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#1
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Re: 5/10 play-along vs a reg
[ QUOTE ]
9 matters a lot, because he just made trips. [/ QUOTE ] |
#2
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Re: 5/10 play-along vs a reg
how sure are you guys? are you just checking the turn and then folding on a 2[img]/images/graemlins/club.gif[/img] river ?
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#3
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Re: 5/10 play-along vs a reg
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how sure are you guys? are you just checking the turn and then folding on a 2[img]/images/graemlins/club.gif[/img] river ? [/ QUOTE ] Well, obviously I'm not that sure. I check turn, and pay off a normal-sized bet on river. |
#4
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Re: 5/10 play-along vs a reg
raise bet bet bet betb be bb et bebe betb etbeb etb eatgh etb rteb et go allin hu tp good hand cant beat that
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#5
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Re: 5/10 play-along vs a reg
I doubt he c/c flop with a draw. So I check it back and see what happens.
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#6
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Re: 5/10 play-along vs a reg
I'll fold to Q[img]/images/graemlins/heart.gif[/img]... maybe A[img]/images/graemlins/heart.gif[/img] too.
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#7
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Re: 5/10 play-along vs a reg
[ QUOTE ]
raise bet bet bet betb be bb et bebe betb etbeb etb eatgh etb rteb et go allin hu tp good hand cant beat that [/ QUOTE ] |
#8
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Re: 5/10 play-along vs a reg
Check, you're not getting 3 streets vs QQ.
If he bets the river I mostly call bc I am a station. Also I want to know what he has. |
#9
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Re: 5/10 play-along vs a reg
PUSH IT ALL IN PREFLOP, POT ODDS YO
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#10
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Re: 5/10 play-along vs a reg
-call pf is std...... you got position and your hand sucks in a reraised pot and yadada
-i'd bet/call the flop b/c no one c/r a strong hand on this board What I don't understand why everyone is saying check or bet/call the turn... it would take a huge bluff to c/r something other than a 9... not to mention if the villain chose to bluff he'd prob do it with a hand that had decent equity against us. So bet/call seems out. I hate the check on the turn because you are missing value on draws. If you assuming he isn't c/r bluffing on the turn (seems pretty safe to me) then it seems you are missing out on a lot of value against a large portion of his range. Also if you are so scared of the 9... betting out here and getting raised costs the same as calling the river, so why not value the drawing portion of the villains range? |
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