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  #21  
Old 06-21-2007, 10:43 AM
Neil S Neil S is offline
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Location: Southern California
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Default Re: new proposed 11 player turbo format

[ QUOTE ]
it helps the seer a little, but it helps the wolves ALOT to know they won't be peeked until day 3

[/ QUOTE ]Fair enough.
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  #22  
Old 06-21-2007, 12:14 PM
clowntable clowntable is offline
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Location: Lille, France
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Default Re: new proposed 11 player turbo format

[ QUOTE ]
1 Seer (with a random n0 villager peek)
7 Villagers

1 Sorceror (with a random n0 non-seer peek)
2 Wolves


about the sorceror:

the wolves don't know who the sorceror is, the sorceror doesn't know who the wolves are. Sorceror peeks each night for the seer. Gets a seer/not seer result each night. Wins with wolves. Will die if the wolves kill him. The sorceror does NOT have to be lynched for the village to win.


sorceror doesn't have to peek as villager, but that's how they do it in BGG. I think sorceror peeking as sorceror is fine though

[/ QUOTE ]
No way I play anything coming from BGG because it's supposed to be more balanced, DYSW?
p.s. didn't we have like a big count by mets which showed that the 11ers as we play them are more or less 50%? Or were there so few 11ers that it didn't matter?
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  #23  
Old 06-21-2007, 01:14 PM
metsandfinsfan metsandfinsfan is offline
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Default Re: new proposed 11 player turbo format

wasnt by me. I think 11ers as they stand now are a huge advantage for the village
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  #24  
Old 06-21-2007, 05:15 PM
LuckayLuck LuckayLuck is offline
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Join Date: Aug 2005
Location: Luckysville
Posts: 12,178
Default Re: new proposed 11 player turbo format

[ QUOTE ]
No way I play anything coming from BGG because it's supposed to be more balanced, DYSW?

[/ QUOTE ]

this isn't by bgg
I just took a bgg role and balanced it into our current 11-player
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  #25  
Old 06-21-2007, 05:24 PM
fmxda fmxda is offline
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Join Date: Apr 2005
Location: AA
Posts: 3,757
Default Re: new proposed 11 player turbo format

How does 2 wolves, 1 seer, 7 villagers, and 1 miller sound?

lol millage
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  #26  
Old 06-21-2007, 05:27 PM
DustinG DustinG is offline
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Join Date: Nov 2004
Location: bubbling
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Default Re: new proposed 11 player turbo format

candlestick maker ftw
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  #27  
Old 06-21-2007, 05:39 PM
antidan444 antidan444 is offline
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Join Date: Jul 2003
Location: The village nice guy
Posts: 8,143
Default Re: new proposed 11 player turbo format

3 wolves
5 villagers
3 serial killers
Let the LOL commence!
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  #28  
Old 06-21-2007, 05:41 PM
FCBLComish FCBLComish is offline
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Join Date: Sep 2005
Location: Hi, everybody
Posts: 8,791
Default Re: new proposed 11 player turbo format

[ QUOTE ]
24/7 chat is surprisingly useless

[/ QUOTE ]

Especially when one of the wolves does not have AIM.
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  #29  
Old 06-21-2007, 05:43 PM
HerbieGRD HerbieGRD is offline
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Join Date: Jul 2005
Location: Wild and shady
Posts: 10,121
Default Re: new proposed 11 player turbo format

[ QUOTE ]
3 wolves
5 villagers
1 serial killer
1 ninja
1 FGP
Let the LOL commence!

[/ QUOTE ]
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  #30  
Old 06-21-2007, 05:43 PM
Siegmund Siegmund is offline
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Join Date: Feb 2005
Posts: 1,850
Default Re: new proposed 11 player turbo format

Maybe in turbos 24/7 chat is useless... have to say, it was a lifesaver for clown and me in the long game that just ended.

It gave us time to - for instance - make a conscious decision on the second-to-last day whether I should throw clowntable under the bus with a 4-2 vote or commit the outcome of the game to a coinflip (and we decided the coinflip was the better chance of winning.)
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