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Long Game Tweak:
Once upon a Pogglesworth, there was a night 0 kill. The night 0 kill gradually fell into disuse, because inevitably, the same 1 or 2 people would always die that night and never get an opportunity to play the game.
However, the night 0 kill meant that day 1 discussion could be at least a bit meaningful, as the village tried to figure out what the dead person meant about the thinking processes of the wolves. I am thinking of running a game soon that turns the night 0 kill into a levelling exercise: specifically, give the wolves a night 0 kill, and give the villagers a 1 time night 0 angel protect, to be voted on by PM. Yes? No? Good/Bad? Interesting? |
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