Two Plus Two Newer Archives  

Go Back   Two Plus Two Newer Archives > Other Topics > Puzzles and Other Games
FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Display Modes
  #1  
Old 08-27-2007, 05:00 PM
VoraciousReader VoraciousReader is offline
Senior Member
 
Join Date: Apr 2005
Location: 11-1 and still proud
Posts: 12,449
Default Long Game Tweak:

Once upon a Pogglesworth, there was a night 0 kill. The night 0 kill gradually fell into disuse, because inevitably, the same 1 or 2 people would always die that night and never get an opportunity to play the game.

However, the night 0 kill meant that day 1 discussion could be at least a bit meaningful, as the village tried to figure out what the dead person meant about the thinking processes of the wolves.

I am thinking of running a game soon that turns the night 0 kill into a levelling exercise: specifically, give the wolves a night 0 kill, and give the villagers a 1 time night 0 angel protect, to be voted on by PM.

Yes? No? Good/Bad? Interesting?
Reply With Quote
  #2  
Old 08-27-2007, 05:06 PM
CPFB CPFB is offline
Senior Member
 
Join Date: Nov 2005
Location: TEXAS, y\'all!
Posts: 3,252
Default Re: Long Game Tweak:

trying it could be cool

what about the event of a tie for angel vote? Would angel discussion be allowed in the signup thread? In the game thread prior to d1?

A few issues, but it sounds like it'd be fun. [img]/images/graemlins/smile.gif[/img]
Reply With Quote
  #3  
Old 08-27-2007, 05:20 PM
lastchance lastchance is offline
Senior Member
 
Join Date: Aug 2004
Location: Don\'t edit my location
Posts: 22,856
Default Re: Long Game Tweak:

Interesting. It's not a great idea, but it's not a bad idea. It's not a powerful mechanic, and shouldn't affect gameplay too much, but it's interesting.
Reply With Quote
  #4  
Old 08-27-2007, 05:22 PM
Our House Our House is offline
Senior Member
 
Join Date: Sep 2005
Location: USGamers
Posts: 18,414
Default Re: Long Game Tweak:

One protect might not be enough IMO. Slightly adjust the game's overall balance and allow 5 (randomly determined) villagers to protect one person each on n0.

That would make your pregame a nice level-fest.
Reply With Quote
  #5  
Old 08-27-2007, 05:22 PM
lastchance lastchance is offline
Senior Member
 
Join Date: Aug 2004
Location: Don\'t edit my location
Posts: 22,856
Default Re: Long Game Tweak:

[ QUOTE ]
One protect might not be enough IMO. Slightly adjust the game's overall balance and allow 5 (randomly determined) villagers to protect one person each on n0.

That would make your pregame a nice level-fest.

[/ QUOTE ]
This is more interesting.
Reply With Quote
  #6  
Old 08-27-2007, 05:24 PM
Mark_K Mark_K is offline
Senior Member
 
Join Date: May 2006
Location: San Juan Capistrano, CA
Posts: 1,729
Default Re: Long Game Tweak:

[ QUOTE ]
[ QUOTE ]
One protect might not be enough IMO. Slightly adjust the game's overall balance and allow 5 (randomly determined) villagers to protect one person each on n0.

That would make your pregame a nice level-fest.

[/ QUOTE ]
This is more interesting.

[/ QUOTE ]

So five people protect themselves? Or each other?
Reply With Quote
  #7  
Old 08-27-2007, 05:28 PM
lastchance lastchance is offline
Senior Member
 
Join Date: Aug 2004
Location: Don\'t edit my location
Posts: 22,856
Default Re: Long Game Tweak:

They shouldn't know who protects, and protect themselves is bad..., and I just realized OH's idea is bad.

Because villagers can roleclaim based on the protection thing.

But, obviously, having the 2nd and 3rd most people voted for also be protected (using VR's idea) = hmm... good.
Reply With Quote
  #8  
Old 08-27-2007, 05:33 PM
Our House Our House is offline
Senior Member
 
Join Date: Sep 2005
Location: USGamers
Posts: 18,414
Default Re: Long Game Tweak:

[ QUOTE ]
Because villagers can roleclaim based on the protection thing.

[/ QUOTE ]
I don't see why this is an issue. 5 people protect one player each. They don't know the role of the player they're protecting. They don't know who the other 4 players are. No one but VR would know who the 5 villagers were or who had immunity.

20 people might come out on d1 and say "I protected xxx." Extra levelling, baby!
Reply With Quote
  #9  
Old 08-27-2007, 05:34 PM
Neil S Neil S is offline
Senior Member
 
Join Date: Sep 2004
Location: Southern California
Posts: 10,611
Default Re: Long Game Tweak:

It'd be interesting to try this, giving each player (not each villager) two votes. Top three vote getters immune from n0. This gives wolves cover in case d1 there is discussion of n0 immunity.
Reply With Quote
  #10  
Old 08-27-2007, 05:36 PM
lastchance lastchance is offline
Senior Member
 
Join Date: Aug 2004
Location: Don\'t edit my location
Posts: 22,856
Default Re: Long Game Tweak:

It's not that big of an issue, but like, it puts wolves in a bit of a jam early. Obviously, a wolf needs to claim.

No villager is going to claim they protected someone and keep that claim up until the end of the day. By the end of d1, you will know which villagers had a protection.

This leads to 5 cleared villagers. Bad. Obviously, wolves will roleclaim too, but it puts wolves in a bit of a jam. That part of the mechanic will overshadow it's original purpose, and I suppose that's bad.

Of course, you never know.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:57 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.