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  #11  
Old 06-21-2007, 09:06 AM
Nicholasp27 Nicholasp27 is offline
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Default Re: new proposed 11 player turbo format

villagers already lose a lot of 11s...the sorceror just removes a lynch before must lynch

8v3
6v3
4v3

villagers get 2 mislynches
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  #12  
Old 06-21-2007, 09:52 AM
Lardarse Lardarse is offline
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Default Re: new proposed 11 player turbo format

2 "and a half" wolves, 2 "and a half" mislynches...

I'm guessing the reason why village loses 11s is because of the no n0...
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  #13  
Old 06-21-2007, 10:16 AM
Neil S Neil S is offline
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Default Re: new proposed 11 player turbo format

[ QUOTE ]
2 "and a half" wolves, 2 "and a half" mislynches...

I'm guessing the reason why village loses 11s is because of the no n0...

[/ QUOTE ]You can't have half a mislynch. And for a solid wolf it's probably much easier to kill a non-power villager than it is to hit the sorc by accident.
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  #14  
Old 06-21-2007, 10:18 AM
Neil S Neil S is offline
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Default Re: new proposed 11 player turbo format

Personally I waver on the current 11er format. If we assume the 9er is balanced, whether the 11er is balanced depends on whether these two factors balance out:

a) The villagers get an extra lynch

b) The wolves get a shot at the seer before he gets a peek
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  #15  
Old 06-21-2007, 10:20 AM
Neil S Neil S is offline
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Default Re: new proposed 11 player turbo format

[ QUOTE ]
1 Seer (with a random n0 villager peek)
7 Villagers

1 Sorceror (with a random n0 non-seer peek)
2 Wolves

[/ QUOTE ]I've decide I don't like random n0 villager peeks, because they probably are pro-village on the balance. With that rule, it's statistically much easier to give credible seer cover. Being able to ALWAYS hint a villager n0 is so much safer and easier than having to hint wolves their fair share of the time.
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  #16  
Old 06-21-2007, 10:21 AM
traz traz is offline
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Default Re: new proposed 11 player turbo format

Thoughts on just making the first peek a random villager?
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  #17  
Old 06-21-2007, 10:22 AM
metsandfinsfan metsandfinsfan is offline
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Default Re: new proposed 11 player turbo format

im pretty sure village wins most 11s by the way
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  #18  
Old 06-21-2007, 10:24 AM
lastchance lastchance is offline
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Default Re: new proposed 11 player turbo format

[ QUOTE ]
[ QUOTE ]
1 Seer (with a random n0 villager peek)
7 Villagers

1 Sorceror (with a random n0 non-seer peek)
2 Wolves

[/ QUOTE ]I've decide I don't like random n0 villager peeks, because they probably are pro-village on the balance. With that rule, it's statistically much easier to give credible seer cover. Being able to ALWAYS hint a villager n0 is so much safer and easier than having to hint wolves their fair share of the time.

[/ QUOTE ]
Trust me Neil. You're wrong.
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  #19  
Old 06-21-2007, 10:28 AM
Neil S Neil S is offline
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Location: Southern California
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Default Re: new proposed 11 player turbo format

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
1 Seer (with a random n0 villager peek)
7 Villagers

1 Sorceror (with a random n0 non-seer peek)
2 Wolves

[/ QUOTE ]I've decide I don't like random n0 villager peeks, because they probably are pro-village on the balance. With that rule, it's statistically much easier to give credible seer cover. Being able to ALWAYS hint a villager n0 is so much safer and easier than having to hint wolves their fair share of the time.

[/ QUOTE ]
Trust me Neil. You're wrong.

[/ QUOTE ]Care to be more specific? This isn't a game of werewolf you know.
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  #20  
Old 06-21-2007, 10:38 AM
traz traz is offline
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Default Re: new proposed 11 player turbo format

it helps the seer a little, but it helps the wolves ALOT to know they won't be peeked until day 3
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