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  #21  
Old 08-21-2006, 10:26 AM
shortline99 shortline99 is offline
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Join Date: Jan 2006
Location: New England
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Default Re: MAFIA

[ QUOTE ]
Yaaaaaaaaaaaay, I'm a villager this game. No complicated roles, nothing.

Boiler for the fastest round one long game evil kill ever.

[/ QUOTE ]
bull [censored] lol
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  #22  
Old 08-21-2006, 10:26 AM
Fishmonger Fishmonger is offline
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Join Date: Dec 2005
Location: Why don\'t you have a seat?
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Default Re: MAFIA

[ QUOTE ]
Fishmonger, quick question,

What if the mafia buy armor for someone on the same time the vigilante goes after him?

[/ QUOTE ]

He is immune to the kill. And before anyone asks, if the vig gets targeted by the mafia the same night he tries to kill someone, his kill goes through.
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  #23  
Old 08-21-2006, 10:26 AM
Morbo Morbo is offline
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Default Re: MAFIA

MDoranD
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  #24  
Old 08-21-2006, 10:26 AM
Boiler_bd Boiler_bd is offline
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Join Date: Apr 2006
Posts: 5,361
Default Re: MAFIA

[quoteI think two/three salvos at very very likely evils is the way to go for the vigilante.

[/ QUOTE ]

So you expect to have a very very likely evil early on before they put on armor? Using 1 bullet/day is 7 days if you skip day 1. Maybe use 2 bullets twice (maybe days 3 and 5) to make it 5 days. Sounds perfect to me. Then he can come out as a confirmed villager around the time we have some seer info.
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  #25  
Old 08-21-2006, 10:26 AM
Zurvan Zurvan is offline
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Join Date: Apr 2005
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Default Re: MAFIA

I think the vigilante should be keeping his gun in his pants until we have an actual target. Random flailing is awful. If he dies without killing anybody, that's not the end of the world. If he kills the cop, it could be the end of the game.

The time for the vigilante to use his kills is when we have a seer confirmed bad guy, or some sort of obvious fake seer-ing occur.
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  #26  
Old 08-21-2006, 10:27 AM
DMBFan23 DMBFan23 is offline
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Join Date: Jun 2004
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Default Re: MAFIA

Hey Shorty,

are you a villager this game?

if not, can I borrow your rand() for the next game? I never seem to get the good roles.
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  #27  
Old 08-21-2006, 10:28 AM
Hornacek Hornacek is offline
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Join Date: May 2005
Location: Comerica Park
Posts: 14,006
Default Re: MAFIA

I just looked at the rules, and fwiw I think Body Armor will royally screw up any plans we may have for the Vigilante later down the line. Especially since body armor works for the remainder of the game.
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  #28  
Old 08-21-2006, 10:29 AM
shortline99 shortline99 is offline
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Join Date: Jan 2006
Location: New England
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Default Re: MAFIA

[ QUOTE ]
Hey Shorty,

are you a villager this game?

if not, can I borrow your rand() for the next game? I never seem to get the good roles.

[/ QUOTE ]
yes lol

i think villager is the best role to have in this game anyway.
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  #29  
Old 08-21-2006, 10:31 AM
Iron_Yuppie Iron_Yuppie is offline
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Join Date: Jan 2005
Posts: 3,625
Default Re: MAFIA

[ QUOTE ]
I think the vigilante should be keeping his gun in his pants until we have an actual target. Random flailing is awful. If he dies without killing anybody, that's not the end of the world. If he kills the cop, it could be the end of the game.

The time for the vigilante to use his kills is when we have a seer confirmed bad guy, or some sort of obvious fake seer-ing occur.

[/ QUOTE ]

If a bad guy is fake-seering, he is very likely armored up. Also, if a bad guy is named by a seer as a baddie, he will likely be armored up that night.

In fact, I see the threat of a vigilante kill being of importance; the bad guys will have to keep some cash in reserve should a seer come out with some bad guys.

For this reason, I'd suggest that the vigilante keep a sizeable number of bullets.
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  #30  
Old 08-21-2006, 10:31 AM
DMBFan23 DMBFan23 is offline
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Join Date: Jun 2004
Location: > Brady
Posts: 8,515
Default Re: MAFIA

[ QUOTE ]
I just looked at the rules, and fwiw I think Body Armor will royally screw up any plans the mafia has for gunning down our seers/doctor/confirmed villagers extra fast

[/ QUOTE ]

[last vigilante post]

I hope this turns out to be more like it.

[/last vigilante post]
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