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View Poll Results: what to do with the high hand jackpot monies?
Jackpot is included in the action. Slim gets 25% of it. 271 84.95%
Jackpot is a bonus, and does not count as action. Slim gets nothing from it. 18 5.64%
You guys should have figured this shiznit out earlier. Split the difference and give Slim 12.5% or something. 27 8.46%
Something else / i like to vote for random options / ysscky 3 0.94%
Voters: 319. You may not vote on this poll

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  #1  
Old 01-10-2007, 02:51 PM
clowntable clowntable is offline
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Join Date: Jun 2006
Location: Lille, France
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Default Re: Malloreon II: Return of the Rivan King GAME THREAD

Haven't read todays action but here are my random thoughts:
- books kill: maybe because he claimed polagra #8706667 (accidentaly or second leveling)
- zero claiming beldin clears her for now but this was the role I thought a would could claim easies if in danger of getting lynched. If beldin is around, come out asap (obvious)
- FCBLComish is clear #8718814 and #8718927
- dmk is toth(20%), Ce'Nedra(10%), zakath(10%) or village (60%); his interactions with shorty are pretty interesting
- I think I have the village seer narrowed down to 3 possibles, not mentioning them of course
- We should look at the most quite poster because I think there's a good chance the evil seer is among those
- lastchance might be a convertible: #8709440 gave me toth vibes; #8707860 general convertible vibes
- I read nich for villager; general tone and things like #8719104
- I don't nderstand the big fuss about the KM post regarding soah's post. I thought the exact same thing when I read his second "VR post" (wow, I've seen this before) and would have posted it as well
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  #2  
Old 01-10-2007, 02:56 PM
chim17 chim17 is offline
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Posts: 7,441
Default Re: Malloreon II: Return of the Rivan King GAME THREAD

[ QUOTE ]
zero claiming beldin clears her for now but this was the role I thought a would could claim easies if in danger of getting lynched. If beldin is around, come out asap (obvious)

[/ QUOTE ]

Why were you contemplating which role you would fake if you were in danger of getting lynched?? I struggle to see this as a good power role because you wouldn't want to have a counterclaim and get yourself killed.

This just shot way up my list.
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  #3  
Old 01-10-2007, 03:00 PM
Nicholasp27 Nicholasp27 is offline
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Join Date: Aug 2004
Location: Springfield
Posts: 24,908
Default Re: Malloreon II: Return of the Rivan King GAME THREAD

read my post again

her 'power' may cause evil seer to lose ONE night peek once every other game...that's pretty harmless compared to the other villagers that are out there...
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  #4  
Old 01-10-2007, 03:04 PM
GetThere1Time GetThere1Time is offline
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Join Date: Apr 2005
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Default Re: Malloreon II: Return of the Rivan King GAME THREAD

numbers, game theory, blah meowchow. Your guess isn't accurate because players judgements are not taken into account and she also blocks neutral peeks.
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  #5  
Old 01-10-2007, 03:17 PM
Nicholasp27 Nicholasp27 is offline
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Default Re: Malloreon II: Return of the Rivan King GAME THREAD

[ QUOTE ]
numbers, game theory, blah meowchow. Your guess isn't accurate because players judgements are not taken into account and she also blocks neutral peeks.

[/ QUOTE ]

a) this isn't something complicated...the power is WEAK...period

b) they wouldn't mind her blocking neutral peeks...the more peeks shorty gets, the more accurate his info gets, the more he can change the outcome...wolves don't want shorty to know all of them so if village falls behind he can just give up the wolves...so they prolly like that zero can block shorty's peek


i don't care what the actual %s are (notice i said that i'm not doing the math)...all that matters is that the power means NOTHING if zero doesn't block the same player that evil/neutral peek on the same night....and if she does block an evil, it's barely harmful and if she does block a neutral, it may help the evils....


therefore, there is NO WAY the wolves care to kill zero at this point in time

wolves want to do one of three things at night...

a) kill seer first and foremost
b) kill other POWERFUL power roles
c) at least kill someone that seer has peeked

killing zero accomplishes ZERO of those objectives
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  #6  
Old 01-10-2007, 03:19 PM
Nicholasp27 Nicholasp27 is offline
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Default Re: Malloreon II: Return of the Rivan King GAME THREAD

dmk is talking in code!
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  #7  
Old 01-10-2007, 03:25 PM
FCBLComish FCBLComish is offline
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Join Date: Sep 2005
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Default Re: Malloreon II: Return of the Rivan King GAME THREAD

From the rules:
Belgarion, The Rivan King and Child of the Prophecy of Light. One extra vote for the person he openly voted that day. Sorcerer power: Clemency. He may stop a lynch, once. If he does so, there will be no lynch that day. If he is killed, Eriond inherits the mantle of the Child of Light, along with his voting powers and Clemency, if unused.

Eriond is gone, so I think we lost the clemency. The double vote should go to someone else:

The Malloreon is the tale of the Struggle between the Prophecy of Light and the Prophecy of Dark. As such, there will ALWAYS be a Child of Light and a Child of Dark living as long as the game is running. If the Heirs to the prophecy die, one of the remaining ordinary players on that team will inherit the voting powers of the Child they follow. However, only the original Heirs inherit the additional powers (Divination or Clemency) that the Children of Dark and Light wield.

So, we have a new double voter anyway. I don't think we got hurt as badly as I originally thought. With Geran gone, the wolves are in the same boat. If they lose Zandramas, they lose their seer, but someone else inherits the double vote. Zandramas would be much more of a loss to the wolves than Belgarion was for us.

It does bother me a little that Cyradis wants me lynched.

My desk is literally littered with index cards with so many notes and scratch outs. I have to find a more efficient way to catalog all the data from these games. Any advice? I see some excel spreadsheets, is there an efficient method of keeping track of everything?
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