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  #1  
Old 11-13-2007, 08:34 PM
King Spew King Spew is offline
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Default Re: M2TR shortstacker illuminati thread

Nice start.

I think defining a particular villain's call range to be the most difficult. Some are more stubborn than others, but , to me, there isn't a good HUD stat that helps me set the call range.
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  #2  
Old 11-13-2007, 09:27 PM
phydaux phydaux is offline
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Default Re: M2TR shortstacker illuminati thread

[ QUOTE ]
f(R+1.5) + c(w((E+1.5)-1/20(2E+1.5))-l(E)) > 0
where
f = % of time initial raiser folds to push
c = % of time initial raiser calls push
R = Open raise size of initial raiser
w = win % of pushing hand v initial raiser's calling range
l = loss % of pushing hand v initial raiser's calling range


[/ QUOTE ]

I feel like I'm watching some bad WW II movie.

"Yu hev zee sekrit foemoola? May I zee it?"

BTW, if the 2+2 forum server crashes tonight and MT2R never posts again, I promise I'll never buy in for less than the max...
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  #3  
Old 11-14-2007, 02:03 AM
MyTurn2Raise MyTurn2Raise is offline
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Default Re: M2TR shortstacker illuminati thread

[ QUOTE ]
Nice start.

I think defining a particular villain's call range to be the most difficult. Some are more stubborn than others, but , to me, there isn't a good HUD stat that helps me set the call range.

[/ QUOTE ]

yep...that just comes from experience as it is extreme from individual to individual how they will respond to shortstackers

this brings up the equilibrium solution

the graph and example I should had to do with exploitive solutions--trying to maximize verse a particular opponent

however, one can just come up with a bland equilibrium solution that will be +ev verse any calling range

play around in pokerstove and find the hands that work no matter the villain calling range
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