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  #11  
Old 12-04-2006, 10:15 AM
chuckleslovakian chuckleslovakian is offline
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Default Re: Star Trek: The Next Generation (GAME THREAD)

spook
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  #12  
Old 12-04-2006, 10:43 AM
Boiler_bd Boiler_bd is offline
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Default Re: Star Trek: The Next Generation (GAME THREAD)

lynch bluffblank
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  #13  
Old 12-04-2006, 10:47 AM
mornelth mornelth is offline
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Default Re: Star Trek: The Next Generation (GAME THREAD)

space walk without a suit for TFG
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  #14  
Old 12-04-2006, 10:47 AM
chuckleslovakian chuckleslovakian is offline
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Default Re: Star Trek: The Next Generation (GAME THREAD)

anyone got any sort of rules strategy? Only thing I can think of is that it seems Worf should be killing every night.
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  #15  
Old 12-04-2006, 10:50 AM
Boiler_bd Boiler_bd is offline
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Default Re: Star Trek: The Next Generation (GAME THREAD)

[ QUOTE ]
anyone got any sort of rules strategy? Only thing I can think of is that it seems Worf should be killing every night.

[/ QUOTE ]

I would not be opposed. It comes down to how much confidence he has in his reads. He may wish to wait a day or 2. Each kill puts him closer to death.
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  #16  
Old 12-04-2006, 11:02 AM
amplify amplify is offline
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Default Re: Star Trek: The Next Generation (GAME THREAD)

chuck: Would it surprise you if I said no?

clowntable
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  #17  
Old 12-04-2006, 11:05 AM
mornelth mornelth is offline
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Default Re: Star Trek: The Next Generation (GAME THREAD)

I think there will be pretty big strategy / roleclaiming implications of cross-referense of seer peeks with Computer access / logs. That, of course, will be more handy a couple of days into the game when THERE ARE logs to be read.

Also, since we have role names for people with computer access and for seers we can designate what each should be doing, i.e. Crusher should check the logs tonight (see if anyone got a peek on N0), Barclay - forcefield on player X, Data - research player Y, etc.

Also, we need to be mindful of borg's ability to communicate 24/7 and adjust their voting / underbusing / bandwagoning / claiming strategies in real time.
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  #18  
Old 12-04-2006, 11:06 AM
chuckleslovakian chuckleslovakian is offline
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Default Re: Star Trek: The Next Generation (GAME THREAD)

[ QUOTE ]
chuck: Would it surprise you if I said no?

clowntable

[/ QUOTE ]
yes, but only slightly
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  #19  
Old 12-04-2006, 11:08 AM
dmk dmk is offline
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Default Re: Star Trek: The Next Generation (GAME THREAD)

soah, nicely done on the rules. this is, at least for me, very different from any game we've played so far. can't wait to see how it plays out [img]/images/graemlins/smile.gif[/img]

madtown
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  #20  
Old 12-04-2006, 11:15 AM
Boiler_bd Boiler_bd is offline
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Default Re: Star Trek: The Next Generation (GAME THREAD)

Most of the characters dont need much explaining...ie find Q or peek borg. The computer access is the only big thing I see. My original thought was have a computer access person come out with the log each day, but that can be countered if the borg are any of the other computer characters. Right now I would be putting up force fields each night on likely seer hunting candidates. Traz is a good start. - or maybe not since I brought it up. 20th level thinking may be required.
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