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  #51  
Old 09-24-2007, 08:35 PM
DannyOcean_ DannyOcean_ is offline
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Default Re: Star Game, V 2.0

i can't get 31, 33, or 35. how do you "knife through the rainbow?
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  #52  
Old 09-24-2007, 09:00 PM
LondonBroil LondonBroil is offline
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Default Re: Star Game, V 2.0

Levels 61 and 64 suck. Any pointers?
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  #53  
Old 09-24-2007, 09:30 PM
ImsaKidd ImsaKidd is offline
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Default Re: Star Game, V 2.0

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I'm feeling masochistic. Where's the original?

[/ QUOTE ]

http://www.nekogames.jp/mt/2007/05/post_16.html

[/ QUOTE ]

beat it!

[/ QUOTE ]
Ack, can't get 29 (swing the strings in pendulum form?

[/ QUOTE ]

Swongs are one thing.
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  #54  
Old 09-24-2007, 09:30 PM
ImsaKidd ImsaKidd is offline
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Default Re: Star Game, V 2.0

[ QUOTE ]
[ QUOTE ]
So im the only one who is musically retarded?

[/ QUOTE ]

I'm musically retarded too. Once you get the first note, you know you got it right because other notes appeared. When you play the correct second note, more notes appear. I did the first 7 or so through guessing.

After you get the first 7, all the other notes are there. So you just play them in order. If you're good at music, it sounds like "twinkle twinkle little star." If you're bad at music, it sounds like "twinkle twinkle little star" with 5 second pauses in between each note to make sure I'm clicking the right glass.

[/ QUOTE ]

All the notes at the top disappear on me, even after 7.
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  #55  
Old 09-24-2007, 09:33 PM
mute mute is offline
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Default Re: Star Game, V 2.0

[ QUOTE ]
Levels 61 and 64 suck. Any pointers?

[/ QUOTE ]

61 <font color="white">You need a tool to show how the arrows should be positioned </font>

64 <font color="white"> No hints really, just hard work. Try to be systematic. </font>
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  #56  
Old 09-24-2007, 10:18 PM
punkass punkass is offline
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Join Date: Oct 2002
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Default Re: Star Game, V 2.0

[ QUOTE ]
i can't get 31, 33, or 35. how do you "knife through the rainbow?

[/ QUOTE ]

31: if you move your mouse over the bulb, the meter goes up. move your mouse over the bulb a lot

33: i repeat my earlier hint to "knife through the rainbow".

35: the light has to be on for a while.
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  #57  
Old 09-24-2007, 10:25 PM
punkass punkass is offline
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Default Re: Star Game, V 2.0

[ QUOTE ]
Levels 61 and 64 suck. Any pointers?

[/ QUOTE ]

61: I repeat my help from earlier : leave the top one alone. move the guide box so the middle is on top of the plus of the each piece. 2nd and 3rd pieces are the top arms, and align each one with the guidelines 2 away from the center top line. the 4th and 5th pieces will be the legs, and align them along the guildlines 1 away from the bottom center. they should all drop at once.

64: when the dots rotate, at one point they will be in a star arrangement around the center planet.
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  #58  
Old 09-25-2007, 01:19 AM
DannyOcean_ DannyOcean_ is offline
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Default Re: Star Game, V 2.0

cool i figured em all out fun times.
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  #59  
Old 09-25-2007, 01:52 PM
marchron marchron is offline
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Join Date: May 2005
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Posts: 4,086
Default Re: Star Game, V 2.0

[ QUOTE ]
[ QUOTE ]
Levels 61 and 64 suck. Any pointers?

[/ QUOTE ]

61: I repeat my help from earlier : leave the top one alone. move the guide box so the middle is on top of the plus of the each piece. 2nd and 3rd pieces are the top arms, and align each one with the guidelines 2 away from the center top line. the 4th and 5th pieces will be the legs, and align them along the guildlines 1 away from the bottom center. they should all drop at once.

[/ QUOTE ]
Also, the sounds will change as you get nearer to the sweet spot for where you want to fix the pieces. Think safecracker.
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  #60  
Old 09-25-2007, 05:24 PM
SteamingFish SteamingFish is offline
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Posts: 343
Default Re: Star Game, V 2.0

67: How do I <font color="white"> get the last [censored] nose hair to come flying out? I see it there, but it doesn't come out like the other hairs.</font> Damn it!
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