Two Plus Two Newer Archives  

Go Back   Two Plus Two Newer Archives > Other Topics > Video Games
FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Display Modes
  #1  
Old 10-24-2007, 01:13 AM
wonderwes wonderwes is offline
Senior Member
 
Join Date: May 2003
Location: Austin, TX
Posts: 3,551
Default Video: Back to the Future car mod in GTA: Vice City for the PC

Video link

Interesting mod
Reply With Quote
  #2  
Old 10-24-2007, 01:31 AM
JuntMonkey JuntMonkey is offline
Senior Member
 
Join Date: May 2005
Posts: 3,655
Default Re: Video: Back to the Future car mod in GTA: Vice City for the PC

Nice. A real licensed Back to the Future game with a GTA-like engine is such a no-brainer.

- You have the locations already largely mapped out - Hill Valley in 1885, 1955, 1985, and 2015. Throw some more in if you want.

- Most of the gameplay mechanics should be obvious. You start off with the DeLorean. When you need to travel through time, you have to get plutonium (which will be scarce and difficult to get) and also find a stretch of road where you can cleanly get up to 88. The search for road could be a big part of many "missions".

- Eventually you get the Mr. Fusion and hover mods, making your life easier.

- If technically feasible the game could record some of your actions, causing problems as you have to avoid your "other self".

- Hoverboards.

Man it's so easy...
Reply With Quote
  #3  
Old 10-24-2007, 08:19 AM
DukeSucks DukeSucks is offline
Senior Member
 
Join Date: May 2004
Location: ENC
Posts: 1,228
Default Re: Video: Back to the Future car mod in GTA: Vice City for the PC

[ QUOTE ]
Nice. A real licensed Back to the Future game with a GTA-like engine is such a no-brainer.

- You have the locations already largely mapped out - Hill Valley in 1885, 1955, 1985, and 2015. Throw some more in if you want.

- Most of the gameplay mechanics should be obvious. You start off with the DeLorean. When you need to travel through time, you have to get plutonium (which will be scarce and difficult to get) and also find a stretch of road where you can cleanly get up to 88. The search for road could be a big part of many "missions".

- Eventually you get the Mr. Fusion and hover mods, making your life easier.

- If technically feasible the game could record some of your actions, causing problems as you have to avoid your "other self".

- Hoverboards.

Man it's so easy...

[/ QUOTE ]

I would definitely buy that
Reply With Quote
  #4  
Old 10-24-2007, 02:38 PM
Benholio Benholio is offline
Senior Member
 
Join Date: Jun 2004
Posts: 2,411
Default Re: Video: Back to the Future car mod in GTA: Vice City for the PC

[ QUOTE ]
[ QUOTE ]
Nice. A real licensed Back to the Future game with a GTA-like engine is such a no-brainer.

- You have the locations already largely mapped out - Hill Valley in 1885, 1955, 1985, and 2015. Throw some more in if you want.

- Most of the gameplay mechanics should be obvious. You start off with the DeLorean. When you need to travel through time, you have to get plutonium (which will be scarce and difficult to get) and also find a stretch of road where you can cleanly get up to 88. The search for road could be a big part of many "missions".

- Eventually you get the Mr. Fusion and hover mods, making your life easier.

- If technically feasible the game could record some of your actions, causing problems as you have to avoid your "other self".

- Hoverboards.

Man it's so easy...

[/ QUOTE ]

I would definitely buy that

[/ QUOTE ]

Seconded. I especially like the part about 'avoiding yourself'. Is this off-the-cuff or have you thought about it before?
Reply With Quote
  #5  
Old 11-06-2007, 10:25 PM
JuntMonkey JuntMonkey is offline
Senior Member
 
Join Date: May 2005
Posts: 3,655
Default Re: Video: Back to the Future car mod in GTA: Vice City for the PC

Getting back to this...

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Nice. A real licensed Back to the Future game with a GTA-like engine is such a no-brainer.

- You have the locations already largely mapped out - Hill Valley in 1885, 1955, 1985, and 2015. Throw some more in if you want.

- Most of the gameplay mechanics should be obvious. You start off with the DeLorean. When you need to travel through time, you have to get plutonium (which will be scarce and difficult to get) and also find a stretch of road where you can cleanly get up to 88. The search for road could be a big part of many "missions".

- Eventually you get the Mr. Fusion and hover mods, making your life easier.

- If technically feasible the game could record some of your actions, causing problems as you have to avoid your "other self".

- Hoverboards.

Man it's so easy...

[/ QUOTE ]

I would definitely buy that

[/ QUOTE ]

Seconded. I especially like the part about 'avoiding yourself'. Is this off-the-cuff or have you thought about it before?

[/ QUOTE ]

I've thought about it for years actually.

Yea 4 High there are a lot of licenses that could be awesome as GTA style games, but BTTF fits particularly beautifully because of the car/88 MPH and the same locations in multiple time periods. I might start a thread just dreaming up good licenses and how they'd translate.
Reply With Quote
  #6  
Old 10-24-2007, 03:22 PM
scotchnrocks scotchnrocks is offline
Senior Member
 
Join Date: Mar 2006
Posts: 808
Default Re: Video: Back to the Future car mod in GTA: Vice City for the PC

[ QUOTE ]
Nice. A real licensed Back to the Future game with a GTA-like engine is such a no-brainer.

- You have the locations already largely mapped out - Hill Valley in 1885, 1955, 1985, and 2015. Throw some more in if you want.

- Most of the gameplay mechanics should be obvious. You start off with the DeLorean. When you need to travel through time, you have to get plutonium (which will be scarce and difficult to get) and also find a stretch of road where you can cleanly get up to 88. The search for road could be a big part of many "missions".

- Eventually you get the Mr. Fusion and hover mods, making your life easier.

- If technically feasible the game could record some of your actions, causing problems as you have to avoid your "other self".

- Hoverboards.

Man it's so easy...

[/ QUOTE ]

sweet, all of the boss fights could be different versions of Biff
Reply With Quote
  #7  
Old 10-24-2007, 08:29 PM
4 High 4 High is offline
Senior Member
 
Join Date: Jun 2005
Location: Team Pretendinitis
Posts: 3,617
Default Re: Video: Back to the Future car mod in GTA: Vice City for the PC

There are like 900 movie or TV shows that can be made into GTA style games and be done well if only someone would try with some effort.
Reply With Quote
  #8  
Old 10-24-2007, 09:07 PM
IlliniLou IlliniLou is offline
Senior Member
 
Join Date: Oct 2005
Location: Livin\' the dream
Posts: 1,834
Default Re: Video: Back to the Future car mod in GTA: Vice City for the PC

[ QUOTE ]
[ QUOTE ]
Nice. A real licensed Back to the Future game with a GTA-like engine is such a no-brainer.

- You have the locations already largely mapped out - Hill Valley in 1885, 1955, 1985, and 2015. Throw some more in if you want.

- Most of the gameplay mechanics should be obvious. You start off with the DeLorean. When you need to travel through time, you have to get plutonium (which will be scarce and difficult to get) and also find a stretch of road where you can cleanly get up to 88. The search for road could be a big part of many "missions".

- Eventually you get the Mr. Fusion and hover mods, making your life easier.

- If technically feasible the game could record some of your actions, causing problems as you have to avoid your "other self".

- Hoverboards.

Man it's so easy...

[/ QUOTE ]

sweet, all of the boss fights could be different versions of Biff

[/ QUOTE ]
oh man .... someone should write this to Rockstar and have them talk to whoever owns the right to Back to the Future
Reply With Quote
  #9  
Old 10-24-2007, 03:04 PM
jkamowitz jkamowitz is offline
Senior Member
 
Join Date: Jun 2004
Posts: 1,229
Default Re: Video: Back to the Future car mod in GTA: Vice City for the PC

!!! that's awesome.

I love the ending.

1.21 Gigawatts!
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:16 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.