
folds or someone calls. Those hand ranges are then used to determine how often
hero wins or loses the hand.

So, hand ranges are used in conjunction with ICM to determine the $EV of a
given 'move'. Dethgrind gives a more detailed example <a href=";o=&amp;fpart= ">

There is also some good discussion in <a href=";Board=singletable&amp;Numbe r=9743153&amp;Searchpage=1&amp;Main=9741985&amp;Wo rds=%2Bicm+DevinLake&amp;topic=&amp;Search=true#Po st9743153">
this thread</a>, as well as <a href=";Number=10057183&amp;page=0& amp;fpart=all&amp;vc=1">
this thread</a> of the content that you just read.

[/list] Top</td>
<td class="darktable"><a name="roi">Attainable ROI</a></td>
<td class="lighttable"><p style="PADDING-LEFT: 1em; MARGIN-LEFT: 1em">It's difficult to
determine exactly what the maximum obtainable ROI is at any given level. The
reason for this is pretty simple to understand. Imagine you were the BEST $5
SNG player in the world. Your ROI is higher than any other $5 regular's. You
would soon realize, though, that your hourly rate would actually go up if you
played $10 SNGs with a slightly lower ROI. In short, most people play whatever
stakes let them maximize their hourly rate. So there's no way we'll ever know
what's really obtainable at any one level since typically the players
that could get that magical number move up from that level.

Having said that, we can still speculate what a very good player at a given
level could maintain over a significant sample size. We can find this out by
observing good players and through tracking sites such as sharkscope. So
without further ado, a very good player could probably expect to have the
following ROIs:

$3.40s - 18%

$6s - 16%

$16s - 14%

$27s - 12%

$60s - 10%

$114s - 8%

$225s - 6%

$335s+ - 4%

A few notes should be made on these numbers. These are based on Stars turbos.
If you play a non-turbo structure, generally your ROI might increase a few
points (due to the slower structure), but at the expense of your hourly rate
(again, due to the slower structure). These numbers are quite applicable to
major sites besides Stars. Perhaps at a smaller site with a generally worse
player pool, you might find you can get a couple of points higher ROI, but
again, the games fill slower at smaller sites so this increase in ROI will come
at the expense of hourly rate. These numbers are also based on 9-man SNGs.
Typically players find that the competition is a slight bit softer in 18-man and
likewise, in 6-man SNGs. And finally, it should be stated that ROIs above these
figures are possible at each level. However again, if you are capable of
maintaining these figures over a large number of games, it's safe to say you are
a talented SNG player.
<td class="darktable"><a name="turbos">Turbo or Regular SNGs</a></td>
<td class="lighttable"><p style="PADDING-LEFT: 1em; MARGIN-LEFT: 1em">
Some sites offer the option to play either turbo or regular SNGs. The
difference is, in turbos, the blind structure escalates faster than in regular
SNGs. Obviously, one plays a bit different than the other.

Some people believe that a different strategy is required for each. This isn't
true. You are still playing the same game and by and large, the same concepts
apply. You still should play tight early and you definitely should still use
ICM late.

So why would you play one instead of the other? If the strong point of your
game is your early level play, you may do better at regulars since there will
be more time to play the early levels. If your strong point is late game play,
you may prefer turbos since you will hit big blinds quicker. Additionally, you
should consider hourly rate. Turbos finish quicker, so your hourly rate may
well be better in turbos. However due to a slower pace and more early level
play, you may be able to maintain a slightly better ROI in regulars.
<td class="darktable"><a name="site">Where to play SNGs?</a>
<td class="lighttable"><p style="PADDING-LEFT: 1em; MARGIN-LEFT: 1em">
There are a plethora of sites to play poker on and all of them offer SNGs. The
two largest sites are PokerStars and Full Tilt poker. On these sites, SNGs fill
very quickly but the average level of competition is higher than what you will
find on a smaller network. This is particularly true for high stakes SNGs.

It's long been accepted that Party Poker has the softest competition among
large networks. Obviously since US players can no longer play there, the player
pool isn't what it once was, but you should probably check out the games there
if you don't live in the US.

US players, if you want games that fill quickly, you should probably check out
one of the aforementioned sites. If your only concern is average level of
competition, and you don't care if you have to wait for games to fill and don't
mind slightly worse software to play on, then check out any of a number of
smaller sites. A google search should help you find a site, or you could search
for rakeback, as most rakeback directories offer rakeback for a lot of smaller
<td class="darktable"><a name="not">What not to post in STTF</a>
<td class="lighttable"><p style="PADDING-LEFT: 1em; MARGIN-LEFT: 1em">
Some threads will be locked on sight, simple as that. These include:</p>

  1. Anything that is answered in the FAQ. - This is obvious.

  2. Is so and so site down? - Sometimes poker sites go down. If you can post a
    thread on 2+2 asking if some site is down, your internet obviously works. So if
    your internet is working but you can't connect to a poker site, the site is
    pretty obviously down. Also, this has nothing to do with SNGs anyway. Use the
    internet gambling forum if you, for some reason, must talk about the issue.

  3. PokerStars support pwns because of so and so. - Yes, they pwn. They refund
    money from colluders. They answer emails. There's no need to make a post about

  4. OMG look at this bad beat! - Nobody cares. Use the BBV forum if you have to
    post about it . But they don't care either.

  5. OMG look at this super dumb play from a $1k SNG. - Again, nobody cares. Again,
    BBV. Again, nobody cares there either.

  6. Who are the best players at these stakes? - Sharkscope and experience will
    answer this one for you.

  7. JohnDoe on 2+2 is actually Somebody on Stars! - If people's names on 2+2 don't
    match their name on a poker site, it's for a reason. Don't out them. Posting
    "Hand against JohnDoe" is fine, as is posting "Hand against Somebody". Don't
    correlate the two names unless the person themselves has already made it
    publicly known who they are.

<td class="darktable"><a name="precursor">Internet gambling FAQ</a></td>
<td class="lighttable"><p style="PADDING-LEFT: 1em; MARGIN-LEFT: 1em">If you are new to
2+2, it is highly recommended that you read Lorinda's <a href=";Number=1282525&amp;page=0&am p;view=collapsed&amp;sb=5&amp;o=14&amp;fpart=1">
FAQ</a> in the Internet Gambling forum.</p>
<td class="darktable"><a name="siteposts"></a>Policies regarding other sites</A></td>
<td class="lighttable"><p style="PADDING-LEFT: 1em; MARGIN-LEFT: 1em">Please check the <a href=" ">
Other Links - Tools, Events, etc.</a> sticky for a links to software and
instructional sites, as well as a questions/reviews thread for said sites. Post
your questions and reviews in the appropriate thread. If you start another
thread to post a question or comment about a site or software, it's likely to
be locked.

If you post a hand from an instructional video, you should meet three
requirements: 1 - have the authors permission. 2 - meet the hand posting
standards in the FAQ. 3 - Do not mention the site in the thread title or body.

<td class="darktable"><a name="notify">Notify moderator &amp; private messages</a></td>
<td class="lighttable"><p style="PADDING-LEFT: 1em; MARGIN-LEFT: 1em">The notify
moderator feature notifies all the moderators of a forum that a post has been
made via email. Use this if someone makes an inappropriate post.


The private message feature allows you to send someone a message that only they
can view. To send one, click a user's name and then click the Send Private
Message link. It's very straight forward. When you receive a private message,
you will have a notifier icon that blinks when you sign in and view a forum.

<td class="darktable">
<a name="search">Using the Search function</a>
<td class="lighttable"><p style="PADDING-LEFT: 1em; MARGIN-LEFT: 1em">
<a href=";Number=9723713&amp;an=0&amp ;page=0#Post9723713">
The definitive post</a> by StevieG.
<td class="darktable"><a name="rakeback">Rakeback</a></td>
<td class="lighttable"><p style="PADDING-LEFT: 1em; MARGIN-LEFT: 1em">Rakeback refers
to having an arrangement whereby you receive a percentage of your rake that you
play to the poker sites. At the moment, this practice is not commonly supported
by most of the major online poker rooms, and is strictly against the terms and
conditions of their user agreements. That said… at most of the sites, the house
take of the entrance fees for SNG tournaments counts as rake, and thus
contributes to your rakeback payments. How to get rakeback and who to get it
from is more than will be covered in this document. If you are looking for an
affiliate deal, do research: use the search function, use google, and of
course, use the classifieds section of this website. Rakeback is discussed in
many threads, and also in the Internet Forum's FAQ. Twoplustwo forum members
who are affiliates should be careful though, as it is against the forum's rules
to discuss affiliate offers and/or advertise in any way that doesn't include
paying for a sanctioned advertisement.
<td class="darktable"><a name="definitions">Definitions of common terms</a></td>
<td class="lighttable"><p style="PADDING-LEFT: 1em; MARGIN-LEFT: 1em">
Dollar Expected Value – the expected profit or loss in dollars associated with
a decision.
Any Two Cards
To bet all of your chips, or as much of them as anyone who can call you can
Adjective used to describe a player who plays in the opposite manner to the
weak player. This player bets and raises often, while calling and checking
infrequently. The exception would be checkraising.
Brick and Mortar: describes games played anywhere but online, usually in a
Big Blind</dd>
A card that seems like it should help no one.</dd>
The point in any tournament when players begin to play extra tight in order to
attempt to assure themselves a finish in the money. Usually, this occurs when
there is one player more than there are paid finishing positions
The player who acts last on every round of betting except preflop. The blinds
are seated to the left of this player.</dd>
Ciaffone and Reuben
Chip Expected Value – the expected profit or loss in chips associated with a
Cutoff – The player to the right of the button</dd>
<dt>Coordinated Board:</dt>
A board that is likely to have hit someone hard if they hit it or given someone
a strong draw.
Check Raise – When a player checks the first time it their turn to act on a
given round of betting, and then raises after another player bets acting after
<dt>CRAI:</dt><dd>Check Raise All-In
Expected Value – the expected profit or loss associated with a decision.</dd>
<dt>FPS:</dt><dd>Fancy Play Syndrome - used to describe making unecessarily 'fancy'
(bad) plays when a standard play would have probably been better.
<dt>Folding Equity:</dt>
(Percentage of times all remaining opponents will fold to your bet)x(total
chips you stand to gain when they do all fold)</dd>
<dt>FYP</dt><dd>Fixed Your Post</dd>
<dt>The Gap:</dt>
The varying amount by which a hand needs to be better to call a bet than would
be needed to make the same bet.
<dt>The Gap Concept:</dt>
The concept that it takes a better hand to call a bet than to make the same
Hold 'em</dd>
The seat 2 to the right of the button.</dd>
Harrington on Hold 'em</dd>
<dt>Hourly Rate:</dt>
The amount of money a player earns in an hour of play. (Total Prizes Won –
Total Buyins)/(Hours Played)
Heads Up – playing poker 1 on 1.</dd>
Independent Chip Model – a mathematical model used to help determine prize
share equity based on chip stacks.
In the Money percentage – the percentage of games played that a player finishes
in the money. (# money finshes)/(total games)</dd>
Loose Aggressive
Adjective used to describe a style of play where many hands are played.</dd>
My Hand is Good – At showdown, you won.</dd>
Multi-table tournament – a tournament with many tables.</dd>
No Limit – a form of poker where at any point in the hand, a player can wager
any amount of their chips, greater than the blind, unless a smaller bet would
put the player all in.
Open-ended Straight Draw: a draw to a straight with 8 outs, assuming no dead
Out of Position – being in a position where you will be likely to be amongst
the first to act for the entire hand.
Original Post(er) – refers to the top post in a thread.</dd>
When a pot or prize pool offers greater payouts, and consequently odds, than
those that would be created by just the active players in the hand or game.
Examples of things that create overlays are dead money or guaranteed prize
<dt>PaHud: </dt>
Poker Ace Heads Up Display... displays statistic from Poker Tracker on a table.
Preflop – All action between the deal of hole cards and the deal of the flop.
<dt>PFR:</dt><dd>Preflop Raiser, or Preflop Raise percentage – Either describes the
player who took the lead of action by raising preflop, or the percentage of the
time that a given player raises preflop.
<dt>PL:</dt><dd>Pot Limit – a form of poker where at any point in the hand, a
player can wager any amount up to the amount that is in the pot after their
call of any bet to them.
<dt>PLO8:</dt><dd>Pot Limit Omaha 8 or Better</dd>
<dt>Pot Odds:</dt><dd>come in two varieties, implied or immediate, and are used to
evaluate the mathematical "price" a player is receiving to play their hand.
Immediate odds take into account only the chips that are in the pot at the
moment, while implied odds take into account the future chips that may or may
not go into the pot.
<dt>PP:</dt><dd>Party Poker</dd>
<dt>PP:</dt><dd>Pocket Pair – In Hold 'em, when a player is dealt a pair as their
two hole cards.
<dt>PS:</dt><dd>Poker Stars
<dt>PSB:</dt><dd>Pot Sized Bet</dd>
<dt>PT:</dt><dd>Poker Tracker
<dt>Push:</dt><dd>Forum jargon for moving "All-in."
<dt>PVS:</dt><dd>Forum jargon named after poster "Phil Van Sexton": a play in which
a player attempts to steal the dead chips in a pot caused by limping or a raise
and a few callers all believed to be weak. Usually this is done when the dead
chips in the pot are a significant percentage of the player's stack, and is
only really a PVS when done with junk cards.
<dt>QFT:</dt><dd>Quoted For Truth
<dt>Rainbow:</dt><dd>When no two cards on the board are the same suit.
<dt>Raise the Pot:</dt><dd>a call of any bet to a player plus a raise of the total
amount in the pot already. Example: if there are $2 in the pot, and an opponent
bets $2, a player raising the pot would have to put in $8 – the call of $2,
plus the amount that would then be in the pot, $2 from before, $2 from the
opponent, and $2 from the player.
<dt>ROI:</dt><dd>Return on Investment – the average return a player earns on an
investment of $1. (Total Prizes Won-Total Buyins paid)/(Total Buyins) Note:
Total buyins includes the rake paid to the card room.
<dt>SB:</dt><dd>Small Blind
<dt>SNG:</dt><dd>Sit-and-Go – the type of game discussed in this forum. Generally a
tournament with one table, but more generally, any tournament where players
simply take seats, and begin when all seats are filled, instead of being
assigned seats.
<dt>SNGPT:</dt><dd>SNG Power Tools, an ICM calculator
<dt>SNGW:</dt><dd>SNG Wiz, an ICM calculator
<dt>Stop and Go:</dt><dd>Instead of going all in from the blinds against a preflop
raiser who would be pot committed to calling a reraise, calling the raise, and
going all in on any flop.
<dt>STT:</dt><dd>Single Table Tournament – any tournament where all the players
start the game at one table.
<dt>t(any number):</dt><dd>denotes tournament chips.
<dt>TAG:</dt><dd>Tight Aggressive
<dt>Texture:</dt><dd>Describes the characteristics of the board. For instance, the
texture of a board could be three to a straight, or to a flush, rainbow,
scattered, or the often used "scary," "dangerous," "non-dangerous."
<dt>Tight:</dt><dd>Adjective used to describe a style of play where very few hands
are played.
<dt>TOP:</dt><dd>Theory of Poker</dd>
<dt>TPFAP:</dt><dd>Tournament Poker for Advanced Players</dd>
<dt>TPxK:</dt><dd>Top pair x Kicker. If x is "T" it means "top." If x is a number,
such as 2, it means "Top pair, 2nd Kicker," etc.
<dt>UB:</dt><dd>Ultimate Bet
<dt>UTG:</dt><dd>Under the Gun – The player who acts first in a hand. This player
is seated immediately to the left of the big blind.
<dt>VPIP:</dt><dd>Voluntarily put in pot – percentage of the time a player puts
money into the pot that is not forced by the blinds.
<dt>Weak:</dt><dd>Adjective used to describe a style of play where a player plays
too passively. Typically this player will check, call, and fold too much, while
betting and raising too little.</dd>

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