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  #61  
Old 06-21-2007, 08:25 PM
LuckayLuck LuckayLuck is offline
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Default Re: new proposed 11 player turbo format

[ QUOTE ]
I think we should experiment with Traz's idea the next time an 11er is randed.

[/ QUOTE ]

eet would be fairly goot
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  #62  
Old 06-23-2007, 11:25 AM
Lord Nelson Lord Nelson is offline
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Default Re: new proposed 11 player turbo format

[ QUOTE ]
it helps the seer a little, but it helps the wolves ALOT to know they won't be peeked until day 3

[/ QUOTE ]
if it is a random negative n0 setup, a wolf could be viewed n1 and the result known day 2
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  #63  
Old 06-23-2007, 11:27 AM
Neil S Neil S is offline
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Default Re: new proposed 11 player turbo format

[ QUOTE ]
[ QUOTE ]
it helps the seer a little, but it helps the wolves ALOT to know they won't be peeked until day 3

[/ QUOTE ]
if it is a random negative n0 setup, a wolf could be viewed n1 and the result known day 2

[/ QUOTE ]Hello there.
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  #64  
Old 06-23-2007, 11:32 AM
Lord Nelson Lord Nelson is offline
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Default Re: new proposed 11 player turbo format

hi neil, thought i should take a look over here
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  #65  
Old 06-23-2007, 11:59 AM
Neil S Neil S is offline
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Default Re: new proposed 11 player turbo format

idea for 11ers: 2 wolves, 1 seer with night 0 peek, wolves get night 0 kill.
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  #66  
Old 06-23-2007, 12:12 PM
traz traz is offline
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Default Re: new proposed 11 player turbo format

[ QUOTE ]
[ QUOTE ]
it helps the seer a little, but it helps the wolves ALOT to know they won't be peeked until day 3

[/ QUOTE ]
if it is a random negative n0 setup, a wolf could be viewed n1 and the result known day 2

[/ QUOTE ]

I have no idea what you mean
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  #67  
Old 06-23-2007, 12:13 PM
traz traz is offline
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Default Re: new proposed 11 player turbo format

[ QUOTE ]
idea for 11ers: 2 wolves, 1 seer with night 0 peek, wolves get night 0 kill.

[/ QUOTE ]

This messes up the numbers at endgame
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  #68  
Old 06-23-2007, 12:15 PM
VoraciousReader VoraciousReader is offline
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Join Date: Apr 2005
Location: 11-1 and still proud
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Default Re: new proposed 11 player turbo format

[ QUOTE ]
idea for 11ers: 2 wolves, 1 seer with night 0 peek, wolves get night 0 kill.

[/ QUOTE ]

No.

N0 kills create too many bad feelings in turbo play. It just sucks too much to wait for 2 hours to get a turbo together and to never even get to play a round.
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  #69  
Old 06-23-2007, 12:49 PM
chim17 chim17 is offline
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Default Re: new proposed 11 player turbo format

I've never understood how you can be concerned about end game numbers but then play a game with an angel.
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  #70  
Old 06-23-2007, 12:52 PM
traz traz is offline
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Default Re: new proposed 11 player turbo format

[ QUOTE ]
I've never understood how you can ....play a game with an angel.

[/ QUOTE ]

angels blows
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