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  #1  
Old 06-03-2007, 04:00 PM
kniper kniper is offline
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Default A better bubble structure than hand-for-hand play? (Long)

We all know the scenario. A tournament bubble approaches, it is in the interest of fair play to prevent giving any benefit to stallers - players who are methodically timing out to hopefully make the money. The tournament grinds to a halt and every table is played hand-for-hand ("H4H"). Both online and in RL, it is both annoying and detrimental to tournament structure: as play grinds to a halt, the time to the next level does not slow.

H4H play is very cumbersome, and for that reason it is hard to implement fairly. Stars I think only implements the H4H play when there is one left until the bubble bursts. Bodog doesn't do it at all if I recall correctly. PokerRoom I remember does it at about three left to the bubble, making it a very long process. The dilemma is that should one make the H4H window very short, you are less effective in stopping stallers (e.g., in Stars there is nothing to stop stallers with 4 to a bubble burst). Make it too long, and you make the play extremely excruciating at the expense of a fair tournament blind structure.

What I propose is a different way to handle the bubble. It is probably easiest to implement online, but shouldn't require any greater logistics in RL than H4H play. I apologize for wasting your time in advance if some site already offers this or it has already been thoroughly discussed. To my knowledge I have never seen it anywhere.

The core of my idea is to institute a "hand count." At some reasonable point before a bubble (the "money" or a pay increase), begin a hand count from zero for each table. Each table will increment their hand count after each hand. When enough players are knocked out such that the bubble has burst, the hand count of the table from which the last player was knocked out becomes the bubble "pivot" (for lack of a better word). Any table that that has a hand count greater than the pivot has automatically burst the bubble. Any table with a hand count less than the pivot has yet to burst the bubble, and players on such tables are still subject to bust out before the bubble. If someone does, a new pivot will be allocated. For this reason, it is necessary to retain and temporarily record the hand count and chip stack (so as to alleviate tournament placing problems when people bust out on the same hand count) of every player that busts from the initiation of the hand count until every table has passed the pivot.

That last paragraph might be a little arcane, so let me clear things up with an example:

Tournament with 400 runners, 10 players/table, 40 pay. We begin our table hand count at a reasonable number before the bubble, say 44. Players bust out from their tables with the following hand counts: 3, 5, 11, and 15. Thus the pivot=15, and we check the 5 tables to see if all the tables have surpassed the pivot point. Say 3 have passed the pivot, but 2 have not. Those 3 tables that have can be consolidated (if possible); they have passed the bubble. Of the remaining two, say one only has a hand count of 8. A short stack busts on that table. Thus, we reset the pivot such that pivot=11, because our bust outs are now 3, 5, 8, and 11. Once the remaining tables pass a hand count of 11, play resumes as normal and their players can be consolidated with the other tables.

If you were spry while reading that last paragraph, you would have noticed a the problem with the hand count method: while a table has not reached the pivot hand count, tables cannot be balanced or consolidated. This limits the window that you can implement the hand count method. For an extreme example, imagine you began a hand count 10 players before the bubble bursts. On one table, one red-hot player busts 9 others by the 5th hand. He then sits by himself, since it would not be fair to move players from other tables unless they had the same hand count, and all the other tables have a hand count > 5. This example is obviously a little over the top, but you can imagine one table with 5 players and another with 9, unable to consolidate unless they have an equal hand count.

There are ways to combat this, such as making tables wait for others to catch up in hand count if table discrepancies get too large. This sort of runs counter to the point of instituting the hand count, so I would advocate keeping the window in which the hand count method is used reasonable, i.e. 3 or so. But it is possible to tinker with the logistics here to come up with a fair way to implement consolidation.

Anyway, sorry for the long read those of you that made it to this point. I would appreciate any feedback as to the functionality of the hand count system or its potential affect on poker bubble strategy; it is entirely possible that I have overlooked a glaring hole in this system. While there is some tricky terrain in implementing this system, I think that as a whole it is much more efficient than H4H play and lends itself to a better flow of the game.
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  #2  
Old 06-03-2007, 05:34 PM
All_Inn_Aces All_Inn_Aces is offline
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Default Re: A better bubble structure than hand-for-hand play? (Long)

tl;dr
But in ll seriousness I dont find h4h so cumbersome that we shoudl implement your idea.
One probem is the feelign of fairness, I understand your idea and think it is fair system but its fairness is not immediately obvious.
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  #3  
Old 06-03-2007, 06:23 PM
Sherman Sherman is offline
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Default Re: A better bubble structure than hand-for-hand play? (Long)

Honestly, while your method seems sound, it is a bit too complicated.

I'd go for something more simple. Here are a few:

1) 15 second to act clock for all players.
2) Some sort of booby prize for all the players at the table that play the most hands during the bubble period.
3) Stopping the tournament clock during Hand-for-Hand.

These all seem like simple and reasonable solutions to me.

But I absolutely agree with you. The H4H system during bubble play cripples medium stacks as by the time the H4H ends, the blinds have moved up too quickly (especially in turbos).
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  #4  
Old 06-03-2007, 06:50 PM
kniper kniper is offline
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Default Re: A better bubble structure than hand-for-hand play? (Long)

I agree that this method is not readily transparent to players. It would take some time to get people's heads around it, and in the mean time anyone who used it would be bombarded by complaints. The beauty of H4H is that it is so simple.

Perhaps its debut would be best in a live tournament, where H4H is soooo cumbersome, where the players obv aren't 5-tabling, and where the tournament staff is available to immediately explain the system.
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  #5  
Old 06-03-2007, 07:52 PM
Richas Richas is offline
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Default Re: A better bubble structure than hand-for-hand play? (Long)

Don't sweat it. Your idea is a bit too complicated. Use the time to review where you are at strategically.

The delay hurts the smalls more than the mediums, the stallers are hurting themselves in most cases and the bigs are fine raising away merrily.

In the phrase from the Wire "it's all part of the game".
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