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  #21  
Old 11-09-2006, 11:13 AM
sighing sighing is offline
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Default Re: The Malloreon: GAME THREAD and FINAL ROLE DESCRIPTIONS

[ QUOTE ]
so 8 bad guys, 2 neutrals and 18 good guys with an angel.
seems sort of heavy against us - we will have to get a lot of kills right.

[/ QUOTE ]
yeah, I gave that some thought. One bad guy is reverse-corruptable. There's really no angel (just a one-shot angel). Definitely weighted heavily in favor of the Darks under traditional WW strategies.

However, Cyradis will be working to even the sides. Assuming Cyradis isn't someone brand new who's never played a WW game before.. that could be a bit of a problem. But still, Cyradis is basically a seer-and-a-half who starts off knowing one of the Dark players, who can never be killed. She can (and must) prevent the Light side from going down to a quick defeat.

Just as a simple example, if we get close to a must-lynch situation, she can simply name a Dark player.
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  #22  
Old 11-09-2006, 11:13 AM
Iron_Yuppie Iron_Yuppie is offline
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Default Re: The Malloreon: GAME THREAD and FINAL ROLE DESCRIPTIONS

[ QUOTE ]
so 8 bad guys, 2 neutrals and 18 good guys with an angel.
seems sort of heavy against us - we will have to get a lot of kills right.

[/ QUOTE ]

If the good guys start out badly, Cyradis will start giving us info on the bad guys, and maybe turn Zakath around.

It seems kind of weird, but I don't think the opening days will be all that important, as long as we don't kill our seer or something.

And Spook
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  #23  
Old 11-09-2006, 11:15 AM
dmk dmk is offline
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Default Re: The Malloreon: GAME THREAD and FINAL ROLE DESCRIPTIONS

also, villagers seem to have a lot of masonry/knowledge between various people, which really helps out
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  #24  
Old 11-09-2006, 11:15 AM
Iron_Yuppie Iron_Yuppie is offline
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Default Re: The Malloreon: GAME THREAD and FINAL ROLE DESCRIPTIONS

dmk & sighing: masons plz?
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  #25  
Old 11-09-2006, 11:15 AM
shortline99 shortline99 is offline
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Default Re: The Malloreon: GAME THREAD and FINAL ROLE DESCRIPTIONS

OurHouse
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  #26  
Old 11-09-2006, 11:15 AM
sighing sighing is offline
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Default Re: The Malloreon: GAME THREAD and FINAL ROLE DESCRIPTIONS

[ QUOTE ]
It seems kind of weird, but I don't think the opening days will be all that important, as long as we don't kill our seer or something.


[/ QUOTE ]
Hopefully Poledra will help a bit with that.
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  #27  
Old 11-09-2006, 11:16 AM
sighing sighing is offline
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Default Re: The Malloreon: GAME THREAD and FINAL ROLE DESCRIPTIONS

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dmk & sighing: masons plz?

[/ QUOTE ]
I wish.
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  #28  
Old 11-09-2006, 11:16 AM
dmk dmk is offline
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Default Re: The Malloreon: GAME THREAD and FINAL ROLE DESCRIPTIONS

[ QUOTE ]
dmk & sighing: masons plz?

[/ QUOTE ]

sure, why not [img]/images/graemlins/wink.gif[/img]
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  #29  
Old 11-09-2006, 11:19 AM
areinitz areinitz is offline
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Default Re: The Malloreon: GAME THREAD and FINAL ROLE DESCRIPTIONS

patton4 I'm going to work I'll be back around 5:30EST.
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  #30  
Old 11-09-2006, 11:20 AM
Nicholasp27 Nicholasp27 is offline
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Default Re: The Malloreon: GAME THREAD and FINAL ROLE DESCRIPTIONS

maybe this will get amp to post more this game
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