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  #11  
Old 11-25-2007, 09:00 PM
Epicurus Epicurus is offline
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Default Re: Turbo With Hidden Voting

and chims post sums up why.
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  #12  
Old 11-25-2007, 09:08 PM
Epicurus Epicurus is offline
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Default Re: Turbo With Hidden Voting

actually, that gave me an idea. a WW game where everyone is a neutral with their own win condition. there would be a lynching each day, and some people would have the ability to perform night actions, but no nightkills. masonries could be formed between blocs of players who would ostensibly have a mutual agenda but whose true intentions would be their own. THEN secret voting, with no reveal or limited reveal, would be applicable and probably essential.
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  #13  
Old 11-25-2007, 09:08 PM
Our House Our House is offline
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Default Re: Turbo With Hidden Voting

Although...

One thing we're forgetting is -- last second vote changes.

"I know I said I was going to vote for xxxx, but I changed my mind with 5 seconds left."

Wolf statement or villager statement?

More metagame!
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  #14  
Old 11-25-2007, 09:09 PM
fmxda fmxda is offline
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Default Re: Turbo With Hidden Voting

[ QUOTE ]
actually, that gave me an idea. a WW game where everyone is a neutral with their own win condition. there would be a lynching each day, and some people would have the ability to perform night actions, but no nightkills. masonries could be formed between blocs of players who would ostensibly have a mutual agenda but whose true intentions would be their own. THEN secret voting, with no reveal or limited reveal, would be applicable and probably essential.

[/ QUOTE ]
This sounds a lot like Vendettas
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  #15  
Old 11-25-2007, 09:10 PM
chim17 chim17 is offline
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Default Re: Turbo With Hidden Voting

[ QUOTE ]
Although...

One thing we're forgetting is -- last second vote changes.

"I know I said I was going to vote for xxxx, but I changed my mind with 5 seconds left."

Wolf statement or villager statement?

More metagame!

[/ QUOTE ]

You say that like more metagame is a desirable and good thing [img]/images/graemlins/wink.gif[/img]
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  #16  
Old 11-25-2007, 09:10 PM
antidan444 antidan444 is offline
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Default Re: Turbo With Hidden Voting

[ QUOTE ]
[ QUOTE ]
actually, that gave me an idea. a WW game where everyone is a neutral with their own win condition. there would be a lynching each day, and some people would have the ability to perform night actions, but no nightkills. masonries could be formed between blocs of players who would ostensibly have a mutual agenda but whose true intentions would be their own. THEN secret voting, with no reveal or limited reveal, would be applicable and probably essential.

[/ QUOTE ]
This sounds a lot like Vendettas

[/ QUOTE ]

Not that that's a problem. Vendettas-style games rule.
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  #17  
Old 11-25-2007, 09:11 PM
Epicurus Epicurus is offline
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Default Re: Turbo With Hidden Voting

i started to try and read Vendettas a couple of times. it looked hopelessly complex, so i gave it up. i think a lot of the games with highly involved powers and rulesets are almost impossible to make sense of when reading it cold. if you're experiencing it dynamically its probably much easier.
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  #18  
Old 11-25-2007, 09:12 PM
traz traz is offline
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Default Re: Turbo With Hidden Voting

paging durron
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  #19  
Old 11-25-2007, 09:13 PM
Our House Our House is offline
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Default Re: Turbo With Hidden Voting

[ QUOTE ]
if you're experiencing it dynamically its probably much easier.

[/ QUOTE ]
I played Vendettas 1 and didn't like it much (can't speak for any sequels). Anyone who already won, or who had the game locked up, had no incentive to keep going. Hell, I didn't even have a lock (was maybe 80% to win) and I stopped caring after day 3.
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  #20  
Old 11-25-2007, 09:14 PM
antidan444 antidan444 is offline
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Default Re: Turbo With Hidden Voting

It's impossible to appreciate the awesomeness of Vendettas unless in the game.
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