#1
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TableNavigator
Okay, I decided to check out this mousless poker thing the other day because my mouse seemed kinda slow and it was pissing me off. Apparently I’m too stupid to play in the activated table only though - lots of misclicks - so I needed something to navigate from table to table.
I found a script that does exactly that - MrMoos - but figured using the standard table size would be problematic with resizing tables and all; besides, I find the idea of having the cursor jumping around all the time when playing “mousless” kinda unappealing (I’m a perfectionist [img]/images/graemlins/wink.gif[/img]). Lastly, I wanted some kind of visible cue as to what table I was actually playing in, because I’m really slow. So I wrote this script. It places a colored bar on the title bar of a table (similar to what MTH does) which you can move from table to table using the up-down-left-right keys. The variable “def_t” (for default_table) in the script always contains the unique ID of the table under the bar; it should be easy to modify existing clicking scripts to use the ahk_id instead of the window title (ControlClick, <SomeControl>, ahk_id%def_t%). The script assumes that the tables are all roughly the same size (like when you use the “tile”-button on the Beta), that you’re playing without overlap and that you’re setup looks something like this: T - T - T T - T - T T - T - T i.e. that there are no more that three tables in one row or column. It also assumes that you are playing no more that 9 tables (because that’s the number you can have without overlap on a 1600x1200 screen; I only have one screen, so if you want to use this on a multi-screen setup or for more that 9 tables you’ll have to modify the script). That said, it’s pretty flexible so just play around with it a bit and see what it will do. Okay, that’s about it. Keep in mind that I haven’t tested this extensively or anything so it’s far from bug free. Any ideas for improvement welcome. I didn’t post it as code because that loses the linefeeds for some reason (when you c&p). I hope somebody likes it: ;__________________________Table Navigator_____________________ ; AutoHotkey Version: 1.0.41.02 ; Platform: WinXP ; Author: Roland SysGet, size_caption, 4 SysGet, size_boarder, 32 size_titlebar := size_caption + size_boarder ;I wanted the GUI to be the same height as the titlebar and this seems to do the trick Gui, +alwaysontop +Lastfound +Owner Gui, Color, 00008B ;a dark blue I quite like. Change it to whatever you want WinSet, Transparent, 200 ;make the GUI slightly transparent - looks better that way Gui, -Caption Gosub, get_table_list ;get the table list without waiting for the timer. That way we can... def_t = %table_1% ;... make table_1 the default table to have a starting point SetTimer, get_table_list, 1000 ;update table_list every second WinGetPos, x, y, , , ahk_id%def_t% Gui, Show, w800 h%size_titlebar% x%x% y%y% NoActivate, table_navigator ;show the GUI on table_1 SetTimer, show_hide, 200 return ;_________end of auto-execute section___________ ;_________subroutines: get_table_list: table_list := Update_tables() ; the function returns a comma seperated list of unique window IDs Loop, Parse, table_list, `, ;assign these IDs to the variables "table_1", "table_2" etc. { table_%A_Index% = %A_LoopField% } return show_hide: ;hide the GUI if a) def_t doesn't exist, b) def_t is minimized or c) the active window is maximized IfWinExist, ahk_id%def_t% { WinGet, is_maximised_active, MinMax, A WinGet, is_minimized_def_t, MinMax, ahk_id%def_t% If (is_maximised_active = 1 or is_minimized_def_t = -1) Gui, Hide else Gui, Show, NoActivate } else Gui, Hide return ;_________hotkeys: down:: key = down def_t := GetTarget(key) ;pass "key" to the GetTarget function which returns the new def_t WinGetPos, px, py, , , ahk_id%def_t% ;move the GUI to the new de_t Gui, Show, w%w% x%px% y%py% NoActivate return up:: key = up def_t := GetTarget(key) WinGetPos, px, py, , , ahk_id%def_t% Gui, Show, w%w% x%px% y%py% NoActivate return right:: key = right def_t := GetTarget(key) WinGetPos, px, py, , , ahk_id%def_t% Gui, Show, w%w% x%px% y%py% NoActivate return left:: key = left def_t := GetTarget(key) WinGetPos, px, py, , , ahk_id%def_t% Gui, Show, w%w% x%px% y%py% NoActivate return ;_________functions: Update_tables() ;this function returns "table_list" and also operates on the GUI (which is why "size_titlebar" is made global): { global size_titlebar WinGet, pid, PID, Welcome to the PartyPoker.com ;retrieves the process ID (using the window title of the lobby) WinGet, id, list, Table ahk_pid%pid% ahk_class #32770, , Welcome to the PartyPoker.com Lobby, Side Bet ;make a list of windows IDs matching ahk_pid/class, excluding the lobby Loop, %id% { StringTrimRight, this_id, id%a_index%, 0 ;look familiar? [img]/images/graemlins/wink.gif[/img] WinGetPos, x, y, w, h, ahk_id %this_id% w -= 50 ;this allows for slight overlap or slightly different table sizes h -= 50 If (x < a_screenwidth/6 AND y < a_screenheight/6) ;determine the table number based on its position table_1 = %this_id% If (x < a_screenwidth/6 AND y > a_screenheight/6 AND y < 2*h) table_2 = %this_id% If (x < a_screenwidth/6 AND y >= 2*h) table_3 = %this_id% If (x > a_screenwidth/6 AND y < a_screenheight/6 AND x < 2*w AND y < 2*h) table_4 = %this_id% If (x > a_screenwidth/6 AND y > a_screenheight/6 AND x < 2*w AND y < 2*h) table_5 = %this_id% If (x > a_screenwidth/6 AND x < 2*w AND y >= 2*h) table_6 = %this_id% If (y < a_screenheight/6 AND x >= 2*w) table_7 = %this_id% If (y > a_screenheight/6 AND x >= 2*w AND y < 2*h) table_8 = %this_id% If (x > a_screenwidth/6 AND x >= 2*w AND y >= 2*h) table_9 = %this_id% } table_list = %table_1%,%table_2%,%table_3%,%table_4%,%table_5%, %table_6%,%table_7%,%table_8%,%table_9% w += 50 ;reset to the actual width ;modify the GUI according to the height of the titlebar, the width of the table(s) ;(this assumes all tables are roughly the same size) and round the edges because it looks better: WinSet, Region, w%w% h%size_titlebar% 0-0 %w%-0 %w%-%size_titlebar% 0-%size_titlebar% R20-20, table_navigator return, table_list ;return "table_list" } GetTarget(key) ;this function returns the new "def_t" when passed "key" { global def_t ;make these two variables global global table_list If key = down new_order = 123456789 ;since this is the order the tables are in anyways, new_order equals the old order in this case If key = up new_order = 987654321 ;"up" is the opposite of "down" [img]/images/graemlins/smile.gif[/img] so we just reverse the order If key = right new_order = 147258369 ;the table to the right of table_1 is table_4 etc. If key = left new_order = 963852741 ;reverse the order for "right" Loop, Parse, table_list, `, ;parse table_list, assigning each substring (ID) a new table number based on the new order { StringMid, new_number, new_order, %a_index%, 1 table_%new_number% = %a_loopfield% } Loop, 9 { StringTrimRight, table, table_%a_index%, 0 ;acces the (new) array to find out which number the def_t is in the new order If def_t = %table% { table_number = %a_index% break } } Loop, 9 ;this loop finds the number of the next table in the list (target) { table_number++ ;for instance: if the loop above determined that the def_t is table_5, this loop looks for table_6 first; If table_%table_number% <> ;if "table_6" is empty, it looks for table_7 and so on { target = %table_number% break } If table_number >= 9 ;if table_number reaches 9, tables 6 through 9 didn't exist, to continue the example above table_number = 0 ;so we search for tables 1 through 4 (table_number is set to 1 at the beginning of the next loop iteration) } target := table_%target% ;once we've found "target", change it to be the ID of the table (using the array created by the first loop) IfWinExist, ahk_id%target% ;only return a new de_t if it actually still exists; else, return the old def_t { def_t = %target% } Return, def_t ;return "def_t" } ;_______end of code edited to show title. -Sam |
#2
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Re: A script you might like
Awesome. I use the MTH style, so I don't think I'll personally use this, but I'm psyched to see more AHK developement on the forum. I'll check-out your code; see if there're ideas I can steal in future scripts. [img]/images/graemlins/smile.gif[/img]
-Sam |
#3
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Re: A script you might like
[ QUOTE ]
I hope somebody likes it: [/ QUOTE ] I do! Tyvm for posting this, will check it out later tonight [img]/images/graemlins/smile.gif[/img] Can I ask if anybody knows if there is a thread here which lists all of the available AHK scripts (I looked before but couldn't see it, so apologize if my searching not so good... [img]/images/graemlins/smile.gif[/img] ). I would love to adapt this so that it worked on a joy-pad and just need to find the relevant AHK snippets to do it. Juk [img]/images/graemlins/smile.gif[/img] |
#4
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Re: A script you might like
[ QUOTE ]
Can I ask if anybody knows if there is a thread here which lists all of the available AHK scripts [/ QUOTE ] don’t know, but you might find this old thread helpful: link And this is from the AHK tutorial: Remapping I myself have no experience with remapping whatsoever (just ordered a game pad, hopfully it comes tomorrow [img]/images/graemlins/smile.gif[/img]). On a side note, I just tried to get Sams clicking script to use ahk_id instead of the window title, but no luck. I just don’t get the SetTitleMatchMode part. What does it do? [img]/images/graemlins/confused.gif[/img] |
#5
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Re: A script you might like
[ QUOTE ]
On a side note, I just tried to get Sams clicking script to use ahk_id instead of the window title, but no luck. I just don’t get the SetTitleMatchMode part. What does it do? [img]/images/graemlins/confused.gif[/img] [/ QUOTE ]I'm not sure what you mean and the ahk_id vs window title. "SetTitleMatchMode" is a parameter in how it searches. It changes from "Exact match" to "Begins this way" to "Contains this string". -Sam |
#6
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Re: A script you might like
Well, I’m still not sure why you use SetTitleMatchMode (I’m tired - getting late over here in Germany) but here goes anway:
;__________________________Table Navigator_____________________ ; AutoHotkey Version: 1.0.41.02 ; Platform: WinXP ; Author: Roland & SamIAm ;some of Sams functions (these have to be in the auto-execute section as I found out; so apparently they get called [img]/images/graemlins/crazy.gif[/img]. Getting late, like I said). ;FOLD = 1; newButton("fold", 1, "AfxWnd42s14") ;( newButton("checkFoldInTurn", 1, "AfxWnd42s20") newButton("foldInTurn", 1, "AfxWnd42s19") ;CALL = 2; newButton("call", 2, "Call (", 1) newButton("check", 2, "AfxWnd42s15") ;( newButton("cInTurn", 2, "AfxWnd42s21") ;RAISE = 3; newButton("bet", 3, "Bet", 1) newButton("raise", 3, "Raise ", 1) newButton("r1InTurn", 3, "AfxWnd42s23") ;LEAVE = 4; newButton("muckNow", 4, "Muck?", 2) newButton("sitout", 4, "Sit Out") newButton("muckInTurn", 4, "Muck Losing/Uncalled Hands") ;STAY = 5; newButton("back", 5, "I am Back") newButton("waitNow", 5, "AfxWnd42s16") ;( newButton("waitInTurn", 5, "Wait for Big Blind") ;PLAY = 6; newButton("post", 6, "Post", 1) newButton("show", 6, "Show", 2) newButton("autopost", 6, "Auto Post Blind") SysGet, size_caption, 4 SysGet, size_boarder, 32 size_titlebar := size_caption + size_boarder ;I wanted the GUI to be the same height as the titlebar and this seems to do the trick Gui, +alwaysontop +Lastfound +Owner Gui, Color, 00008B ;a dark blue I quite like. Change it to whatever you want WinSet, Transparent, 200 ;make the GUI slightly transparent - looks better that way Gui, -Caption Gosub, get_table_list ;get the table list without waiting for the timer. That way we can... def_t = %table_1% ;... make table_1 the default table to have a starting point SetTimer, get_table_list, 1000 ;update table_list every second WinGetPos, x, y, , , ahk_id%def_t% Gui, Show, w800 h%size_titlebar% x%x% y%y% NoActivate, table_navigator ;show the GUI on table_1 SetTimer, show_hide, 200 return ;_________end of auto-execute section___________ ;_________subroutines: get_table_list: table_list := Update_tables() ; the function returns a comma seperated list of unique window IDs Loop, Parse, table_list, `, ;assign these IDs to the variables "table_1", "table_2" etc. { table_%A_Index% = %A_LoopField% } return show_hide: ;hide the GUI if a) def_t doesn't exist, b) def_t is minimized or c) the active window is maximized IfWinExist, ahk_id%def_t% { WinGet, is_maximised_active, MinMax, A WinGet, is_minimized_def_t, MinMax, ahk_id%def_t% If (is_maximised_active = 1 or is_minimized_def_t = -1) Gui, Hide else Gui, Show, NoActivate } else Gui, Hide return ;_________hotkeys: down:: key = down def_t := GetTarget(key) ;pass "key" to the GetTarget function which returns the new def_t WinGetPos, px, py, , , ahk_id%def_t% ;move the GUI to the new de_t Gui, Show, w%w% x%px% y%py% NoActivate return up:: key = up def_t := GetTarget(key) WinGetPos, px, py, , , ahk_id%def_t% Gui, Show, w%w% x%px% y%py% NoActivate return right:: key = right def_t := GetTarget(key) WinGetPos, px, py, , , ahk_id%def_t% Gui, Show, w%w% x%px% y%py% NoActivate return left:: key = left def_t := GetTarget(key) WinGetPos, px, py, , , ahk_id%def_t% Gui, Show, w%w% x%px% y%py% NoActivate return <font color="red"> ;Sams hotkeys: </font> !1:: clickVis(1) return !2:: clickVis(2) return !3:: clickVis(3) return !4:: clickVis(4) return !5:: clickVis(5) return !6:: clickVis(6) return !7:: debug() return ;_________functions: Update_tables() ;this function returns "table_list" and also operates on the GUI (which is why "size_titlebar" is made global): { global size_titlebar WinGet, pid, PID, Welcome to the PartyPoker.com ;retrieves the process ID (using the window title of the lobby) WinGet, id, list, Table ahk_pid%pid% ahk_class #32770, , Welcome to the PartyPoker.com Lobby, Side Bet ;make a list of windows IDs matching ahk_pid/class, excluding the lobby Loop, %id% { StringTrimRight, this_id, id%a_index%, 0 ;look familiar? [img]/images/graemlins/smile.gif[/img] WinGetPos, x, y, w, h, ahk_id %this_id% w -= 50 ;this allows for slight overlap or slightly different table sizes h -= 50 If (x < a_screenwidth/6 AND y < a_screenheight/6) ;determine the table number based on its position table_1 = %this_id% If (x < a_screenwidth/6 AND y > a_screenheight/6 AND y < 2*h) table_2 = %this_id% If (x < a_screenwidth/6 AND y >= 2*h) table_3 = %this_id% If (x > a_screenwidth/6 AND y < a_screenheight/6 AND x < 2*w AND y < 2*h) table_4 = %this_id% If (x > a_screenwidth/6 AND y > a_screenheight/6 AND x < 2*w AND y < 2*h) table_5 = %this_id% If (x > a_screenwidth/6 AND x < 2*w AND y >= 2*h) table_6 = %this_id% If (y < a_screenheight/6 AND x >= 2*w) table_7 = %this_id% If (y > a_screenheight/6 AND x >= 2*w AND y < 2*h) table_8 = %this_id% If (x > a_screenwidth/6 AND x >= 2*w AND y >= 2*h) table_9 = %this_id% } table_list = %table_1%,%table_2%,%table_3%,%table_4%,%table_5%, %table_6%,%table_7%,%table_8%,%table_9% w += 50 ;reset to the actual width ;modify the GUI according to the height of the titlebar, the width of the table(s) ;(this assumes all tables are roughly the same size) and round the edges because it looks better: WinSet, Region, w%w% h%size_titlebar% 0-0 %w%-0 %w%-%size_titlebar% 0-%size_titlebar% R20-20, table_navigator return, table_list ;return "table_list" } GetTarget(key) ;this function returns the new "def_t" when passed "key" { global def_t ;make these two variables global global table_list If key = down new_order = 123456789 ;since this is the order the tables are in anyways, new_order equals the old order in this case If key = up new_order = 987654321 ;"up" is the opposite of "down" [img]/images/graemlins/smile.gif[/img] so we just reverse the order If key = right new_order = 147258369 ;the table to the right of table_1 is table_4 etc. If key = left new_order = 963852741 ;reverse the order for "right" Loop, Parse, table_list, `, ;parse table_list, assigning each substring (ID) a new table number based on the new order { StringMid, new_number, new_order, %a_index%, 1 table_%new_number% = %a_loopfield% } Loop, 9 { StringTrimRight, table, table_%a_index%, 0 ;acces the (new) array to find out which number the def_t is in the new order If def_t = %table% { table_number = %a_index% break } } Loop, 9 ;this loop finds the number of the next table in the list (target) { table_number++ ;for instance: if the loop above determined that the def_t is table_5, this loop looks for table_6 first; If table_%table_number% <> ;if "table_6" is empty, it looks for table_7 and so on { target = %table_number% break } If table_number >= 9 ;if table_number reaches 9, tables 6 through 9 didn't exist, to continue the example above table_number = 0 ;so we search for tables 1 through 4 (table_number is set to 1 at the beginning of the next loop iteration) } target := table_%target% ;once we've found "target", change it to be the ID of the table (using the array created by the first loop) IfWinExist, ahk_id%target% ;only return a new de_t if it actually still exists; else, return the old def_t { def_t = %target% } Return, def_t ;return "def_t" } <font color="red"> ;the rest of Sams functions: </font> debug() { local but, num, Output but = 1 Loop { if(but > numButtons) break num = 1 Loop { if(num > numButtons%but%) break if(visible(but,num) = 1) Output = % Output . names%but%x%num% . " is visible.`n" num += 1 } but += 1 } MsgBox %Output% } clickVis(button) { local output, i, isVis, currString, currMatch WinGetTitle, winTitle, <font color="red"> ahk_id%def_t%</font> i = 1 Loop { if(i > numButtons%button%) break if (visible(button,i) = 1) { currMatch := matches%button%x%i% SetTitleMatchMode, %currMatch% currString := strings%button%x%i% ControlClick, %currString%, %winTitle% break } i += 1 } } visible(but, num) { local currentMatch, currentString local output currentMatch = % matches%but%x%num% currentString = % strings%but%x%num% SetTitleMatchMode % currentMatch ControlGet, output, Visible, , %currentString%, %winTitle% if output <> 1 { output = 0 } return output } newButton(name, button, string, match=3) { local buttonCount numButtons += 1 numButtons%button% += 1 buttonCount := numButtons%button% names%button%x%buttonCount% := name matches%button%x%buttonCount% := match strings%button%x%buttonCount% := string } ;_______end of code_____ |
#7
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Re: A script you might like
Thanks again for this, late here too (UK), but I will test this out either tonight or tomorrow and see how I get on using it [img]/images/graemlins/smile.gif[/img]
Juk [img]/images/graemlins/smile.gif[/img] |
#8
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Re: A script you might like
Love this, TYVM! [img]/images/graemlins/smile.gif[/img]
Just tried it out on my setup and so far so good! I do have a slight overlap on my setup (using PartyPlanner for the layout) and all was ok too! [img]/images/graemlins/smile.gif[/img] I just made a couple of changes, but only cosmetic: A) Using !down::, !up::, etc rather than just down:: and up::, etc. (Just did this to keep in line with Sam's functions which use ALT key as the modifier, so I can keep running the script and still use the cursor keys elsewhere in windows). B) I altered this line to allow it to be tested on Demo Money: WinGet, id, list, Play ahk_pid%pid% ahk_class #32770, , Welcome to the PartyPoker.com Lobby, Side Bet ;make a list of windows IDs matching ahk_pid/class, excluding the lobby Loop, %id% Also, I only 4-table 6max atm, and just wondered if it would be possible to stop the wrap-around effect (EG: So if I am in the top left window and press up or left, the GUI just stays at the top left). I owe you one for this!!! I tried quite a few scripts and MTH, and IMHO this is by far the best hybrid yet! [img]/images/graemlins/laugh.gif[/img] Juk [img]/images/graemlins/smile.gif[/img] |
#9
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Re: A script you might like
Glad you like it.
[ QUOTE ] I do have a slight overlap on my setup [/ QUOTE ] In this case you might want to try this: up:: key = up def_t := GetTarget(key) WinGetPos, px, py, , , ahk_id%def_t% Gui, Show, w%w% x%px% y%py% NoActivate <font color="red"> WinActivate, ahk_id%def_t% </font> Return etc.... That way you’ll be able to see the entire table. Good ideas with the demo money and the alt-modifier, thx for sharing. [ QUOTE ] Also, I only 4-table 6max atm, and just wondered if it would be possible to stop the wrap-around effect (EG: So if I am in the top left window and press up or left, the GUI just stays at the top left). [/ QUOTE ] No problem. Getting it to work was the hard part [img]/images/graemlins/laugh.gif[/img]. Do you still want it to skip from the last table in the first row to the first table in the last row etc., or should I turn that off too? [ QUOTE ] I owe you one for this!!! [/ QUOTE ] Nope. [img]/images/graemlins/smile.gif[/img] I use Auto Resizer and love it (especially the auto-rebuy) so tyvm for that mate. |
#10
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Re: A script you might like
[ QUOTE ]
Nope. I use Auto Resizer and love it (especially the auto-rebuy) so tyvm for that mate. [/ QUOTE ] Ty for the compliment (alot more peeps use this than I realized! [img]/images/graemlins/smile.gif[/img] ). I just sorry the interface is a bit iffy for the testing version (interfaces not my strong point...), but eventually it will be improved when I get more time (along with the code), and hopefully most of the ideas can go into another project like PartyPlanner for the long term [img]/images/graemlins/smile.gif[/img] Overall this forum has improved my mouse strain problems ten fold or more... Only a few months ago I used to 8/10-table 800x600 tables using built-in windows cascade mode as my only aid, so huge improvement now! [ QUOTE ] Do you still want it to skip from the last table in the first row to the first table in the last row etc., or should I turn that off too? [/ QUOTE ] I think for me just 4-tabling 6max atm, then perhaps easiest for me if this is off also. BUT I can see this being useful for others so I wouldn't totally disable it [img]/images/graemlins/smile.gif[/img] Possibly could there just be an option at the top of the script to turn it on/off? Thanks again for sharing the script - Juk [img]/images/graemlins/smile.gif[/img] |
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