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View Poll Results: Chances this plan works? (Both professors let me make up the exams) | |||
100% | 12 | 4.27% | |
90% | 32 | 11.39% | |
80% | 47 | 16.73% | |
70% | 48 | 17.08% | |
60% | 30 | 10.68% | |
50% | 40 | 14.23% | |
40% | 14 | 4.98% | |
30% | 21 | 7.47% | |
20% | 13 | 4.63% | |
10% or less | 24 | 8.54% | |
Voters: 281. You may not vote on this poll |
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#1
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Re: Guitar Hero III
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To do a successful squeeze, activate star power JUST as a note passes by, and strum it. Then before the star power ends, hit the last star power note slightly early. I can manage to squeeze a couple more points out of a song by doing this. [/ QUOTE ] oops, i was mistaken .. i thought it was what i said. i don't think i've heard of this before. |
#2
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Re: Guitar Hero III
Somewhat related to squeezing, but off on a tangent.
One of the good things about the Guitar Hero series is that it scales to different skill levels very well. I'm never going to be at GT1T's level, but I don't need to be. I can master Medium and Hard and still get a lot of enjoyment out of the game. One of the ways to get more enjoyment is to maximize your score. I posted about My Name is Jonas above. The first time I played it, I flubbed a note and got 176k. I realized the song was easy and FCd it for 188k. But merely by optimizing the star power path, I was able to get another 20k points. I did things like that a lot in GH2, trying to optimize my path to maximize my score. But I used paths that others created. No one has created paths for GH3 yet (at least not a Medium level), so coming up with a path and optimizing was fun for me. Now I can do it for other songs. The link I posted above ( http://www.scorehero.com/forum/viewtopic.php?t=6393 ) explains how to create your own star paths. |
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