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View Poll Results: On average, how many hours do you spend "listening" to your wife/girlfriend for each hour of sex (le
More than 10 hours 55 55.56%
Around 5 hours 21 21.21%
Around 2.5 hours 11 11.11%
Around 1 hour 10 10.10%
30 minutes or less 2 2.02%
Voters: 99. You may not vote on this poll

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  #911  
Old 03-27-2007, 12:15 PM
dmk dmk is offline
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Default Re: Choose Your Own Adventure Vol I: The Road to Eleria

Shortline,

I'm well aware of the potential traps. However, like yesterday, its likely that the benefits will outweigh whatever danger lies ahead.
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  #912  
Old 03-27-2007, 12:16 PM
econophile econophile is offline
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Default Re: Choose Your Own Adventure Vol I: The Road to Eleria

wait, saboteur gets two traps?
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  #913  
Old 03-27-2007, 12:17 PM
dmk dmk is offline
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Default Re: Choose Your Own Adventure Vol I: The Road to Eleria

Luckay,

I strongly disagree with your analysis since you haven't addressed the severity of the potential trap.
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  #914  
Old 03-27-2007, 12:17 PM
xoom xoom is offline
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Default Re: Choose Your Own Adventure Vol I: The Road to Eleria

[ QUOTE ]
Possible outcomes w/ 61:

Shorty is cleansed from his poison
Divine Protection (no night kill)
Divine Providence (seer peek?)

etc etc

Praying = best way to go. Our god(s) will provide.

[/ QUOTE ]

This makes sense. I vote 61.
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  #915  
Old 03-27-2007, 12:17 PM
traz traz is offline
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Join Date: Oct 2005
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Default Re: Choose Your Own Adventure Vol I: The Road to Eleria

I think 55 is the worst option fwiw.

I actually do like 109. I think the saboteur is most likely to trap the temple, and I think 109 could pay some interesting dividends
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  #916  
Old 03-27-2007, 12:17 PM
dmk dmk is offline
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Default Re: Choose Your Own Adventure Vol I: The Road to Eleria

[ QUOTE ]
wait, saboteur gets two traps?

[/ QUOTE ]

No.
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  #917  
Old 03-27-2007, 12:18 PM
LuckayLuck LuckayLuck is offline
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Default Re: Choose Your Own Adventure Vol I: The Road to Eleria

[ QUOTE ]
Luckay,

I strongly disagree with your analysis since you haven't addressed the severity of the potential trap.

[/ QUOTE ]
All the options are unknowns virtually, whatever an option seems like it's not. Basically, we're blindly choosing between 3 virtually random options (who'd have expected a 3-way unknown masonry to occur by following a guide?), the saboteur is placing the trap on whatever sounds best because village is a sucker for choosing these things.

We definitely have to go inn, there's no trap there.
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  #918  
Old 03-27-2007, 12:19 PM
LuckayLuck LuckayLuck is offline
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Default Re: Choose Your Own Adventure Vol I: The Road to Eleria

BTW, are night options trapped also? I chose to "interrogate the tour guide" not because I'm evil, but beacuse I thought it wasn't trapped
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  #919  
Old 03-27-2007, 12:20 PM
LuckayLuck LuckayLuck is offline
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Default Re: Choose Your Own Adventure Vol I: The Road to Eleria

<u>THERE ARE TRAPS EVERYWHERE ZOMG.</u>
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  #920  
Old 03-27-2007, 12:20 PM
dmk dmk is offline
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Default Re: Choose Your Own Adventure Vol I: The Road to Eleria

Luckay,

Do you agree or disagree with the following statement:

Our bonus from yesterday's group event was great despite the fact that we ran into the Saboteur's trap.
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