#1
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2/4 AA oop turn nuts
full ring 2/4
villain has 400 and I cover hero is UTG+1 and dealt AA utg folds, hero raises to 15, utg+2 calls, MP calls, rest fold Flop Qs 8x 4x rainbow (51) Hero bets 40, utg+2 folds, MP calls. Turn As (131) Hero bets 65.... Any ideas on how to play the turn differently? I thought he most likely had a KQ type hand and was checking behind the ace if I didnt bet FWIW. |
#2
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Re: 2/4 AA oop turn nuts
Please give reads when you post hands.
Giving you advice on how to extract value is rather highly dependent on the villan in question...you'll get more/better responses. As for another line, stackadonk works good here if he actually has anything, to induce him to bet and maybe he'll call your push. |
#3
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Re: 2/4 AA oop turn nuts
sorry no reads, havent played with either player before but table is passive as a whole
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#4
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Re: 2/4 AA oop turn nuts
[ QUOTE ]
sorry no reads, havent played with either player before but table is passive as a whole [/ QUOTE ] Either bet or crai, flip a coin. You can always fire river again if he checks behind, and that might get you a call from a queen. |
#5
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Re: 2/4 AA oop turn nuts
i assume the suits you typed are correct which means you dont have the nuts... anyway i definitely bet this turn with 3 spades out there. he's going to check behind a lot of hands like KQ QJ Q10 and you dont want random spades getting there for free. i dont think stack-a-donk will work here with the ace coming out because it shuts down so many hands that had TP on the flop, he will either bet and fold to a c/r or check behind a lot imo.
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#6
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Re: 2/4 AA oop turn nuts
no no turn put 2 spades out gary
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#7
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Re: 2/4 AA oop turn nuts
reread OP gary two spades two X suits
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#8
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Re: 2/4 AA oop turn nuts
Don't like C/RAI... I like the bet sizing a lot btw. C/RAI is better for bluff in this spot. IF he has Ax, this is perf bet to shove to. If he has set, he also shoves. If he picked up combo draw on turn like JTs or 56s, most likely he shoves. This pretty much induces shove from any resemblence of a fairly strong hand. QJ or KQ are def in his range, in which case they could def call getting ~3:1 to c a riv.
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