#1
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2 hands, 2 turn decisions. Very good hands, very scary boards.
Both 5/10 online. Both villains are unknown. Please tell me how you would play these 2 hands.
Preflop: Hero is button with K [img]/images/graemlins/heart.gif[/img], Q [img]/images/graemlins/heart.gif[/img]. Folds, MP limps, folds, hero raises, folds, MP calls. Flop: Q [img]/images/graemlins/club.gif[/img], J [img]/images/graemlins/heart.gif[/img], T [img]/images/graemlins/spade.gif[/img]. MP checks, Hero bets, MP calls. Turn: K [img]/images/graemlins/diamond.gif[/img]. MP checks... Now what? -------------- Preflop: Hero is C/O with K [img]/images/graemlins/spade.gif[/img], K [img]/images/graemlins/diamond.gif[/img]. Folds, MP limps, folds, hero raises, folds, MP calls. Flop: K [img]/images/graemlins/heart.gif[/img], 8 [img]/images/graemlins/heart.gif[/img], 3 [img]/images/graemlins/heart.gif[/img]. MP checks, Hero bets, MP calls. Turn: Q [img]/images/graemlins/heart.gif[/img]. MP checks... Now what? |
#2
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Re: 2 hands, 2 turn decisions. Very good hands, very scary boards.
Hmmmm.................. I'll take a stab:
Hand 1: check through turn. you've got 4 outs to the nuts, and at least 3 to a chop. I can only see villian folding to a bet, check-raising with the ace, or check-calling with a 9. if we don't improve the river and it's checked to you, maybe you can value bet here but i think i c-c through river. Of course if it brings a K or Q then go nutso-ballistic . And if an ace hits, then you guys need to cap to pump the rake. Hand 2: first of all, 10 outs on the river if you're behind. again, we're seeing the river regardless so no tricky bet-folding. Now, the way I see it - we are either way ahead and villian is folding to a turn bet anyways, or drawing to 10-outs. With both the K and Qh on the board, no villian is folding the 2h on the turn (I don't think?). The only fold equity is therefore if villian has a heart-less straight draw we could push out by betting. So I check through, and if we don't boat up... oh I don't know, check/call. |
#3
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Re: 2 hands, 2 turn decisions. Very good hands, very scary boards.
I'd play these the exact same way but I'd fill up on river both times.
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#4
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Re: 2 hands, 2 turn decisions. Very good hands, very scary boards.
I check hand one to induce a river bet, which I automatically call (unless hero boats up, obv).
I'm not sure about hand 2. I think you should bet, because if you are still ahead there are 9 splitting outs. At the same time, you only get called by an underset, the case K, or weak hearts, and you'll get raised by high hearts, so I'm having a hard time seeing the value (besides avoiding a split). I guess b/c isn't that bad with 10 outs, but it feels spewy in a 3 BB pot. Checking to induce a river bet may not be bad here, either. |
#5
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Re: 2 hands, 2 turn decisions. Very good hands, very scary boards.
Well. I have been posting my hands only so I will give a shot to commetnig so take my advice with caution :-) I am still learning.
Hand 1: I would love to bet that turn, but I would hate to call a raise, cause I have to train to fold when raised :-) If we bet only worse hand will fold, and we would like it to come along, so I guess c/c and the villan might bet the river for you with a worse hand (worse 2 pair) after we check the turn. Hand 2: I think it is same as in the first hand if we bet only worse hand is folding and we might get raised by a better one and have to call. So check the turn and call the river. whould that be OK? |
#6
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Re: 2 hands, 2 turn decisions. Very good hands, very scary boards.
*grunch*
1) I think I would bet. I think that you are ahead on his range. He is more likely to have a king, than a nine and just spiked one pair (or two pair). If he raises you he probably has the A. You now have 3 outs for a chop, and 4 outs for the win. Call the raise (you are getting 1/7 or something), and reevaluate river. 2) check. No worse hand is paying you off, you are not folding better hands, you have to call a raise for the full house outs. So check. You might bet the river UI if he is a showdown junkie. Checking through feels weak, but it is ok I think. |
#7
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Re: 2 hands, 2 turn decisions. Very good hands, very scary boards.
1)i bet this hand. too many ways QJ/JT/QT are in your opponents hand.
2)if 3bets go in UI you are generally losing. whatever doesn't let that happen is fine. |
#8
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Re: 2 hands, 2 turn decisions. Very good hands, very scary boards.
[ QUOTE ]
2)if 3bets go in UI you are generally losing. whatever doesn't let that happen is fine. [/ QUOTE ] Is this a check, or a bet? You're bet-calling, then folding river UI? |
#9
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Re: 2 hands, 2 turn decisions. Very good hands, very scary boards.
[ QUOTE ]
1)i bet this hand. too many ways QJ/JT/QT are in your opponents hand. 2)if 3bets go in UI you are generally losing. whatever doesn't let that happen is fine. [/ QUOTE ] Less likely, but KJ/KT in his range too. Would like to note that I'm glad kept a multipost short. Hate long ones. |
#10
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Re: 2 hands, 2 turn decisions. Very good hands, very scary boards.
I'm inclined to get to showdown as cheaply as possible in both cases, unless we boat up on the river.
In hand 2 betting on the turn feels wrong. No hand that we beat will call. |
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