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  #21  
Old 10-12-2007, 01:31 PM
*TT* *TT* is offline
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Default Re: An Alternative Play When Inducing Bluffs/Bets

Nice post James, thanks for sharing our secrets [img]/images/graemlins/frown.gif[/img]

all - with the 77 hand check behind if the villain is in the BB, calls with any 2 cards and likely to bluff two streets. He might have 6 outs on you but in the long run it pays. Dont do this play however if the BB is a tricky lag that will c/r the turn with air because you looked weak on the flop.

keep in mind a check behind looks just as strong as it does weak. This works best when the table is observant.
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  #22  
Old 10-12-2007, 01:51 PM
GiantBuddha GiantBuddha is offline
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Default Re: An Alternative Play When Inducing Bluffs/Bets

I think this play is very interesting in a vacuum, but is pretty bad for metagame since you should be betting approximately 100% of flops HU in position as the pfr. When I check in this spot online it's either an accident because I'm playing too many tables, or I have quads and have the deck killed. Either way, they always seem to lead the turn, even the passive players.
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