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View Poll Results: On average, how many hours do you spend "listening" to your wife/girlfriend for each hour of sex (le
More than 10 hours 55 55.56%
Around 5 hours 21 21.21%
Around 2.5 hours 11 11.11%
Around 1 hour 10 10.10%
30 minutes or less 2 2.02%
Voters: 99. You may not vote on this poll

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  #901  
Old 03-27-2007, 12:11 PM
shortline99 shortline99 is offline
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Default Re: Choose Your Own Adventure Vol I: The Road to Eleria

i think maybe 55 is better for curing my poison
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  #902  
Old 03-27-2007, 12:12 PM
traz traz is offline
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Location: Sleeping on stacks
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Default Re: Choose Your Own Adventure Vol I: The Road to Eleria

Why does no one else like the sound of shacking up?
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  #903  
Old 03-27-2007, 12:12 PM
Zurvan Zurvan is offline
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Join Date: Apr 2005
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Default Re: Choose Your Own Adventure Vol I: The Road to Eleria

[ QUOTE ]
i think maybe 55 is better for curing my poison

[/ QUOTE ]

Beer is a known cure for poison.
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  #904  
Old 03-27-2007, 12:13 PM
dmk dmk is offline
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Default Re: Choose Your Own Adventure Vol I: The Road to Eleria

FWIW, I really think the Fighter's Guild is the worst option. I already voted for Temple and obviously think its our best choice.

I won't be upset w/ the Inn, but possible outcomes could be drinking too much and getting stabbed in our sleep.
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  #905  
Old 03-27-2007, 12:13 PM
dmk dmk is offline
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Location: Twilight
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Default Re: Choose Your Own Adventure Vol I: The Road to Eleria

[ QUOTE ]
Why does no one else like the sound of shacking up?

[/ QUOTE ]

I believe our leaders were killed while sleeping.
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  #906  
Old 03-27-2007, 12:13 PM
FCBLComish FCBLComish is offline
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Join Date: Sep 2005
Location: Hi, everybody
Posts: 8,791
Default Re: Choose Your Own Adventure Vol I: The Road to Eleria

[ QUOTE ]

I blame myself for not knowing when night fell. I signed on at 9:30 ready to do what I could to save Chim, only to see he was already dead.

So, sorry about that.

[/ QUOTE ]

This post is very wolfy!

vote nez
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  #907  
Old 03-27-2007, 12:14 PM
shortline99 shortline99 is offline
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Default Re: Choose Your Own Adventure Vol I: The Road to Eleria

dmk:

be aware that all of them involve potential saboteur traps and that the wording of each option would not be changed based on the trap
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  #908  
Old 03-27-2007, 12:14 PM
Zurvan Zurvan is offline
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Default Re: Choose Your Own Adventure Vol I: The Road to Eleria

I like fighter's guild or temple. Fighter's guild could be added strength. Temple could cure shorty, or provide some protection, etc.

I see only downsides with the Inn.
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  #909  
Old 03-27-2007, 12:15 PM
kbar13 kbar13 is offline
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Join Date: Feb 2006
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Default Re: Choose Your Own Adventure Vol I: The Road to Eleria

I like page 55

The temple seems like a likely sabatoge target imo
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  #910  
Old 03-27-2007, 12:15 PM
LuckayLuck LuckayLuck is offline
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Join Date: Aug 2005
Location: Luckysville
Posts: 12,178
Default Re: Choose Your Own Adventure Vol I: The Road to Eleria

Focus, people

55 (Inn): sounds like a complete waste of time. HOWEVER, in CYOA, things that sound like a complete waste of time are NOT a complete waste of time. And it's an inn, everyone knows there's all sorts of sidequest rewards and juicy gossip in the inn! Plus, it hasn't been trapped by the saboteur. Let's go!

61 (Temple): This is an obvious place where we'd go to cure shortline, and the saboteur has trapped it

109 (Fighter's Guild): This is an obvious place where we'd go to "train", and the saboteur has trapped it
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