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View Poll Results: On average, how many hours do you spend "listening" to your wife/girlfriend for each hour of sex (le
More than 10 hours 55 55.56%
Around 5 hours 21 21.21%
Around 2.5 hours 11 11.11%
Around 1 hour 10 10.10%
30 minutes or less 2 2.02%
Voters: 99. You may not vote on this poll

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  #81  
Old 03-26-2007, 11:01 AM
Iron_Yuppie Iron_Yuppie is offline
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Join Date: Jan 2005
Posts: 3,625
Default Re: Choose Your Own Adventure Vol I: The Road to Eleria

[ QUOTE ]
I am in agreement with Luckayluck here; if we don't to fall in the saboteur's trap, vote to get the band back together.

pg. 5.

Yeah, it doesn't make sense from a mercenary role-playing perspective, but this isn't a mercenary role-playing game; I doubt it makes a difference whether we lose the contract or not.

[/ QUOTE ]

I'm re-thinking my above position. Maybe it will have a bad effect on the village if we are not trying to be the best mercenaries we can be. It sounds like something VR and GT1T would do.
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  #82  
Old 03-26-2007, 11:02 AM
Neil S Neil S is offline
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Join Date: Sep 2004
Location: Southern California
Posts: 10,611
Default Re: Choose Your Own Adventure Vol I: The Road to Eleria

[ QUOTE ]
EARLY RESULTS ARE IN (all results subject to change)

villager:
shorty
luckay
iy
fnord
voj
nez

wolf:
km
neil
sighing

still voting chuckles because it's funny

[/ QUOTE ]
So what did you just take the opposite of my list and run with it?
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  #83  
Old 03-26-2007, 11:03 AM
durron597 durron597 is offline
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Join Date: Apr 2004
Location: Folding
Posts: 30,000
Default Re: Choose Your Own Adventure Vol I: The Road to Eleria

[ QUOTE ]

So what did you just take the opposite of my list and run with it?

[/ QUOTE ]

no, your list sucks, how can KM possibly be a clear villager now

she's not a clear wolf either but that post sucks
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  #84  
Old 03-26-2007, 11:04 AM
Neil S Neil S is offline
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Join Date: Sep 2004
Location: Southern California
Posts: 10,611
Default Re: Choose Your Own Adventure Vol I: The Road to Eleria

Does anyone actually think that these day decisions are much more than a three way coinflip, such that discussing them is anything more than a complete waste of time and posts?

Eye on the ball, ladies and gentlemen, eye on the ball.
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  #85  
Old 03-26-2007, 11:04 AM
LuckayLuck LuckayLuck is offline
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Join Date: Aug 2005
Location: Luckysville
Posts: 12,178
Default Re: Choose Your Own Adventure Vol I: The Road to Eleria

Do you guys see that the saboteur would never expect us to take the pansy route of going back to the main band, page 5? Here are some possible benefits to going back to the main band.

<ul type="square">[*]Receive additional supplies.[*]Someone else is appointed captain and gains special powers.[*]We don't get destroyed by the evil-doers, which you all are taking too lightly. It is possible that if we go forwards, unorganized without captains, we will fall into greater disarray.[*]We don't walk into the saboteur's trap. (The most important thing)[/list]
A vote for page 5 is a vote for victory. Moving on is reckless. You lose your captains, and march on, or search for the evil people who managed to kill the CAPTAINS? Standard moranic belief. The saboteur will only make this worse. Come on, guys, think. Our lives are valuable. We are complete newbies. We are GREEN RECRUITS. WE WILL GET DESTROYED IF WE MOVE ONWARDS WITHOUT A CAPTAIN (storywise). Let's not happy-go-lucky into destruction, okay?

RETREAT!!! This is my brilliant advice.


ONWARDS BACKWARDS TO PAGE 5!
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  #86  
Old 03-26-2007, 11:04 AM
durron597 durron597 is offline
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Join Date: Apr 2004
Location: Folding
Posts: 30,000
Default Re: Choose Your Own Adventure Vol I: The Road to Eleria

by the way, i am definitely not the seer this game
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  #87  
Old 03-26-2007, 11:04 AM
Zurvan Zurvan is offline
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Join Date: Apr 2005
Location: Oshawa
Posts: 10,229
Default Re: Choose Your Own Adventure Vol I: The Road to Eleria

[ QUOTE ]
[ QUOTE ]
I am in agreement with Luckayluck here; if we don't to fall in the saboteur's trap, vote to get the band back together.

pg. 5.

Yeah, it doesn't make sense from a mercenary role-playing perspective, but this isn't a mercenary role-playing game; I doubt it makes a difference whether we lose the contract or not.

[/ QUOTE ]

I'm re-thinking my above position. Maybe it will have a bad effect on the village if we are not trying to be the best mercenaries we can be. It sounds like something VR and GT1T would do.

[/ QUOTE ]

I think our best result is going to come with whatever they consider to be the best choices for the group in a story sense. WIth some wrinkles thrown in for "fun". I plan to make the choice that is best for the story situation, on the assumption that it will be what is best for the village.
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  #88  
Old 03-26-2007, 11:05 AM
Nez477 Nez477 is offline
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Join Date: Dec 2004
Location: Crushing on tROY
Posts: 7,216
Default Re: Choose Your Own Adventure Vol I: The Road to Eleria

Neil,

You are playing this game really strange by your standards. WW Tilt? It's not just because you have me on your wolf list, but you've made two posts, one voting me after a first post, which is fine of course, but just doesn't seem like you would think I was a wolf based on that. And then you follow it up with a random list like that.

What's up?
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  #89  
Old 03-26-2007, 11:05 AM
durron597 durron597 is offline
Senior Member
 
Join Date: Apr 2004
Location: Folding
Posts: 30,000
Default Re: Choose Your Own Adventure Vol I: The Road to Eleria

[ QUOTE ]
Neil,

You are playing this game really strange by your standards. WW Tilt? It's not just because you have me on your wolf list, but you've made two posts, one voting me after a first post, which is fine of course, but just doesn't seem like you would think I was a wolf based on that. And then you follow it up with a random list like that.

What's up?

[/ QUOTE ]

[Neil S]
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  #90  
Old 03-26-2007, 11:07 AM
traz traz is offline
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Join Date: Oct 2005
Location: Sleeping on stacks
Posts: 19,775
Default Re: Choose Your Own Adventure Vol I: The Road to Eleria

neil is a terrible vote for the rest of the game
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