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View Poll Results: Chances this plan works? (Both professors let me make up the exams)
100% 12 4.27%
90% 32 11.39%
80% 47 16.73%
70% 48 17.08%
60% 30 10.68%
50% 40 14.23%
40% 14 4.98%
30% 21 7.47%
20% 13 4.63%
10% or less 24 8.54%
Voters: 281. You may not vote on this poll

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  #1  
Old 11-16-2007, 08:52 PM
Tinga Tinga is offline
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Join Date: Nov 2004
Location: minus the 81
Posts: 1,034
Default Re: Guitar Hero III

[ QUOTE ]
To do a successful squeeze, activate star power JUST as a note passes by, and strum it. Then before the star power ends, hit the last star power note slightly early. I can manage to squeeze a couple more points out of a song by doing this.

[/ QUOTE ]

oops, i was mistaken .. i thought it was what i said. i don't think i've heard of this before.
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  #2  
Old 11-16-2007, 09:43 PM
gusmahler gusmahler is offline
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Join Date: Jul 2005
Location: Northern California
Posts: 4,799
Default Re: Guitar Hero III

Somewhat related to squeezing, but off on a tangent.

One of the good things about the Guitar Hero series is that it scales to different skill levels very well. I'm never going to be at GT1T's level, but I don't need to be. I can master Medium and Hard and still get a lot of enjoyment out of the game.

One of the ways to get more enjoyment is to maximize your score. I posted about My Name is Jonas above. The first time I played it, I flubbed a note and got 176k. I realized the song was easy and FCd it for 188k. But merely by optimizing the star power path, I was able to get another 20k points.

I did things like that a lot in GH2, trying to optimize my path to maximize my score. But I used paths that others created. No one has created paths for GH3 yet (at least not a Medium level), so coming up with a path and optimizing was fun for me. Now I can do it for other songs.

The link I posted above ( http://www.scorehero.com/forum/viewtopic.php?t=6393 ) explains how to create your own star paths.
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