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View Poll Results: QQ
Fold 42 77.78%
Call 12 22.22%
Voters: 54. You may not vote on this poll

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  #11  
Old 03-04-2007, 06:18 PM
soah soah is offline
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Default Re: Official bring the ANGEL back to average speed games thread!

angel that can't protect seers or himself
two seers that each peek every other night

fun!
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  #12  
Old 03-04-2007, 06:18 PM
lastchance lastchance is offline
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Default Re: Official bring the ANGEL back to average speed games thread!

Angel works, but it needs to be gimped so we don't have angel-seer madness.

What about backup-seering?
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  #13  
Old 03-04-2007, 06:19 PM
lastchance lastchance is offline
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Default Re: Official bring the ANGEL back to average speed games thread!

Angels that can't protect someone in the same turn?

Also, vigilantes rule. We should use them more.
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  #14  
Old 03-04-2007, 06:21 PM
LuckayLuck LuckayLuck is offline
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Default Re: Official bring the ANGEL back to average speed games thread!

[ QUOTE ]
Angels that can't protect someone in the same turn?


[/ QUOTE ]
ZOMG BRILLIANT
Angels who cannot protect the same person two times in a row
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  #15  
Old 03-04-2007, 06:21 PM
lastchance lastchance is offline
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Default Re: Official bring the ANGEL back to average speed games thread!

[ QUOTE ]
[ QUOTE ]
Angels that can't protect someone in the same turn?


[/ QUOTE ]
ZOMG BRILLIANT
Angels who cannot protect the same person two times in a row

[/ QUOTE ]
Combined with not being able to protect themselves + the seer?
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  #16  
Old 03-04-2007, 06:21 PM
Nicholasp27 Nicholasp27 is offline
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Default Re: Official bring the ANGEL back to average speed games thread!

could do an innkeeper...if seer is outed, then angel only protects him 2/3 of the time, with 1/3 going to another villager...so 1/3 hit seer, 1/3 hit villager, 1/3 hit air...but then following night it's 50/50 and then 100%...so seer can't just come out to be protected for long

otherwise, evil roleblocker stops it, but then it's getting beyond an 'average speed' ruleset


angel can protect seer every other night?
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  #17  
Old 03-04-2007, 06:24 PM
LuckayLuck LuckayLuck is offline
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Location: Luckysville
Posts: 12,178
Default Re: Official bring the ANGEL back to average speed games thread!

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Angels that can't protect someone in the same turn?


[/ QUOTE ]
ZOMG BRILLIANT
Angels who cannot protect the same person two times in a row

[/ QUOTE ]
Combined with not being able to protect themselves + the seer?

[/ QUOTE ]
not necessary if angels can't protect the same persons two times in a row
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  #18  
Old 03-04-2007, 06:26 PM
lastchance lastchance is offline
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Join Date: Aug 2004
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Default Re: Official bring the ANGEL back to average speed games thread!

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Angels that can't protect someone in the same turn?


[/ QUOTE ]
ZOMG BRILLIANT
Angels who cannot protect the same person two times in a row

[/ QUOTE ]
Combined with not being able to protect themselves + the seer?

[/ QUOTE ]
not necessary if angels can't protect the same persons two times in a row

[/ QUOTE ]
Angels who can protect themselves are lame, yo.
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  #19  
Old 03-04-2007, 06:26 PM
LuckayLuck LuckayLuck is offline
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Default Re: Official bring the ANGEL back to average speed games thread!

I'd buy this 23 player average speed for a dollar
I might be too wolf friendly, might be balanced instead for 25 players (+2 villagers)

6 Wolves
2 Seers
1 Vigilante
1 Angel (can't protect self, can't protect same person two times in a row)
13 Villagers
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  #20  
Old 03-04-2007, 06:51 PM
shortline99 shortline99 is offline
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Default Re: Official bring the ANGEL back to average speed games thread!

we don't need angels.

we need less retarded villages.
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