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  #1  
Old 10-03-2007, 12:12 PM
NajdorfDefense NajdorfDefense is offline
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Default Great Chess Game of the Week: Atalik v Miles, 1993

http://www.angelfire.com/games4/life...irak93-ts.html
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  #2  
Old 10-03-2007, 01:18 PM
RoundTower RoundTower is offline
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Default Re: Great Chess Game of the Week: Atalik v Miles, 1993

who is the annotator? He sucks.
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  #3  
Old 10-07-2007, 09:46 PM
LuckOfTheDraw LuckOfTheDraw is offline
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Default Re: Great Chess Game of the Week: Atalik v Miles, 1993

Nice java applet version of the game.

http://www.chessgames.com/perl/chessgame?gid=1098358
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  #4  
Old 10-08-2007, 10:28 AM
smilingbill smilingbill is offline
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Default Re: Great Chess Game of the Week: Atalik v Miles, 1993

White proceeds from a small advantage on move 12 to getting smashed in <30 moves without supposedly making a mistake anywhere. Sloppy annotation (pretty game though).
[ QUOTE ]
Without going into a very detailed analysis, I will simply tell you that
all of the next few moves are the best - for both parties.

[/ QUOTE ]
ducy of chess annotation [img]/images/graemlins/laugh.gif[/img]

this is my favorite game: Polugaevsky-Nezhmetdinov
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  #5  
Old 10-08-2007, 03:48 PM
NajdorfDefense NajdorfDefense is offline
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Default Re: Great Chess Game of the Week: Atalik v Miles, 1993

[ QUOTE ]
White proceeds from a small advantage on move 12 to getting smashed in <30 moves without supposedly making a mistake anywhere. Sloppy annotation (pretty game though).
[ QUOTE ]
Without going into a very detailed analysis, I will simply tell you that
all of the next few moves are the best - for both parties.

[/ QUOTE ]
ducy of chess annotation [img]/images/graemlins/laugh.gif[/img]

this is my favorite game: Polugaevsky-Nezhmetdinov

[/ QUOTE ]

Yeah, I've referenced that before. My favorite I think.
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  #6  
Old 10-09-2007, 01:59 AM
swingdoc swingdoc is offline
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Default Re: Great Chess Game of the Week: Atalik v Miles, 1993

White makes some pretty serious mistakes in this game, right? I know it's okay to be a fair bit behind in development in a closed position, but white is way behind and then compounds this problem by helping black open the center while his king is still stuck there ... I like 9. 0-0-0 better than Rd1 (althought they're both playable), but that's just the earliest deviation that would have saved white a whole game's worth of misery.
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