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  #71  
Old 11-29-2007, 07:06 PM
Ryan Beal Ryan Beal is offline
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Default Re: Final vB Testing

Nope, nothing automatic except the 100 point permanent ban.
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  #72  
Old 11-29-2007, 07:52 PM
MrWookie MrWookie is offline
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Default Re: Final vB Testing

And if we award someone 100 points that we set to expire in 3 days, they'll still be permabanned, or will they be unbanned after 3 days? If it's the former, I think we need to improve that. If all the mods can do is give either a glorified warning PM or a permaban, that's pretty restrictive as to what we can do as mods to help get problem posters back in line.
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  #73  
Old 11-29-2007, 07:56 PM
Ryan Beal Ryan Beal is offline
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Default Re: Final vB Testing

Making auto temp ban levels and set infraction types restricts you more, whereas this is just giving you something extra and new. We've all functioned without a system like this for some time. Changing everything straight away because we have the feature wouldn't be the best way to go. It would be a lot for users to get used to as well.

The points can expire, and resulting bans are treated separately. So a permanent ban would still be so after the points expire, yes. For now infractions should be thought of as a tracked warning system, not what we use for bans in most cases.
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  #74  
Old 11-29-2007, 08:11 PM
MrWookie MrWookie is offline
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Default Re: Final vB Testing

Yeah, the auto temp ban levels are restrictions, but I can't help but feel like my banstick has been replaced by a foam bat and an executioner's ax. The foam bat doesn't do much, except it turns into an ax if I hit someone with it enough. Can we at least have temp bans at certain infraction levels w/o the set infraction points for major/minor/etc infractions? That lets us pick between a foam bat, a leather belt, a baseball bat, and the ax.
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  #75  
Old 11-29-2007, 08:16 PM
Ryan Beal Ryan Beal is offline
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Default Re: Final vB Testing

You can do temp bans without the infraction system. That's the way we keep things consistent with how they've been. Point totals and number of infractions can be used as a consideration when deciding length and such.
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  #76  
Old 11-29-2007, 08:20 PM
MrWookie MrWookie is offline
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Default Re: Final vB Testing

Oh, ok. I guess I hadn't played with that on the first test server, thinking that the infraction system was going to be the only system. Can you promote me to full mod powers so I can test it out?
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  #77  
Old 11-29-2007, 08:26 PM
Ryan Beal Ryan Beal is offline
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Default Re: Final vB Testing

Sure, you should have ban powers now.
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  #78  
Old 11-29-2007, 08:28 PM
MrWookie MrWookie is offline
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Default Re: Final vB Testing

Ah, ok. Thanks. I'll miss my micro-bans, but I can live w/o them. The rest should be fine.
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  #79  
Old 11-29-2007, 08:41 PM
durron597 durron597 is offline
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Default Re: Final vB Testing

I see in the vBulletin documentation that there is a CSS editor available... is there any way for me to have access to it?
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  #80  
Old 11-29-2007, 08:48 PM
Ryan Beal Ryan Beal is offline
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Default Re: Final vB Testing

Not without being an admin. We can discuss more about this later, as I think I have a solution for mods who would like to try developing styles for vB.

I will say, though, that at the top of my list for any new styles is a dark skin. I don't know that it would be a direct port, but it should be done by one of us sooner than later.
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