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  #291  
Old 10-22-2006, 06:32 PM
sputnik365 sputnik365 is offline
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Join Date: May 2005
Posts: 162
Default Re: DeMonster (New AHK Script)

[ QUOTE ]
Can the deMonster AHK-Script somehow get fitted to remove this new Jackpot counters at the Party tables?

[/ QUOTE ]
And thank you very much for a great script it really improved my life
All the best
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  #292  
Old 11-19-2006, 06:15 PM
baztalkspoker baztalkspoker is offline
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Join Date: May 2004
Location: Portugal
Posts: 117
Default Re: DeMonster (New AHK Script)

Great script - but as other posters have said is there a new script on the way or released for the new party jackpot.

keep up the good work
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  #293  
Old 12-07-2006, 03:21 AM
hilberado hilberado is offline
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Join Date: Jun 2006
Posts: 58
Default Re: DeMonster (New AHK Script)

[ QUOTE ]
But the beauty of open source is that anyone is free to pick up where I left off [img]/images/graemlins/smile.gif[/img]

[/ QUOTE ]

So, anyone up for carrying on the legacy?:-)
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  #294  
Old 12-16-2006, 06:15 AM
K䲰䮥n K䲰䮥n is offline
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Join Date: May 2006
Posts: 3,616
Default Re: DeMonster (New AHK Script)

[ QUOTE ]
[ QUOTE ]
But the beauty of open source is that anyone is free to pick up where I left off [img]/images/graemlins/smile.gif[/img]

[/ QUOTE ]

So, anyone up for carrying on the legacy?:-)

[/ QUOTE ]
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  #295  
Old 03-07-2007, 05:35 AM
theRealMacoy theRealMacoy is offline
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Join Date: Feb 2005
Location: Vancouver, BC
Posts: 850
Default Re: DeMonster (New AHK Script)

a fix courtesy of juk:

".....changing all references of " AfxWnd42" in the code to "AfxWnd42u". A while back Party renamed stuff and most scripts broke because of this."

a simple find and replace all will get it running.

cheers,
sean
vancouver, canada
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  #296  
Old 03-07-2007, 05:40 AM
PatInTheHat PatInTheHat is offline
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Join Date: Nov 2005
Posts: 1,917
Default Re: DeMonster (New AHK Script)

RealMacoy: I am confused by this as all of my "AfxWnd42" lines have numbers after such as:

dm_monster_control1 = AfxWnd4233
dm_monster_control_lobby1 = AfxWnd422
dm_monster_control_lobby2 = AfxWnd421

Am I replacing all of these with AfxWnd42u? Do I leave the extra numbers on the end?
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  #297  
Old 03-07-2007, 05:47 AM
PatInTheHat PatInTheHat is offline
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Join Date: Nov 2005
Posts: 1,917
Default Re: DeMonster (New AHK Script)

Well I just ran a replace all however the script is still not pinning the jackpot to the side. The script seemed to be working perfect before other then this, hope I didn't break it [img]/images/graemlins/wink.gif[/img]
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  #298  
Old 03-07-2007, 06:24 AM
theRealMacoy theRealMacoy is offline
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Join Date: Feb 2005
Location: Vancouver, BC
Posts: 850
Default Re: DeMonster (New AHK Script)

[ QUOTE ]

Am I replacing all of these with AfxWnd42u? Do I leave the extra numbers on the end?

[/ QUOTE ]


no, you are not replacing ALL of the associated numbers.

basically, party used to refer to one thing as AfxWnd42 but now it refers to it as AfxWnd42u. leave all the other numbers alone.

simply enter the above into find and replace then click all instances.

i do not know about the jackpot functionality as i do not use that option---i went in and cleared out the necessary images already (reduce them to non-visible).

cheers,
sean
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  #299  
Old 03-08-2007, 01:57 AM
PatInTheHat PatInTheHat is offline
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Join Date: Nov 2005
Posts: 1,917
Default Re: DeMonster (New AHK Script)

I am confused what wasn't working for you before as the script seemed to be working fine before without the need to change this.

Mind sharing with me how/what files you removed to get rid of jackpot?
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  #300  
Old 03-08-2007, 03:25 AM
theRealMacoy theRealMacoy is offline
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Join Date: Feb 2005
Location: Vancouver, BC
Posts: 850
Default Re: DeMonster (New AHK Script)

pat,

see the FAQ at the top of the forum for info regarding getting rid of the jackpot spinners, etc...

as far at the above ahk script - it didn't seem to work for me before i made the changes but who knows? maybe it will work for you as is. ymmv.

cheers,
sean
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