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  #11  
Old 08-21-2006, 10:14 AM
Hornacek Hornacek is offline
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Default Re: MAFIA

Boiler knows this.
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  #12  
Old 08-21-2006, 10:14 AM
Boiler_bd Boiler_bd is offline
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Default Re: MAFIA

[ QUOTE ]

As I recall, vigilantes have a bad record on night 2.

[/ QUOTE ]

Results oriented thinking. I have faith in our man this time around.
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  #13  
Old 08-21-2006, 10:15 AM
aaronk56 aaronk56 is offline
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Default Re: MAFIA

Lynch Boiler
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  #14  
Old 08-21-2006, 10:16 AM
Iron_Yuppie Iron_Yuppie is offline
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Default Re: MAFIA

I don't think I've played with soah before.

(Or Morbo either; but I do not wish to anger Morbo.)
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  #15  
Old 08-21-2006, 10:19 AM
Iron_Yuppie Iron_Yuppie is offline
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Default Re: MAFIA

[ QUOTE ]
[ QUOTE ]

Vigilante: Villager that can make night kills. Has 6 bullets, each of which have a 50/50 chance of success. He must choose how many shots to fire when he picks his target, giving him a range of choices from firing once and hoping to win the coinflip, or completely unloading for an almost guaranteed kill.


[/ QUOTE ]

I suggest the vigilante wait at least 1 night. I have no problem with picking 1 person every night from then on out. Use 1 bullet unless there is a good reason to prevent wasting bullets.

[/ QUOTE ]

You just want to give your buddies time to put on body armor.
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  #16  
Old 08-21-2006, 10:20 AM
DMBFan23 DMBFan23 is offline
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Join Date: Jun 2004
Location: > Brady
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Default Re: MAFIA

[ QUOTE ]
[ QUOTE ]

Vigilante: Villager that can make night kills. Has 6 bullets, each of which have a 50/50 chance of success. He must choose how many shots to fire when he picks his target, giving him a range of choices from firing once and hoping to win the coinflip, or completely unloading for an almost guaranteed kill.


[/ QUOTE ]

I suggest the vigilante wait at least 1 night. I have no problem with picking 1 person every night from then on out. Use 1 bullet unless there is a good reason to prevent wasting bullets.

[/ QUOTE ]

WTF? I was going to suggest exactly the opposite. Hmm, maybe we could see what Bram thinks about your plan.

I think two/three salvos at very very likely evils is the way to go for the vigilante.

One bullet: 50% chance of kill
Two bullets: 75% chance of kill
Three bullets: 87.5% chance of kill
Four Bullets: 94% chance of kill
Five Bullets: 97% chance of kill
Six Bullets: 98.5% chance of kill

Seems like two salvos of three is the best way to go IMO.

However, he can't wait too long or the baddies are more likely going to have body armor.

I'm not going to turn day 1 into a vigilante strategy argument, but there are my thoughts.
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  #17  
Old 08-21-2006, 10:23 AM
shortline99 shortline99 is offline
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Default Re: MAFIA

The obvious problem with any sort of vigilante mass-murder plan is that there are no "clear evils." I personally have never been able to distinguish seer from evil.

I'm thinking whether we should be picking kills for the vigilante or just letting him be his own man/woman or what.
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  #18  
Old 08-21-2006, 10:23 AM
Iron_Yuppie Iron_Yuppie is offline
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Default Re: MAFIA

Fishmonger, quick question,

What if the mafia buy armor for someone on the same time the vigilante goes after him?
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  #19  
Old 08-21-2006, 10:24 AM
DMBFan23 DMBFan23 is offline
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Default Re: MAFIA

[ QUOTE ]
I personally have never been able to distinguish seer from evil.

[/ QUOTE ]

This is the crux of the problem, as we've seen through countless lynchings and Bond-ings.
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  #20  
Old 08-21-2006, 10:25 AM
Our House Our House is offline
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Default Re: MAFIA

Yaaaaaaaaaaaay, I'm a villager this game. No complicated roles, nothing.

Boiler for the fastest round one long game evil kill ever.
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