#51
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Re: GAMESAPALOOZA 2007 [Game Thread]
Player Jump 5 HP
Boiler_bd 14 22 fmxda 15 28 <font color="blue">Iron_Yuppie 0 31</font> LuckayLuck 13 21 metsandfinsfan 12 27 Nicholasp27 15 17 theSmell 12 25 Voj 14 25 Iron_Yuppie failed to submit and was the last to hit the ground. He was shot. Next deadline is Monday at noon. Please submit early though. We'll go through as many as we can through the weekend. |
#52
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Re: GAMESAPALOOZA 2007 [Game Thread]
Player HP
Boiler_bd 22 fmxda 28 LuckayLuck 21 metsandfinsfan 27 Nicholasp27 17 theSmell 25 Voj 25 Next deadline is Monday at noon. Please submit early though. We'll go through as many as we can through the weekend. |
#53
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Re: GAMESAPALOOZA 2007 [Game Thread]
I'm going to go ahead and introduce the next game while we finish up this game.
theSmell chooses Elimination Sudoku GAME PLAY You will each receive a PM from me titled, "SUDOKU - DO NOT OPEN TILL READY!" You will solve 2 sudoku puzzles that are enclosed in the PM. (Everyone will be solving the same puzzles.) The 9 fastest times (including ties) will advance to the next round. The remaining players will receive another set of puzzles. The 7 fastest times on the second set (including ties) advance to the next round. The remaining players will receive another set. The 5 fastest times from the third set (including ties) advance to the final round. The finalists will receive one last set. The puzzles will get progressively harder from round to round. WHAT THE PM WILL LOOK LIKE (1,1) (1,6) (1,8) (1,9) (2,1) (2,3) (2,5) (2,7) (2,8) (2,9) (3,2) (3,3) (3,4) (3,5) (3,7) (3,9) (4,1) (4,4) (4,7) (4,8) (4,9) (5,1) (5,4) (5,6) (5,9) (6,1) (6,2) (6,3) (6,6) (6,9) (7,1) (7,3) (7,5) (7,6) (7,7) (7,8) (8,1) (8,2) (8,3) (8,5) (8,7) (8,9) (9,1) (9,2) (9,4) (9,9) Each cell of the sudoku puzzle can be identified by a coordinate. The first number of the coordinate is the row (horizontal) and the second is the column (vertical). They are numbered on the puzzle grid for convenience. For example, the number in cell (1,2) of the sample is 5. When submitting your answers, they should be of the following formats: PUZZLE ONE (1,1) = 364 (1,6) = 228 (1,8) = 2.7 ... 364 228 2.7 ... PUZZLE TWO ... In other words, submit each puzzle twice (once with the coordinates on the side and once as a listing of the answers in the correct order). This is for your protection. I will look first at the listing of the answers (as this will be easier to check). If this is incorrect, I'll then look at the one with the coordinates listed. RANKING If any submitted answers include errors, the contestant will be ranked after all perfect puzzles for that round. Submissions including errors will not advance to subsequent rounds. First round eliminations will be ranked based upon their finish time. Ties will share a place and the corresponding championship points. Second round eliminations will be ranked above first round eliminations. They will be ranked by combined first and second round times. Ties will be broken by fastest second round time. If a tie still exists, they will share a place and the corresponding championship points. Third round eliminations will be ranked above first and second round eliminations. They will be ranked by combined first, second, and third round times. Ties will be broken by fastest third round time, followed by fastest second round time. If ties still exist, they will share a place and the corresponding championship points. Finalists will be ranked above previously eliminated contestants. They will be ranked by combined time from all four rounds. Ties will be broken by fastest final round time, followed by fastest third round time, followed by fastest second round time. If a tie still exists, they will share a place and the corresponding championship points. ****** I realize this is a lot of information and there are inevitably questions. Please feel free to ask questions in thread or privately. Those that need to receive their puzzles before the end of the first game will receive them as soon as I can get them out. If anyone is going to be gone next week, I will send you all puzzles for all four rounds and you can complete them. I will only use the submissions if you advance to the corresponding round. |
#54
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Re: GAMESAPALOOZA 2007 [Game Thread]
In case it's not clear, you shouldn't open your PM until you're ready. I'm determining the times based upon the difference between your opening of the PM and your submission.
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#55
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Re: GAMESAPALOOZA 2007 [Game Thread]
thank you yuppie for not submitting
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#56
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Re: GAMESAPALOOZA 2007 [Game Thread]
6 more rounds ... be interesting to see what people bid now
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#57
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Re: GAMESAPALOOZA 2007 [Game Thread]
[ QUOTE ]
thank you yuppie for not submitting [/ QUOTE ] |
#58
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Re: GAMESAPALOOZA 2007 [Game Thread]
What if I submit a wrong solution, correct it, and resubmit like 2 minutes later?
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#59
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Re: GAMESAPALOOZA 2007 [Game Thread]
Change to submission guidelines for sudoku:
Each row should be typed out as it appears in your final grid. This will be much easier for you and me. Leave a blank line between each group of three lines. 123456789 987654321 123456789 987654321 123456789 987654321 123456789 987654321 123456789 Thanks to bojtun for the excellent suggestion! He gets $1000 POG and lots of thank you's from me! |
#60
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Re: GAMESAPALOOZA 2007 [Game Thread]
You can submit as many times as you like per round. I will stop the clock on your first correct answer. If you do not have a correct answer, I will stop the clock on the last submission.
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