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  #31  
Old 10-02-2007, 03:18 PM
notreallymyname notreallymyname is offline
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Default Re: Shuffling at sites

You store random bits in a pool of course and use that when you need to deal a card.
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  #32  
Old 10-02-2007, 03:29 PM
Henry17 Henry17 is offline
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Default Re: Shuffling at sites

And what do you gain by doing this? Nothing.

You have increased resource use for no benefit.
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  #33  
Old 10-02-2007, 04:00 PM
Guthrie Guthrie is offline
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Default Re: Shuffling at sites

[ QUOTE ]
And what do you gain by doing this? Nothing.

You have increased resource use for no benefit.

[/ QUOTE ]

It looks to me like it would use slightly fewer resources. As I understand it, the Stars method generates, or captures, enough random bits to shuffle an entire deck, then selects them one at a time, "moving" each card from the unshuffled to the shuffled deck.

If you generate that same random bit pool, and then use it to select cards from the unshuffled deck as needed, you will never get to the end of the deck, thereby saving a tiny bit of processing on the unused cards.

I doubt that it makes much difference in the grand scheme of things.
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  #34  
Old 10-03-2007, 07:33 AM
aerobatic aerobatic is offline
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Default Re: Shuffling at sites

this is almost hilarious to read. you guys somehow think that user generated mouse movements are at all truly random? dont you think that most people use their mouse in a very similar way. and most people are playing poker with their mouse, and they are aiming their mouse at particular areas of the screen to click on Fold, Call, Raise etc. And you think mousemovements are truly random? i'd say they are extremely predictable, especially when playing poker.

What about thermal noise? did they prove it was truly random? where is their so called thermal noise coming from? is it the ceo's office, set at a very comfortable 72 degrees? is it the cpu temperature (which, if busy, is going to be hot, or very hot? is it solar sunspots? where is this thermal noise, and prove to me that its entropy is truly random?

and what of the sha-1 hashing. thats very suspicious. the sha-1 algorithm is a very good hashing agorithm. but its pretty similar, or, practically the same as the prng algorithm that most of the other poker sites use. try googling sha1 and rng in the same term, and you'll see a lot of people using sha1 as an rng. this is effectively what pokerstars are doing. theirs is a prng thats reseeded from realworld data once per deck.

there's a danger in reseeding the prng too often. reseeding once per deck, like pokerstars does, is far more dangerous than reseeding once per hour or once per day, and then continuously cycling the prng when its not in operation.

you guys apepar to have been blinded by "black box" semantics and pseudo science if you think that pokerstars method of generating pseudo random numbers (by combining two realworld seeds then performing a hash on them) is any more random than the method that the other poker sites use.

the point about poker sites using a particular prng, is that the crypoanalysts and mathematicians will have proved how random it is using statistics and tests, whereas when a company claims to be picking up 'true random' data and performing a hash on it, and has NOT been subject to any cyptoanalysis or mathematical proofs, you should be FAR MORE suspicious, rather than LESS. fact is, i'd rather put my trust in a good prng that has a very long cycle time (like the Mersenne Twister that passes the DIEHARD test and doesnt cycle again for a trillion years) than some hairbrained scheme that some poker company claims is based on hashing of "assumed" random data.. when clearly that random data has not been proved to be random at all, and may in fact by extremely non-random - especially if its based on user's mouse movements or any other user generated input).

now as for the arguments that continuous shuffling (or continuous recycling of the prng) is bad or good, as far as im aware, no poker site does continuous shuffling, after the deal has started. when people say that they do continuous shuffling, i think you'll find that they are constantly shuffling the deck then reshuffling it, before the hand, and that at the time the hand is dealt, the deck is frozen and dealt just like in a casino. i do not know anyone who continues to shuffle the remaining cards, even after the deal has started. that doesnt make much sense, except in casino blackjack to stop card counters having an edge in the same deck, through knowledge of ALL the other cards that are dealt.

you guys have been completel;y hoodwinked by this talk of prng's and true rng's from the marketing departments of the poker sites. dont believe what youre told. go consult a cryptoanalyst if you want proof of whats more random and whats less random. dont believe what anyone tells you, and above all, if someone says theyre using trng's, dont believe its more random than a good prng, unless its proven. mathematically, not verbally.
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  #35  
Old 10-03-2007, 07:37 AM
Josem Josem is offline
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Default Re: Shuffling at sites

[ QUOTE ]
this is almost hilarious to read. you guys somehow think that user generated mouse movements are at all truly random? dont you think that most people use their mouse in a very similar way. and most people are playing poker with their mouse, and they are aiming their mouse at particular areas of the screen to click on Fold, Call, Raise etc. And you think mousemovements are truly random? i'd say they are extremely predictable, especially when playing poker.

[/ QUOTE ]

Please predict them then.

[ QUOTE ]
What about thermal noise? did they prove it was truly random? where is their so called thermal noise coming from? is it the ceo's office, set at a very comfortable 72 degrees? is it the cpu temperature (which, if busy, is going to be hot, or very hot? is it solar sunspots? where is this thermal noise, and prove to me that its entropy is truly random?

[/ QUOTE ]

Read the link - it answers your question.

[ QUOTE ]
there's a danger in reseeding the prng too often. reseeding once per deck, like pokerstars does, is far more dangerous than reseeding once per hour or once per day, and then continuously cycling the prng when its not in operation.

[/ QUOTE ]
Why would reseeding the prng be bad?
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  #36  
Old 10-03-2007, 09:23 AM
aerobatic aerobatic is offline
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Default Re: Shuffling at sites

the art of reseeding an rng is to do it not too often abnd not too infrequrently. the point that you reseed an rng is the point of weekness in the system (not in the rng itself). try googling "reseeding rng" for other people's thoughts on the subject.
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  #37  
Old 10-03-2007, 09:35 AM
Janis N. Janis N. is offline
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Default Re: Shuffling at sites

[ QUOTE ]
There is zero benefit from using JIT shuffle but added complexity. So why would anyone use something that is even marginally more complex but offers no benefit?

[/ QUOTE ]Implementing JIT shuffling isn't really more complex than shuffling in the beginning. Instead of removing the next card from the remainder of the deck you remove a random card, big deal.
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  #38  
Old 10-03-2007, 09:36 AM
mustmuck mustmuck is offline
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Default Re: Shuffling at sites

This thread proves that it's true what they say: A little knowledge is a dangerous thing.
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  #39  
Old 10-03-2007, 09:36 AM
Janis N. Janis N. is offline
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Default Re: Shuffling at sites

[ QUOTE ]
I may be clueless about software development, but I am an expert in determining breaches in security and procedures, including detemining how perpetrators were enabled.

[/ QUOTE ]What you wrote above doesn't really match and makes no sense. You cannot be an expert in determining how breaches in software happened if you are indeed clueless about software development.
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  #40  
Old 10-03-2007, 09:38 AM
Janis N. Janis N. is offline
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Default Re: Shuffling at sites

aerobatic, what you wrote was tl;dr, but at a glance you seem to be completely clueless.

[ QUOTE ]
This thread proves that it's true what they say: A little knowledge is a dangerous thing.

[/ QUOTE ]qft
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