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  #161  
Old 04-29-2007, 12:28 AM
chim17 chim17 is offline
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Default Re: Turbo 3 game thread

New signup up.

gogogogo
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  #162  
Old 04-29-2007, 12:28 AM
DustinG DustinG is offline
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Default Re: Turbo 3 game thread

[ QUOTE ]
also I have decided that turbo lynching on days with peeked wolves out is actually ++EV

[/ QUOTE ]

beh
no way
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  #163  
Old 04-29-2007, 12:29 AM
dmk dmk is offline
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Default Re: Turbo 3 game thread

dustin,

90% of the time there's nothing to be gained from stalling for 20 minutes.

like this game's D2.
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  #164  
Old 04-29-2007, 12:29 AM
chuckleslovakian chuckleslovakian is offline
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Join Date: Aug 2005
Location: Saving Sinners
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Default Re: Turbo 3 game thread

[ QUOTE ]
[ QUOTE ]
also I have decided that turbo lynching on days with peeked wolves out is actually ++EV

[/ QUOTE ]

beh
no way

[/ QUOTE ]
when there isn't a confirmed villager, I think it is breakeven. Might actually be +EV because when I am villager I get impatient having to listen when we have a wolf that needs to be lynched.
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  #165  
Old 04-29-2007, 12:29 AM
matrix matrix is offline
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Default Re: Turbo 3 game thread

yes wai.

it gives the village more info to work with the following day and lets the wolf cloud the picture less.

the only exception is when the next day is final 3 I think.
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  #166  
Old 04-29-2007, 12:33 AM
matrix matrix is offline
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Location: UK
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Default Re: Turbo 3 game thread

d2 we have a peeked wolf a n other wolf and some villas

all the villas mess around and "reread" and state their ost likely lynches today/tomorrow

this just gives the wolves extra stuff to NK with to [censored] with the village.

if we deny the wolf that info they NK in the dark and *then* the rest of the villa has more info (the NK just got cleared) and the suspects narrow down.

stalling for 20 mins just makes things messier I think.
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