#11
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Re: New AHK Script: Ongame Mod Starter
New version is up. Beside adding clients, I thinks now its "final".
v0.80 Added: Creation of needed settings on first execution of the script. No more need to edit the script directly. You can find it agian at Overcards.com |
#12
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Re: New AHK Script: Ongame Mod Starter
Hi
I'm not good in computers so I have probably stupid qestion: Could someone explain me what should I do to change my table and cards look? dont understand an all how to use scrips, what does make path..... means... if it,s possible step by step pls help please |
#13
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Re: New AHK Script: Ongame Mod Starter
Download AHK and v0.80 of the script. On the first start it asks for all settings (no need for editing the script anymore) and lets you select the modded files. Should be realy easy.
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#14
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Re: New AHK Script: Ongame Mod Starter
I like this script, However should it not replace mod-files with originals when closing the client??
If it should, then its not working on betsson. If it shouldnt then this feature would be nice. (BTW, since you work with ongame scripts could you fix the betpot-script for ongame on overcards? Problems with comma instead of period for lowstakes) betpot-script thread on 2+2 |
#15
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Re: New AHK Script: Ongame Mod Starter
The script copies the orginal files to the graphics folder when you lunch the script (before the start of the client), so the ongame client should only gets updated if there are really new clients file online. erhaps have a a backup of outdated original files, if the clients gets updated on every start up. So delete all of your files in the originals folder. On the next start up the script makes automaticly a backup of the necessary files.
Therefore I see no need for copying the original files back after closing the client. This would als cause the script to ran alle the time in background while yo play and checking every few seconds if you closed the client. I have at the moment very few time, due to a diploma test in three weaks. Perhaps I have a look at the betpot script onthe weekend but I can't promise it. |
#16
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Re: New AHK Script: Ongame Mod Starter
[ QUOTE ]
The script copies the orginal files to the graphics folder when you lunch the script (before the start of the client), so the ongame client should only gets updated if there are really new clients file online. erhaps have a a backup of outdated original files, if the clients gets updated on every start up. So delete all of your files in the originals folder. On the next start up the script makes automaticly a backup of the necessary files. Therefore I see no need for copying the original files back after closing the client. This would als cause the script to ran alle the time in background while yo play and checking every few seconds if you closed the client. I have at the moment very few time, due to a diploma test in three weaks. Perhaps I have a look at the betpot script onthe weekend but I can't promise it. [/ QUOTE ] Great! got the modscript working perfectly now. I was missing some files in the originals folder. Thanks for your script and hard work. GL with your studies. [img]/images/graemlins/laugh.gif[/img] |
#17
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Re: New AHK Script: Ongame Mod Starter
Hey Chris -- I was happily using v. 0.5 of this script; I see you are now up to v. .81 but I'm confused because I play on more than 1 Ongame site: Hollywood and Eurobet.
I see v. 0.81 is supposed to automatically detect which skin you're using, is that right? But if that's the case, how do I create two separate .ahk files, one that I run when I want to play on Hollywood and one that i want to play on Eurobet? |
#18
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Re: New AHK Script: Ongame Mod Starter
awesome!
I also got teh same question as teddy. Would be cool if at startup of the script I could choose which ongame site I want to start running. again nice work |
#19
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Re: New AHK Script: Ongame Mod Starter
If you start the script the first time a standard windows-"search file" window appears, where you have to select the "startXXX.exe" of your client. The path to the .exe will than be stored in a "OngameMODStarter.ini" and be read from there on further starts of the script.
The easiest way for using the script at multiple sites is to make a own folder for sperate OngameMODStarter.ahk/.ini combinations. |
#20
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Re: New AHK Script: Ongame Mod Starter
Hello!
Can someone tell me how I get this script working? I am tried many times but its not still working. STEP BY STEP instruction, please! I am using Mansion. I have copied the moded files in Mod folder which is in Graphic folder, and I am also moved the normal graphic files in Original folder which is also in Graphic folder. Then I using the script and it work and it greated "OngameMODStarter" file. When I opened the clien using this file, it opens but the tables are normal and cards too... What I did wrong? |
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