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  #51  
Old 10-25-2007, 06:21 AM
SzS SzS is offline
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Join Date: Feb 2007
Posts: 51
Default Re: Ongame , some not professionally made ported mods

Yeah
It seems to me that all the links are working.
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  #52  
Old 10-25-2007, 10:01 AM
pokerman777 pokerman777 is offline
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Join Date: Dec 2006
Posts: 187
Default Re: Ongame , some not professionally made ported mods

upss links works sorry , i dowload with flashgot and get error , but with standard downloader it's works fine.
to Szs ,will you do size of cards (for minitables) more big ? And else when client start , he upload original files , maybe you know how recieve this problem with batch file or something else ?
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  #53  
Old 10-25-2007, 11:34 AM
SzS SzS is offline
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Posts: 51
Default Re: Ongame , some not professionally made ported mods

As I remember I tried it and here it doesnt work.
At fulltilt you can do bigger pictures ,here as I know you only have 2 sizes 1 for normal and 1 for the minitables.

Try this :
Ongame Modstarter by Chris

Or, I use a modification of version 0.5(as I remember) not this fully automatic script above.

here it is,and you should modify it according to which skin you play at ...etc :

; OngameMod Starter v0.50
; Autor: Chris
; contributions by Roland ('s Functions)
; Contact: Chris228 @ 2+2 forum

#NoEnv
#SingleInstance force
SendMode Input

;------------- Settings -----------------------------------------------------------------------------

; Set the path to your OngameClient.exe
path=C:\Program Files\TowerGaming\StartPoker.exe


; If the table mod is copied you will get a message ( 1 = enabled, 0 = disabled )
CopyMsg=0

; Automatic closing of the Welcome/News window from the Ongame client ( 1 = enabled, 0 = disabled )
CloseWelcomeMsg=0

; Using the login window for detection if the client has started ( 1 = enabled, 0 = disabled )
UseLogin=0


;------------- Program ------------------------------------------------------------------------------

wdir:=""
StringGetPos, pos, path, \, r1
if (pos > 0)
StringLeft, wdir, path, pos+1

FileCopy, %wdir%\resources\graphics\originals\*.*, %wdir%\resources\graphics\, 1


sleep, 1000

Run, %path%, %wdir%


FileList =
Loop %wdir%resources\graphics\mod\*.*
FileList = %FileList%%A_LoopFileName%`n

sleep, 3000

stopTimer := CreateStopTimer(60)

Loop, parse, FileList, `n
{
if ( A_LoopField = "" )
break
FileCopy, %wdir%resources\graphics\%A_LoopField%, %wdir%\resources\graphics\originals\, 1
}



Loop {
sleep, 500
if ( UseLogin = 1)
id:=LoginIDPokerRoom()
else
id:=LobbyIDPokerRoom()
if ! ( id = "" ) {
FileCopy, %wdir%\resources\graphics\mod\*.*, %wdir%\resources\graphics\, 1
if ( CopyMsg = 1)
msgbox, 0, OngameMod Starter, Tablemod copied., 5
break
}
if (A_Now > stopTimer) {
msgbox, 4, Ongame Mod Starter, Tablemod not copied. Copy now?, 120
IfMsgBox Yes
{
FileCopy, %wdir%\resources\graphics\mod\*.*, %wdir%\resources\graphics\, 1
}
break
}
}

if ( CloseWelcomeMsg = 1) {
stopTimer := CreateStopTimer(60)
Loop {
msgid:=MsgIDPokerRoom()
if ! ( msgid = "" ) {
WinClose, ahk_id %msgid%
break
}
if (A_Now > stopTimer)
break
sleep, 100
}
}


;------------- Functions -------------------------------------------------------------------------

LobbyIDPokerRoom() {
SetTitleMatchMode 1
WinGet, id, id, Tower Gaming Poker Room - Welcome
If ! id
WinGet, id, id, HollywoodPoker.com - Welcome
If ! id
WinGet, id, id, EurobetPoker - Welcome
If ! id
WinGet, id, id, Betsson - Welcome
return id
}

LoginIDPokerRoom() {
SetTitleMatchMode 1
WinGet, id, id, PokerRoom.com Login
If ! id
WinGet, id, id, HollywoodPoker.com Login
If ! id
WinGet, id, id, EurobetPoker Login
If ! id
WinGet, id, id, Betsson Login
return id
}

MsgIDPokerRoom() {
SetTitleMatchMode 3
WinGet, id, id, News
return id
}

CreateStopTimer(seconds)
{
stopTime := A_Now
EnvAdd, stopTime, %seconds%, seconds
return (stopTime)
}
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  #54  
Old 10-27-2007, 10:47 AM
pokerman777 pokerman777 is offline
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Join Date: Dec 2006
Posts: 187
Default Re: Ongame , some not professionally made ported mods


1. incorrect look buttons in minitable and full mode , why ?
2. chat box must be grey , not white .
3. Roland script doesnt return original files when i close pokerroom , do you know how to do that ?
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  #55  
Old 10-27-2007, 05:36 PM
SzS SzS is offline
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Join Date: Feb 2007
Posts: 51
Default Re: Ongame , some not professionally made ported mods

1. I dont know what you are messing up because it works perfectly ,I tried it true not with Play Money though.
2. Wouldn't you think it would be hard to read what you type in the chatbox if you type black letters to a black/grey background? The original is white too
3. You don't understand what the script do ,this is that simple. The return of the original files at closing is simply unnecessary.
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  #56  
Old 10-28-2007, 03:28 AM
pokerman777 pokerman777 is offline
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Join Date: Dec 2006
Posts: 187
Default Re: Ongame , some not professionally made ported mods

[ QUOTE ]
1. I dont know what you are messing up because it works perfectly ,I tried it true not with Play Money though.
2. Wouldn't you think it would be hard to read what you type in the chatbox if you type black letters to a black/grey background? The original is white too
3. You don't understand what the script do ,this is that simple. The return of the original files at closing is simply unnecessary.

[/ QUOTE ]
1. it's work incorrect on hollywood poker , on tower poker work correct .
2. type white letters on white background [img]/images/graemlins/smile.gif[/img] , i tested first on holly and there background dark in client. ( not modified)
3. i understand what script to do , but i don't like that script download original files at startup , because i havent unlimited internet .
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  #57  
Old 10-28-2007, 05:39 AM
SzS SzS is offline
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Join Date: Feb 2007
Posts: 51
Default Re: Ongame , some not professionally made ported mods

Ok I took a looked at it and downloaded Hollywood and yes they are using different files really.

1. I don't know because their minibutton file bigger then the others normal so I think you shouldn't mod this, but use the original
2. yep they really use black bkgrnd so start a a paint sw and paint the box dark [img]/images/graemlins/smile.gif[/img]
3. This I don't understand the script don't download anything it archives your original files and put them back at the start so the client sees them as normal and download nothing
Did you tried the modified script I posted above?
Thad should work but you should modify it accordingly.
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  #58  
Old 10-28-2007, 06:21 AM
chris228 chris228 is offline
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Join Date: Jun 2006
Posts: 107
Default Re: Ongame , some not professionally made ported mods

[ QUOTE ]

3. i understand what script to do , but i don't like that script download original files at startup , because i havent unlimited internet .

[/ QUOTE ]

First of all the script is wirten by me - not roland [img]/images/graemlins/wink.gif[/img] and the script copys the original files to the graphics folder before the client gets lunched (look at one of the first lines...), therefore the original files shouldnt be downloaded on every startup, but perhaps your backup is outdated?

Try the newest version of the script. It automaticly makes sure your backuped files stay up-to-date and that all files are in the right folder. You can find it at Overcards.
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  #59  
Old 10-29-2007, 04:23 PM
Mido Ps Mido Ps is offline
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Join Date: Nov 2006
Posts: 16
Default Re: Ongame , some not professionally made ported mods

chris,could you make it support mansion please?
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  #60  
Old 10-30-2007, 03:05 PM
chris228 chris228 is offline
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Join Date: Jun 2006
Posts: 107
Default Re: Ongame , some not professionally made ported mods

Version with Mansion support is uploaded.
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