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Old 11-08-2006, 09:33 PM
VoraciousReader VoraciousReader is offline
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Join Date: Apr 2005
Location: 11-1 and still proud
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Default The Malloreon: GAME THREAD and FINAL ROLE DESCRIPTIONS

<u>THE ROLES</u>

The Malloreon is the tale of the Struggle between the Prophecy of Light and the Prophecy of Dark. As such, there will ALWAYS be a Child of Light and a Child of Dark living as long as the game is running. If the Heirs to the prophecy die, one of the remaining ordinary players on that team will inherit the voting powers of the Child they follow. However, only the original Heirs inherit the additional powers (Divination or Clemency) that the Children of Dark and Light wield.

Followers of Light:

Belgarion, The Rivan King and Child of the Prophecy of Light. One extra vote for the person he openly voted that day. Sorcerer power: Clemency. He may stop a lynch, once. If he does so, there will be no lynch that day. If he is killed, Eriond inherits the mantle of the Child of Light, along with his voting powers and Clemency, if unused.

Polgara: Sorceress. Power: Divination. Standard seer powers, one peek per night, including night zero. She is immune to the powers of Mengha, and will kill him if he targets her and her name is rand()ed.

Belgarath: Sorcerer and Aldur's First Disciple. Powers : Sanctuary and Augury. Sanctuary may be used just once, and grants kill protection to one player for an entire day and night cycle. They may not be killed via Sorcery during that timeframe, although the player may be killed by votes. Augury works as Divination, but may only be used once per game.

Beldin: Sorcerer. Power: Obfuscation: He submits a target each night. That person is shielded from peeking by Dark or by Neutrals.

Poledra, Beloved Mother of Polgara and Wife of Belgarath: Woman Who Watches: knows the identities of Polgara, Beldin, and Belgarath.

Silk: Prince Kheldar, Beloved of Liselle and Master Spy. He controls an additional vote, which he casts in private by Pming the mods. Also, he may revoke his public vote, if he chooses. If Liselle succeeds in locating him, they form a masonry and may communicate outside the thread.

Liselle: Hunter, Beloved of Silk and Master Spy. Once a night, she may look for Silk. If she finds him, they form a masonry and can communicate outside the thread at any time. Also, if she fails to find Silk, she has a 1/3 chance of learning if her target is good or evil.

Sadi: Secret Assassin: Has 1 vial of poison and 1 deadly snake (total kills: 2) that he may use at any time on any person. He may take either kill as a day kill or a night kill. If he chooses a day kill, the kill will happen as soon as the mods can post the kill writeup, unless he specifies a later time, which he may do if he chooses. The deadly snake kill will not work against a good power character or against Toth or Zakath, as Sith (the snake) won't bite someone she knows (if this happens, Sadi uses up his snake kill). It will be effective against all other evils and regular good players, however. The poison will work on all players, good and evil. A submitted kill is irrevocable. If he targets the Seeress of Kell, his kill fails and he learns that he targeted Cyradis.

Durnik: Interpreter: May receive communications from Toth, via the mods. Communication is all one-way and is limited to one pm per night cycle.

Eriond: Chosen of Garion. Is told he is an ordinary character. Upon Garion's death, learns who he is and assumes the powers of the Child of Light.



Followers of Dark:

Zandramas: Child of the Prophecy of Dark. One extra vote for the person she openly voted that day. Sorcerer power: Divination. Standard seer powers, one peek per night, including night zero. If she is killed, Geran becomes the Child of Dark and assumes her powers of voting and Divination.

Naradas Grolim Priest: Power: Corruption. May change one other player's vote each day. The other player must actually vote that day and the vote must be valid. (So if he names Silk and Silk has nullified his own vote, the vote is a no-go.) Also, if he corrupts a double voter (such as Belgarion) then only one vote is corrupted. In addition, he may nullify his own vote if he wishes. This would be effectively unvoting in private.

Mengha: Grolim Priest: Power: Summoning. May summon a demon any night or day. He must give the demon 3 targets. The kill will be rand()ed between his 3 targets and himself, giving him a 25% chance of death on any given summoning. Polgara is immune to this kill. If he targets Polgara and her name is rand()ed, he is banished back to hell along with his demon. (i.e., he dies)

Kal Zakath, Emperor of Mallorea: Power: Imperial Privilege. On any one day may assert imperial privilege and choose the lynch that day. He uses this power in private, but it is announced in the day-end writeup if Imperial Privilege has been asserted. He does not take part in night chat and is not given any dark roles at the beginning of the game. If the evils choose to communicate with him they may do so, but by doing so they expose of one their number to him. He may be converted by the Seeress of Kell at any time and become a Follower of Light. In the event he is converted by Cyradis, that will be announced in thread as it happens, or in the Day post if it she chooses to convert him at night. If he has chosen to assert Privilege and is converted later that day, he may revoke it.

Geran: Chosen of Zandramas. Is told he is an ordinary good character and is unknown to the baddies. Upon Zandramas's death, learns who he is and assumes the powers of the Child of Dark.

Additional Unpowered Bad Guys: 3

The Dals (Neutrals):

Cyradis: Seeress of Kell. Power: Virtually Unlimited. Is given the identity of the original Children of Light and Dark. (Belgarion and Zandramas are given to her in her role PM. If they are killed, she does NOT learn who inherits) She is also given the identity of Zakath, and has the option to turn him good at any time. Gets 1 seer peek per night, with a 50% chance of a second peek. Masonry with Toth, with whom she can communicate at any time. She may also “appear” to either the current Child of Light or the current Child of Dark once per day...which may be during the day or during the night. She “appears” via pm submitted by the mods, in which she can make a short communication to them. If she chooses to make an appearance, however, she sacrifices her chance at her second peek that day. Cyradis does not know which side she wins with, dark or light. She is a true neutral, and serves Balance. Her win condition is to bring the endgame to 3 people: herself, one good player, and one evil player. If she is successful, she is told which side she is on, and she and that side win the game. Cyradis is invincible. If she is targeted for night death, there will be no death and the evils will learn they targeted the Seeress of Kell. If she is lynched, the player with the next highest vote total will die and the players will learn they attempted to lynch the Seeress.

Toth: Masonry with Cyradis and shares her win condition. He also has an uncorruptable double vote: his counts twice and is not available for sale to Naradas. Note: he does NOT count as a good or evil character for the final 3. He must die at some point for his team to win. They may communicate outside the thread at any time. Additionally, he may secretly pass information one-way to Durnik.

Light Win Condition: All followers of the Dark Prophecy are dead.

Dark Win Condition: Voting power of Dark is equal to or greater than that of Light.

Neutral Win Condition: Only 3 players remain: one Light, one Dark, and the Seeress of Kell.

In the event the Neutrals meet their win condition, there will be a mod coinflip to determine which side the Seeress chooses. Light or Dark may still win, but their fate is in the perfectly balanced hands of the Seeress (as determined by rand() )
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