#1
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Stats / Image (PAHUD mostly)
This is in reguard to stats such as:
check /raise flop check / raise turn check / raise river cbet % folded to c bet% player agg. pf player agg. flop player agg. turn player agg. river went to showdown % won at showdown % etc.... my question is if we know all these numbers about villain, how can we use them to our advantage? IE: what to do / not to do vs. villain b/c a certain stat is high or low. Also, what should our stats be optimally at a 6max table. IE: When your playing 6max NL should you have a 5-10 Check / Raise Total % so that you can check your draws and have them check behind more often? Also, what levels does managing your stats so that you are not exploitable become important? 100NL? 400NL? 600NL? Maybe we could get a good topic / discussion going [img]/images/graemlins/smile.gif[/img] Tkx guys |
#2
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Re: Stats / Image (PAHUD mostly)
Any stat on the turn, river or showdown is pretty worthless over less then 50k hands right? I try to focus on preflop and flop stats as they converge to their actual over a lot less hands.
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#3
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Re: Stats / Image (PAHUD mostly)
well i have also heard a lot on here that WTS% is a number you should include in your HUD. Also, Check / Riase Turn % seems to be a popular one as well.
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#4
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Re: Stats / Image (PAHUD mostly)
i just have number of hands, vpip, pfr and total aggression factor. i find this helps with his preflop hand range and likelyhood of his bluffing, whether and i should float etc.
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#5
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Re: Stats / Image (PAHUD mostly)
[ QUOTE ]
i just have number of hands, vpip, pfr and total aggression factor. i find this helps with his preflop hand range and likelyhood of his bluffing, whether and i should float etc. [/ QUOTE ] I have these 2 plus went to showdown and fold to cb %s. Really though, the preflop raising and calling stats are by far the most usefull. |
#6
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Re: Stats / Image (PAHUD mostly)
Put them into a Bayesian Belief Network and then use simulated annealing on the rest of the hand to get your maximum expected utility.
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#7
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Re: Stats / Image (PAHUD mostly)
[ QUOTE ]
Put them into a Bayesian Belief Network and then use simulated annealing on the rest of the hand to get your maximum expected utility. [/ QUOTE ] Stop revealing how my bot works. [img]/images/graemlins/tongue.gif[/img] |
#8
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Re: Stats / Image (PAHUD mostly)
Never used the CB or fold to CB %s before, will have to check that out. How would you break them into 3 categories? I like to color code.
First guess for CB% is: 0-60, 60-90, 90+? fold to CB: 0-25, 25-60, 60+? Thanks, DeathDonkey |
#9
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Re: Stats / Image (PAHUD mostly)
[ QUOTE ]
Never used the CB or fold to CB %s before, will have to check that out. How would you break them into 3 categories? I like to color code. First guess for CB% is: 0-60, 60-90, 90+? fold to CB: 0-25, 25-60, 60+? Thanks, DeathDonkey [/ QUOTE ] I've only had the fold to cb for about ~10k hands so I'm not really sure yet. I think it only helps when the stat is on one extreme, like folding a ton or always calling. The WTSD + Folds to CB seemed like a good idea to add because we can determine whether a player is a calling station. So far, the stat of fold to cb seems higher than I originally thought it would for many players. |
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